canvas-parallax
v0.2.10
Published
A class to create a canvas element to hold a parallax background image and avoid CLS
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Canvas Parallax
This class will create a canvas element to draw a parallax background image
Latest Release Notes
The depth parameter has been refined. Initially, it was defined in pixel units. However, to enhance responsiveness and adaptability across different devices, it has been changed to a percentage-based value. After updating, you may need to adjust the depth value to correct the parallax effect.
Example
Canvas Parallax Example on CodePen
Installation
npm i canvas-parallax
Usage
HTML
<section class="banner">
<img src="https://example.com/image.png" alt="Banner Image" />
</section>
JavaScript
import CanvasParallaxController from 'canvas-parallax';
const banner = document.querySelector('.banner');
const image = banner.querySelector('img');
const CanvasParallax = new CanvasParallaxController({
// The depth is the pixel movement of the image - 200 is 100px up and 100px down
depth: 200,
});
Put the canvas into the document
banner.appendChild(CanvasParallax.canvas.element);
We can load image src URLs from the DOM
// The"50% 50%" is the main focus point of the image, it can be set to 0% 0% for top left hand corner or 100% 100% for bottom right hand corner etc.
CanvasParallax.load(image.src, "50% 50%");
Options
| Option | Type | Description | Default |
|--------|------|-------------|---------|
| alpha
| boolean
| Whether or not the canvas needs to be cleared between each render. | false
|
| depth
| number
| The depth of the parallax effect as a percentage. | 50
|
| preload
| boolean
| Whether or not the class will pre-calculate all the positions of the parallax | true
|
| throttle
| number
| The resize calculations throttle time in milliseconds. | 100
|
| precision
| number
| The precision of the parallax effect. (I'd suggest keeping this as low as possible, without seeing a stuttering parallax) | 5
|
Callbacks
CanvasParallax.on('draw', () => {
// Do something
});
CanvasParallax.on('resize', () => {
// Do something
});