chaosjs
v0.1.0
Published
Util module from "Playing with Chaos"
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"Playing with Chaos" util module.
This is the util module from Keith Peters' wonderful book "Playing with Chaos" adapted to a node-style module.
Example
var keycode = require('keycode')
, chaosjs = require('../../chaosjs')
;
window.onload = init
function init() {
var chaos = chaosjs()
document.body.addEventListener("keyup", function(event) {
var key = keycode(event.keyCode)
if (key === 'space') draw()
else if (key === 'p') chaos.popImage()
})
function draw() {
var x = Math.random() * (chaos.width - 100)
, y = Math.random() * (chaos.height - 100)
, w = 20 + Math.random() * 100
, h = 20 + Math.random() * 100
, r = Math.floor(Math.random() * 256)
, g = Math.floor(Math.random() * 256)
, b = Math.floor(Math.random() * 256)
;
chaos.context.fillStyle = "rgb(" + r + "," + g + "," + b + ")"
chaos.context.fillRect(x, y, w, h)
}
}
Differences from original
The biggest difference is that the "init" method is gone and the module itself intializes an object it returns. This is so that you can use this against multiple canvas elements on a single page.
chaosjs([element[, autoSize=true]])
Intializes and returns the util API for element
which can be a canvas element or an element id to lookup. If no element is passed one with an id canvas
is used. By default the element is resized to the full height and width of the window, you can disable this by passing false
as the second argument.