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charealmlive2d

v1.1.3

Published

**CubismSDK5.x**

Downloads

110

Readme

CubismSDK5.x

更新记录

2014/01/30

  • 修正
    • 现在可以多次调用init方法了

2014/01/08

  • 升级
    • CubismSDK升级到5.x - 但部分内容未升级
  • 新增
    • 添加了触发表情的方法scence.setExpression&scence.setOrderExpression - 现在触发头部点击不再随机播放表情,而是顺序播放
    • xxx.model3.json新增Transform用于设置位移和缩放等
      // xxx.model3.json
      {
        "Version": ...,
        "FileReferences": ...,
        "Groups": ...,
        "HitAreas": ...,
        // 这个优先级最高,未配置则以实例化时传入参数为准,如都没传入则使用默认
        "Transform": {
          "ViewScale": 2.5, // 缩放
          "ViewTranslate": { "y": -1.3 } // 位移
        }
      }
  • 修正
    • 处理了移动端模糊问题
    • 处理了自动呼吸时,同时触发头部和身体摆动的问题 - 也许不是问题,但本项目不需要

如何使用

第一种

import Live2d from 'charealmlive2d';

第二种,提供一个全局变量

<!DOCTYPE html>
<html>
<head>
  ...
  <!-- Pollyfill script -->
  <script src="https://unpkg.com/[email protected]/minified.js"></script>
  <!-- Live2DCubismCore script -->
  <script src = "../../../Core/live2dcubismcore.js"></script>
  <!-- Build script -->
  <script src = "./dist/bundle.js"></script>
</head>
<body>
  <script>
    window.Live2d.init(...);
  </script>
</body>

可用方法

| 函数名 | 说明 | | --- | --- | | init | 初始化,详见init方法可用参数 | | model | 获取model对象 LAppDelegate.getInstance() | | scene | 获取scene对象 LAppLive2DManager.getInstance() | | view | 获取view对象 模型 | | release | 释放模型 |

init方法可用参数 - 暂时只介绍关键参数

| 参数 | 类型 | 说明 | 默认值 | | --- | --- | --- | --- | | Target | HTMLElement | 目标节点 | document.body | | CanvasSize | { width: number; height: number } | string | 画布尺寸 | 'auto' | | ResourcesPath | string | 模型资源地址 | '../../Resources/' | | ModelDir | string[] | 加载模型列表,模型名称和model3.json名称一致 | | | ViewScale | number | 模型缩放比例,0.8 - 2.0 |1.0| | ViewTranslate | { x?: number; y?: number } | 模型位移,和ViewScale一样,都是比例值,缩放比例不同这里位移值也会有变化,可传负值 | {x: 0, y: 0} | | Motions | string[] | 动作集合,用于执行指定动作时传入名称,现在设计成参数了,但最好不要修改 | ["Normal", "joy", "anger", "Sadness", "surprise", "love", "Fear"]对应意义:['常', '喜', '怒', '哀', '乐', '爱', '恐'] |

scene可用方法

| 函数名 | 说明 | 参数 | | --- | --- | --- | | startAssignMotion | 执行指定动作 | 1. <string> Normal 动作名称2. <number> 2 优先级,当动作未正确执行时,可考虑提升优先级3. <function> 可选,动作结束后回调 | | setExpression | 执行指定表情 | 1. <string> name 表情名 - Expressions.Name | | setOrderExpression | 顺序执行表情 | - |

举个例子

// 可以使用bundle.js提供的全局变量
window.Live2d.init({
    ResourcesPath: '../../Resources/', // 资源地址
    ModelDir: ['xxx'], // 模型名称
    ViewScale: 2.0, // 视图缩放
    ViewTranslate: { y: -1.3 } // 视图位移
})

const _scene = window.Live2d.scene;

setTimeout(() => {
    console.log('动作1')
    _scene.startAssignMotion('anger');
    console.log('表情')
    _scene.setExpression('exp_01');
}, 1000)
setTimeout(() => {
    console.log('动作2')
    // 打断之前未完成的动作,需要提高优先级
    _scene.startAssignMotion('love', 3, function () {
    console.log('动作3')
    // 即使动作结束的回调也需要一个延迟,或者再次提高优先级
    setTimeout(function () {
        _scene.startAssignMotion('Sadness');
    }, 16)
    });
}, 2000)
setTimeout(() => {
    console.log('动作4')
    // 动作全部结束后,再执行其他动作可不需再提升优先级
    _scene.startAssignMotion('Fear');
}, 15000)