npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

canvas-webworker

v0.0.3

Published

Pure JavaScript Canvas implimentation that can be used in WebWorkers

Downloads

13

Readme

Canvas WebWorker

Pure JavaScript Canvas implimentation that can be used in WebWorkers

WebWorkers are great when long scripts has to be excuted while the main program has to keep running (cannot be blocked). When a complex image has to be generated, for instance a large texture for a game, the generation can be blocking for the game. A solution would be to generate the texture in a WebWorker. Due to the fact that the HTMLCanvasElement cannot be accecssed in the WebWorker this is fairly difficult. Using this pure JavaScript a Canvas polyfill can be used. Drawing is not hardware accerated so it will be slower compaired to a regular canvas but the programm will remain non-blocking.

Instalation

Install the library

Using JSPM (ECMAScript / ES6 Module)

jspm install github:casperlamboo/canvas-webworker

Using NPM (CommonJS module)

npm install canvas-webworker --save

Usage

The library imatates the HTML5 Canvas API. To use the library, first include it in your project.

Using JSPM (ECMAScript / ES6 Module)

import { Canvas, Image, transfer } from 'casperlamboo/canvas-webworker';

Using NPM (CommonJS module)

const { Canvas, Image, transfer } = require('canvas-webworker');

When the library is included Canvas can be used.

const canvas = new Canvas(720, 480);
const context = canvas.getContext('2d');

To transfer Image, ImageData or Canvas entities the transfer function can be used.

// main.js

const worker = new Worker('worker.js');

const { data, buffer } = transfer.encode(myImage);

worker.postMessage(data, [buffer]);

// worker.js

self.addEventListener('message', ({ data }) => {
  const myImage = transfer.decode(data);
});

Progress

The library isn't finished yet. This is my progress so far. I'm planning to add unit tests aswell.

DONE

  • CanvasImageSource
    • getContext
  • Image
    • src
    • onload
  • CanvasRenderingContext2D
    • globalAlpha
    • drawImage
    • createPattern
    • lineCap
    • lineWidth
    • lineJoin
    • miterLimit
    • beginPath
    • closePath
    • moveTo
    • lineTo
    • rect
    • fill
    • stroke
    • rotate
    • scale
    • translate
    • transform
    • createImageData
    • getImageData
    • putImageData
    • save
    • restore
    • canvas
    • fillStyle
      • pattern
      • color
    • strokeStyle
      • pattern
      • color
    • globalCompositeOperation
      • source-over
      • source-in
      • source-out
      • source-atop
      • destination-over
      • destination-in
      • destination-out
      • destination-atop
      • lighter
      • copy
      • xor

TODO

  • CanvasImageSource
    • toDataURL
    • toBlob
  • CanvasRenderingContext2D
    • arc
    • arcTo
    • bezierCurveTo
    • quadaticCurveTo
    • fillText
    • strokeText
    • measureText
    • getLineDash
    • setLineDash
    • lineDashOffset
    • font
    • textAlign
    • textBaseline
    • direction
    • clip
    • strokeStyle
      • gradient
    • createLinearGradient
    • createRadialGradient
    • shadowBlur
    • shadowColor
    • shadowOffsetX
    • shadowOffsetY
    • setTransform
    • resetTransform
    • globalCompositeOperation
      • multiply
      • screen
      • overlay
      • darken
      • lighten
      • color-dodge
      • color-burn
      • hard-light
      • soft-light
      • difference
      • exclusion
      • hue
      • saturation
      • color
      • luminosity