charsm
v0.0.1
Published
Charsm is a port of the gorgeous [Lipgloss](https://github.com/charmbracelet/lipgloss) library from Charm CLI, part of their impressive suite of CLI tools. Definitely check out Charm’s collection of [tools](https://charm.sh/); they’re fantastic.
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Charsm
Charsm is a port of the gorgeous Lipgloss library from Charm CLI, part of their impressive suite of CLI tools. Definitely check out Charm’s collection of tools; they’re fantastic.
I’m a huge fan of CLI tools and have been building a lot of them lately. Naturally, I want my CLIs to look amazing, which is exactly what Charm CLI tools achieve. Not wanting to Go without that same polish in JavaScript, I created Charsm! For details on how I ported Lipgloss using WebAssembly, see the porting lipgloss with wasm section below.
If you’re looking to build beautiful TUIs, this library is for you!
Installation
Install from npm with your favorite package manager:
pnpm add charsm
Getting Started
Initialization
import { initLip, Lipgloss } from "charsm";
(async function() {
const isInit = await initLip(); // returns false if WASM fails to load, otherwise true
if (!isInit) return; // handle failure case
})();
Once WASM is loaded, you can create a Lipgloss
instance:
(async function() {
const lip = new Lipgloss();
})();
Creating Styles
At its core, Charsm lets you define styles similar to CSS, which can then be applied to text.
(async function() {
// Define a style
lip.createStyle({
id: "primary",
canvasColor: { color: "#7D56F4" },
border: { type: "rounded", background: "#0056b3", sides: [true] },
padding: [6, 8, 6, 8],
margin: [0, 0, 8, 0],
bold: true,
align: 'center',
width: 10,
height: 12,
});
// Apply the style
const result = lip.apply({ value: "🔥🦾🍕" });
console.log(result); // Output styled result
// Apply a specific style by ID
const custom = lip.apply({ value: "🔥🦾🍕", id: "primary" });
console.log(custom);
})();
Style Options
Here’s an overview of the options available for creating styles:
type LipglossPos = "bottom" | "top" | "left" | "right" | "center";
type BorderType = "rounded" | "block" | "thick" | "double";
interface Style {
id: string;
canvasColor?: { color?: string, background?: string };
border?: { type: BorderType, foreground?: string, background?: string, sides: Array<boolean> };
padding?: Array<number>;
margin: Array<number>;
bold?: boolean;
alignV?: LipglossPos;
alignH?: LipglossPos; // buggy don't work
width?: number;
height?: number;
maxWidth?: number;
maxHeight?: number;
}
alignV works!
Note: For horizontal alignment(alignH), use padding and margins.
Padding and Margins
- One value applies to all sides:
[1]
- Two values apply to vertical and horizontal sides:
[1, 2]
- Four values apply to top, right, bottom, and left:
[1, 2, 3, 4]
Simple Example
lip.createStyle({
id: "primary",
canvasColor: { color: "#7D56F4" },
border: { type: "rounded", background: "#0056b3", sides: [true] },
padding: [6, 8, 6, 8],
margin: [0, 8, 8, 8],
bold: true,
width: 10,
height: 12,
});
const a = lip.apply({ value: "Charsmmm", id: "secondary" });
const b = lip.apply({ value: "🔥🦾🍕", id: "primary" });
const c = lip.apply({ value: 'Charsmmm', id: "secondary" });
Layout
Charsm currently supports horizontal and vertical layouts.
const res = lip.join({ direction: "horizontal", elements: [a, b, c], position: "left" });
console.log(res);
For details on
lipgloss.JoinVertical
andlipgloss.JoinHorizontal
, refer to Charm’s lipgloss repo.
Creating Tables
Charsm can create tables easily. Here’s an example:
const rows = [
["Chinese", "您好", "你好"],
["Japanese", "こんにちは", "やあ"],
["Arabic", "أهلين", "أهلا"],
["Russian", "Здравствуйте", "Привет"],
["Spanish", "Hola", "¿Qué tal?"]
];
const tableData = { headers: ["LANGUAGE", "FORMAL", "INFORMAL"], rows: rows };
const t = lip.newTable({
data: tableData,
table: { border: "rounded", color: "99", width: 100 },
header: { color: "212", bold: true },
rows: { even: { color: "246" } }
});
console.log(t);
Porting Lipgloss with WASM
The implementation here is a straightforward 1-to-1 port! In other words, for example createStyle
is built up from a bunch of lipgloss functions with conditional checks. It’s verbose, kind of repetitive, and maybe even a bit annoying.
The reason for this verbosity is to avoid using reflect
for dynamic calls to lipgloss functions, reflect
in Go is a form of metaprogramming that's super expensive.
Here's an example of Join
:
func (l *lipWrapper) Join(this js.Value, args []js.Value) interface{} {
direction := args[0].Get("direction").String()
var elements []string
e := args[0].Get("elements")
for i := 0; i < e.Length(); i++ {
elements = append(elements, e.Index(i).String())
}
if CheckTruthy(args, "pc") {
if direction == "vertical" {
return lipgloss.JoinVertical(lipgloss.Position(args[0].Get("pc").Int()), elements...)
} else {
return lipgloss.JoinHorizontal(lipgloss.Position(args[0].Get("pc").Int()), elements...)
