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character-perspective-client

v1.4.0

Published

dumb terminal web based roguelike client components

Downloads

1

Readme

Status

Build Status

character-perspective-client

Grid based game client components which only shows things the character can see

Intended Features

  • Dumb grid displays composite Font awesome icons (using another of my frameworks + text sent from server)
    • All vision logic would be server side
    • Positions sent relative to grid (again no cheating)
    • Dynamic grid size chosen by server (could grow or shrink based on player view distance)
  • Dynamic server controlled status bars (health, mana, sanity, whatever! again with composite FA icons)
  • Dynamic server controlled buttons (Inventory, skills, whatever! Again with composite FA icons)
  • Console
    • All commands visible in console
    • 'Hidden' commands like 'open secret door' possible through console when not visible through menus
  • Dynamic Context Menus: Long clicking on elements in the grid would given a context menu that could change
    • Eg: Search might be available, once searched 'open secret door' might become available through context (plus the space's icon could change)
  • Modal grid panels
    • For inventory, or maybe even different views (like through a window)
  • Timer Icons
    • This is to support some of my own game mechanic ideas, but allow timers to be shown on attached to grid elements or globally near the buttons/status bars
  • gh-pages
    • Includes a mock client and server to show how components might be used

Eventual Features

  • Plugin Windows
    • Figure out how to allow client extensions the server can pop up (like character screens, dialog windows, special
  • Chat bubbles
    • What it sounds like, dismiss-able chat bubbles that show up near a character
  • Animations/View Transitions
  • Particle effects
  • Targeting assistants
    • Cross hairs
    • Cones