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cashpay-plugin-openwith-ios

v1.0.6

Published

Cashpay "Open With" plugin for iOS

Downloads

9

Readme

cordova-plugin-openwith-ios

This plugin for Apache Cordova registers your app to handle certain types of files.

Overview

This is a bit modified version of cordova-plugin-openwith by Saransh Sharma for iOS.

What's different:

  • Works with several types of shared data (UTIs). Currently, URLs, text and images are supported. If you would like to remove any of these types, feel free to edit ShareExtension-Info.plist (NSExtensionActivationRule section) after plugin's installation
  • Support of sharing several photos at once is supported. By default, the maximum number is 10, but this can be easily edited in the plugin's .plist file
  • Ability to check if the user is logged in or not in your app. If not logged in, a native interface alert message will be displayed instead of starting your app.
  • Does not show native UI with "Post" option. Having two-step share (enter sharing message and then pick the receiver in the Cordova app) might be a bad user experience, so this plugin opens Cordova application immediately and passes the shared data to it. Thereby, you are expected to implement sharing UI in your Cordova app.

This plugin refers only to iOS, so the Android parts have been cut out both from the plugin and documentation.

You'd like your app to be listed in the Send to... section for certain types of files, on both Android and iOS? This is THE plugin! No need to meddle into Android's manifests and iOS's plist files, it's (almost) all managed for you by a no brainer one liner installation command.

Table of Contents

iOS

On iOS, there are many ways apps can communicate. This plugin uses a Share Extension. This is a particular type of App Extension which intent is, as Apple puts it: "to post to a sharing website or share content with others".

A share extension can be used to share any type of content. You have to define which you want to support using an Universal Type Identifier (or UTI). For a full list of what your options are, please check Apple's System-Declared UTI.

As with all extensions, the flow of events is expected to be handled by a small app, external to your Cordova App but bundled with it. When installing the plugin, we will add a new target called ShareExtension to your XCode project which implements this Extension App. The Extension and the Cordova App live in different processes and can only communicate with each other using inter-app communication methods.

When a user posts some content using the Share Extension, the content will be stored in a Shared User-Preferences Container. To enable this, the Cordova App and Share Extension should define a group and add both the app and extension to it, manually. At the moment, it seems like it's not possible to automate the process. You can read more about this here.

Once the data is in place in the Shared User-Preferences Container, the Share Extension will open the Cordova App by calling a Custom URL Scheme. This seems a little borderline as Apple tries hard to prevent this from being possible, but brave iOS developers always find solutions... So as for now there is one and it seems like people got their app pass the review process with it. At the moment of writing, this method is still working on iOS 11.1. The recommended solution is be to implement the posting logic in the Share Extension, but this doesn't play well with Cordova Apps architecture...

On the Cordova App side, the plugin checks listens for app start or resume events. When this happens, it looks into the Shared User-Preferences Container for any content to share and report it to the javascript application.

Installation

Here's the promised one liner:

cordova plugin add cashpay-plugin-openwith-ios \
  --variable IOS_URL_SCHEME=cordovaopenwithdemo

| variable | example | notes | |---|---|---| | IOS_URL_SCHEME | uniquelonglowercase | iOS only Any random long string of lowercase alphabetical characters |

It shouldn't be too hard. But just in case, Jean-Christophe Hoelt posted a screencast of it.

iOS Setup

After having installed the plugin, with the ios platform in place, 1 operation needs to be done manually: setup the App Group on both the Cordova App and the Share Extension.

  1. open the xcodeproject for your application
  2. select the root element of your project navigator (the left-side pane)
  3. select the target of your application
  4. select capabilities
  5. scroll down to App Groups
  6. make sure it's ON
  7. create and activate an App Group called: group.<YOUR_APP_BUNDLE_ID>.shareextension
  8. repeat the previous five steps for the ShareExtension target.

You might also have to select a Team for both the App and Share Extension targets, make sure to select the same.

Build, XCode might complain about a few things to setup that it will fix for you (creation entitlements files, etc).