}
}
if CheckTruthy(args, "position") {
pos := args[0].Get("position").String()
var apos lipgloss.Position
if pos == "bottom" {
apos = lipgloss.Bottom
} else if pos == "top" {
apos = lipgloss.Top
} else if pos == "right" {
apos = lipgloss.Right
} else {
apos = lipgloss.Left
}
if direction == "vertical" {
return lipgloss.JoinVertical(apos, elements...)
} else {
return lipgloss.JoinHorizontal(apos, elements...)
}
}
return ""
}
That's why some features like adaptive colors aren’t implemented just yet—those will come later!
Plan
Next up, I’m planning to port Bubble Tea for interactive components!
Contribution
This project came up while I was building a CLI tool in JavaScript to monitor websites. I wanted it to look nice, and since I’ve been using lipgloss a lot in Go, I figured I'd port it.
Meaning, yes, the Go code is all over the place! Here’s a look at main
for context:
func main() {
lip := &lipWrapper{}
lip.styles = make(map[string]string)
lip.styles2o = make(map[string]lipgloss.Style)
// Export the `add` function to JavaScript
// js.Global().Set("add", js.FuncOf(add))
// js.Global().Set("greet", js.FuncOf(greet))
// js.Global().Set("multiply", js.FuncOf(multiply))
// js.Global().Set("processUser", js.FuncOf(processUser))
// js.Global().Set("asyncAdd", js.FuncOf(asyncAdd))
// js.Global().Set("lipprint", js.FuncOf(printWithGloss))
// js.Global().Set("lipgloss", js.Func(lipgloss.NewStyle))
js.Global().Set("createStyle", js.FuncOf(lip.createStyle))
js.Global().Set("apply", js.FuncOf(lip.apply))
// js.Global().Set("canvasColor", js.FuncOf(lip.canvasColor))
// js.Global().Set("padding", js.FuncOf(lip.canvasColor))
// js.Global().Set("render", js.FuncOf(lip.render))
// js.Global().Set("margin", js.FuncOf(lip.margin))
// js.Global().Set("place", js.FuncOf(lip.place))
// js.Global().Set("size", js.FuncOf(lip.size))
// js.Global().Set("JoinHorizontal", js.FuncOf(lip.JoinHorizontal))
// js.Global().Set("JoinVertical", js.FuncOf(lip.JoinVertical))
// js.Global().Set("border", js.FuncOf(lip.border))
// js.Global().Set("width", js.FuncOf(lip.width))
// js.Global().Set("height", js.FuncOf(lip.height))
js.Global().Set("newTable", js.FuncOf(lip.newTable))
// js.Global().Set("tableStyle", js.FuncOf(lip.tableStyle))
js.Global().Set("join", js.FuncOf(lip.Join))
// Example user input
// input := "lipgloss.NewStyle().Foreground(lipgloss.Color(fg)).Background(lipgloss.Color(bg))"
// // Assuming user provides these values
// fg := "#FF0000" // red
// bg := "#00FF00" // green
// // style := buildStyleFromInput(input, fg, bg)
// // Print styled text to see the result
// styledText := style.Render("Hello, Styled World!")
// fmt.Println(styledText)
// // Keep the program running (WebAssembly runs until manually stopped)
select {} // loop
}
yeah really bad and that's just main.
I’ve got files everywhere, so I’ll need to clean it up once I find the time then I'll post the Golang code.
Notes on Building an Executable
To turn your Node application into an executable, make sure your build tool copies and bundles the WASM file in charsm
’s dist
folder.
Since it’s read with fs
(not imported), your bundler needs to know about this file:
const wasmPath = path.resolve(dir, './lip.wasm');
const wasmfile = fs.readFileSync(wasmPath);
Disclaimer ⚠️: This following instructions are generated by GPT, so I haven’t fully tested the bundling process yet, but I do use pkg
to create an exe.
Documentation: Bundling the Node Application with charsm
WASM File
This guide covers how to bundle a Node.js application that uses the charsm
library and its lip.wasm
file into a standalone executable. We'll review setup for common tools like pkg
, nexe
, and electron-builder
.
Step 1: Accessing the WASM File in charsm
To bundle, you’ll need a dynamic reference to lip.wasm
since its path will change in the executable.
- Development Path: Typically,
node_modules/charsm/dist/lip.wasm
. - Bundled Path: Dynamically reference the WASM file at runtime.
Step 2: Bundling with pkg
To include lip.wasm
:
Update
package.json
:{ "pkg": { "assets": [ "node_modules/charsm/dist/lip.wasm" ] } }
Bundle the Application:
pkg . --assets node_modules/charsm/dist/lip.wasm
Step 3: Bundling with nexe
Run
nexe
with Resource Flag:nexe -i index.js -o myApp.exe --resource node_modules/charsm/dist/lip.wasm
Update Code for
process.cwd()
:const wasmPath = path.join(process.cwd(), 'node_modules/charsm/dist/lip.wasm');
Step 4: Bundling with electron-builder
(For Electron Apps)
Modify
electron-builder
Configuration:{ "files": [ "dist/**/*", "node_modules/charsm/dist/lip.wasm" ] }
Reference with
__dirname
:const wasmPath = path.join(__dirname, 'node_modules/charsm/dist/lip.wasm');
Conclusion
Each bundling tool has a different configuration to include the lip.wasm
file. Following these steps will ensure charsm
’s WASM file is properly included in your executable.