carallax
v0.1.3
Published
A class to create a layered parallax utilising html canvas
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Carallax
This class will create a canvas element to draw a layered parallax effect.
Demo
View on Codepen
Installation
npm i carallax
Usage
HTML
<section class="banner">
<svg> ... </svg>
<svg> ... </svg>
<svg> ... </svg>
<svg> ... </svg>
</section>
JavaScript
import CarallaxController from 'carallax';
const banner = document.querySelector('.banner');
const Carallax = new CarallaxController({
depth: 50,
alignment: 'bottom',
});
Put the canvas into the document
banner.appendChild(Carallax.canvas.element);
We can either load SVGs from the DOM
Carallax.add(banner.querySelectorAll('svg'));
Or we can load images from a URL
Carallax.add('https://example.com/image.png');
The front most layer is always static and will not move on scroll. The static layer needs to be added manually.
banner.appendChild(Carallax.static);
Options
| Option | Type | Description | Default |
|--------|------|-------------|---------|
| depth
| number
| The depth of the parallax effect. | 50
|
| alignment
| string
| The alignment of the parallax effect. Can be top
, center
or bottom
. | center
|
| throttle
| number
| The resize calculations throttle time in milliseconds. | 100
|
| dpr
| number
| The device pixed ratio | window.devicePixelRatio
|
| precision
| number
| The precision of the parallax effect. (I'd suggest keeping this as low as possible, without seeing a stuttering parallax) | 5
|
Note:
Currently Firefox struggles to call the canvas drawImage
method repeatedly. This causes the parallax effect to stutter on larger images / displays. To remedy this I have halved the dpr on Firefox. The "static" layer will render full resolution, while the parallax layers will render at half resolution. This is a temporary fix until I can find a better solution or Firefox fixes the issue. If you have any ideas please let me know.
I have personally found Firefox can perform well with a firefoxDPR
multiplier value around 0.5
- 0.75
. Any higher than this and the parallax effect will stutter at large scale. It's best to test this on your own project to find the best value for your needs as the lower the value the better the performance, but the image resolution will be lower.
This can be done by adjusting the dpr
value based on the browser.
const firefoxDPR = 0.5;
const dpr = (navigator.userAgent.toLowerCase().indexOf('firefox') > -1) ? firefoxDPR : window.devicePixelRatio || 1;
new CarallaxController({ dpr });