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cec-controller

v1.4.0

Published

Easy to use cec-client wrapper

Downloads

128

Readme

cec-controller

License npm Downloads Donate Donate

Requires CEC capable device (e.g. Raspberry Pi or USB-CEC adapter). Additionally cec-client must be installed. On Raspbian it is included in cec-utils package.

Controller scans devices on startup. It takes a while (scan is done async and result is returned in "ready" event).

Usage Examples

var CecController = require('cec-controller');
var cecCtl = new CecController();

cecCtl.on('ready', (controller) => console.log(controller));
cecCtl.on('error', console.error);

/*
{
  dev0: {
     name: 'TV',
     logicalAddress: '0',
     address: '0.0.0.0',
     activeSource: 'no',
     vendor: 'Samsung',
     osdString: 'TV',
     cecVersion: '1.4',
     powerStatus: 'on',
     language: 'eng',
     turnOn: [Function: bound changePower],       // Turn on dev0 (TV)
     turnOff: [Function: bound changePower],      // Turn off dev0 (TV)
     togglePower: [Function: bound togglePower],  // Transition to power "on" from "standby" and vice versa
     changeSource: [Function],                    // Switch HDMI input (optional arg is port number)
     sendKey: [Function]                          // Send key press to this device
  },
  dev4: {
     name: 'Playback 1',
     logicalAddress: '4',
     address: '3.0.0.0',
     activeSource: 'no',
     vendor: 'Pulse Eight',
     osdString: 'CEC-Control',
     cecVersion: '1.4',
     powerStatus: 'on',
     language: 'eng',
     turnOn: [Function: bound changePower],
     turnOff: [Function: bound changePower],
     togglePower: [Function: bound togglePower]
  },
  setActive: [Function: bound changeActive],      // Send source active signal (switches TV input)
  setInactive: [Function: bound changeActive],    // Send source inactive signal
  volumeUp: [Function: bound command],            // Increase amplifier volume
  volumeDown: [Function: bound command],          // Decrease amplifier volume
  mute: [Function: bound command],                // Mute amplifier
  getKeyNames: [Function: bound getNamesArray],   // Returns array of supported keys (for use with sendKey())
  command: [Function: command]                    // Send custom signal (arg is send as input to cec-client)
}
*/

Send TV remote key presses

Send key press to your TV, player or receiver. Get the list of available key names with cecCtl.getKeyNames().

var CecController = require('cec-controller');
var cecCtl = new CecController();

cecCtl.on('ready', readyHandler);
cecCtl.on('error', console.error);

function readyHandler(controller)
{
	/* In this example dev1 is a satellite decoder */
	controller.dev1.sendKey('up').then((success) =>
	{
		if(success)
			console.log('Successfully send "up" key to decoder');
		else
			console.error('Could not send input key!');
	});
}

Receive TV remote input

Use keypress, keydown or keyup events to implement code logic that depends on the pressed TV remote button.

var CecController = require('cec-controller');
var cecCtl = new CecController();

cecCtl.on('ready', readyHandler);
cecCtl.on('error', console.error);

function readyHandler(controller)
{
	console.log('Turning ON TV...');

	controller.dev0.turnOn().then(() =>
	{
		controller.setActive();
		console.log('Press any button on TV remote');
	});

	cecCtl.on('keypress', (keyName) => console.log(`User pressed: ${keyName}`));
}

Asynchronous execution

Each function returns a Promise. They are executed asynchronously by default.

controller.dev0.turnOn();
console.log('Sending turn on signal to TV');

setTimeout(() => controller.setActive(), 5000);
console.log('Changing TV input source in 5 sec...');

Synchronous execution

Synchronous execution can be achieved by using await inside async function.

async function controlTv()
{
	await controller.dev0.turnOn();
	console.log('Turned on TV');

	await controller.setActive();
	console.log('Changed TV input source');
}

async function increaseVolume(count)
{
	while(count--) await controller.volumeUp();
}

controlTv();
increaseVolume(3); // Increase volume 3 times

Additional pre-made runnable scripts can be found inside "test" folder.

Donation

If you like my work please support it by buying me a cup of coffee :-)

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