Usage

document.addEventListener('deviceready', setupOpenwith, false);

function setupOpenwith() {

  // Increase verbosity if you need more logs
  //cordova.openwith.setVerbosity(cordova.openwith.DEBUG);

  // Initialize the plugin
  cordova.openwith.init(initSuccess, initError);
  
  // Set logged in status
  cordova.openwith.setLoggedIn(true);

  function initSuccess()  { console.log('init success!'); }
  function initError(err) { console.log('init failed: ' + err); }

  // Define your file handler
  cordova.openwith.addHandler(myHandler);

  function myHandler(intent) {
    console.log('intent received');
    console.log('  text: ' + intent.text); // description to the sharing, for instance title of the page when shared URL from Safari
    for (var i = 0; i < intent.items.length; ++i) {
      var item = intent.items[i];
      console.log('  type: ', item.uti);    // UTI. possible values: public.url, public.text or public.image
      console.log('  type: ', item.type);   // Mime type. For example: "image/jpeg"
      console.log('  data: ', item.data);   // shared data. For URLs and text - actually the shared URL or text. For image - its base64 string representation.
      console.log('  text: ', item.text);   // text to share alongside the item. as we don't allow user to enter text in native UI, in most cases this will be empty. However for sharing pages from Safari this might contain the title of the shared page.
      console.log('  name: ', item.name);   // suggested name of the image. For instance: "IMG_0404.JPG"
      console.log('  utis: ', item.utis);   // some optional additional info
    }
    // ...
    // Here, you probably want to do something useful with the data
    // ...
  }
}

API

cordova.openwith.setVerbosity(level)

Change the verbosity level of the plugin.

level can be set to:

  • cordova.openwith.DEBUG for maximal verbosity, log everything.
  • cordova.openwith.INFO for the default verbosity, log interesting stuff only.
  • cordova.openwith.WARN for low verbosity, log only warnings and errors.
  • cordova.openwith.ERROR for minimal verbosity, log only errors.

cordova.openwith.setLoggedIn(status)

Change logged in status of the app user. If your app requires the user to be logged in to share the items, you can make use of this by passing true or false values conditionally. Otherwise, just call this with true on the startup. The default value is false. If the user is not logged in, an alert window will be displayed instead of running the Cordova up.

For message localisation, open the project in XCode, select the ShareExtension in the navigation panel, and select File -> New -> File -> (Resource) Strings file, and name it Localizable.strings. Note that you should name it exactly "Localizable.strings", otherwise it wouldn't work. Then open your project settigns (root section in the file navigator on the left), select the Project and add languages on the info tab. Then, move back to your Localizable.strings and add its translations on the right sidebar. Generally the file contents should look like this:

/* Sharing error alert title */ "Sharing error"="< Your language translation >";

/* Sharing error alert message */ "You have to be logged in in order to share items."="< Your language translation >";

cordova.openwith.addHandler(handlerFunction)

Add an handler function, that will get notified when a file is received.

Handler function

The signature for the handler function is function handlerFunction(intent). See below for what an intent is.

Intent

intent describe the operation to perform, toghether with the associated data. It has the following fields:

  • text: text to share alongside the item, in most cases this will be an empty string.
  • items: an array containing one or more data descriptor.

Data descriptor

A data descriptor describe one file. It is a javascript object with the following fields:

  • uti: Unique Type Identifier. possible values: public.url, public.text or public.image
  • type: Mime type. For example: "image/jpeg"
  • text: test description of the share, generally empty
  • name: suggested file name
  • utis: list of UTIs the file belongs to.

cordova.openwith.load(dataDescriptor, loadSuccessCallback, loadErrorCallback)

Load data for an item. For this modification, it is not necessary,

cordova.openwith.exit()

Attempt to return the the calling app when sharing is done. Your app will be backgrounded, it should be able to finish the upload.

Unfortnately, this is not working on iOS. The user can still select the "Back-to-app" button visible on the top left. Make sure your UI shows the user that he can now safely go back to what he was doing.

Contribute

Contributions in the form of GitHub pull requests are welcome. Please adhere to the following guidelines:

  • Before embarking on a significant change, please create an issue to discuss the proposed change and ensure that it is likely to be merged.
  • Follow the coding conventions used throughout the project. Many conventions are enforced using eslint and pmd. Run npm t to make sure of that.
  • Any contributions must be licensed under the MIT license.

License

MIT