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canvas-free-drawing

v2.1.1

Published

Simple, lightweight and straightforward package that allows you to free draw on a canvas html element.

Downloads

205

Readme

Canvas Free Drawing

Simple and straightforward package that allows you to free draw on a canvas html element.

You can try it here!

Latest Update

Complete rewrite in Typescript, even though there are no API changes, I choose to do a major version bump.

Features

  • Lightweight (~11KB minified)
  • Simplify canvas APIs
  • Bucket tool
  • Events (draw, fill, etc. )
  • Touch support
  • Undo and redo

Installing

Import as a module

npm install --save canvas-free-drawing
# or
yarn add canvas-free-drawing

or directly in the html:

<script src="canvas-free-drawing.min.js"></script>

Example

Basic usage:

<canvas id="cfd"></canvas>

<script>
  // initialize
  const cfd = new CanvasFreeDrawing({
    elementId: 'cfd',
    width: 500,
    height: 500,
  });

  // set properties
  cfd.setLineWidth(10); // in px
  cfd.setStrokeColor([0, 0, 255]); // in RGB

  // listen to events
  cfd.on({ event: 'redraw' }, () => {
    // code...
  });
</script>

API

new CanvasFreeDrawing(params: object)

Initialize the module.

| Parameter | Type | Description | | --------------- | ------------------------------------ | ----------------------------- | | width | number | canvas width | | elementId | string | html element id | | height | number | canvas height | | lineWidth | number (default: 5) | canvas line width | | strokeColor | number[3] (default: [0, 0, 0]) | canvas stroke color | | backgroundColor | number[3] (default: [255, 255, 255]) | canvas background color | | disabled | boolean (default: false) | disable the ability to draw | | showWarnings | boolean (default: false) | enable warning in the console | | maxSnapshots | number (default: 10) | max number of "undos" |

setLineWidth(pixels: number): void

Set line width.

setStrokeColor(color: number[3]): void

Set line color.

setDrawingColor(color: number[3]): void

Set both bucket tool color and line color.

setBackground(color: number[3], save?: boolean (default: true)): void

Set background color, if true then it will be used as background in next clear().

toggleDrawingMode(): boolean

Toggle drawing mode, returns its state.

You can also use enableDrawingMode() and disableDrawingMode().

#isDrawingModeEnabled: boolean

Property to check if drawing mode is enabled

configBucketTool(params: { color?: number[3], tolerance?: number }): void

Set bucket tool parameters, tolerance is from 0 to 100.

toggleBucketTool(): boolean

Toggle bucket tool, returns its state.

#isBucketToolEnabled: boolean

Property to check if bucket tool is enabled.

clear(): void

Clear the canvas.

save(): string

Save the canvas as base64 and returns a string - this method uses the native method toDataURL().

restore(data: string, callback: () => void): void

Restore the canvas from the string previously saved.

undo(): void

Undo last action on the canvas.

You can define the maximum undo and redo allowed with maxSnapshots in the initialization.

redo(): void

Redo last action on the canvas

Notes

Colors must be set with an array with RGB values: [0-255, 0-255, 0-255].

Events

Subscribe to an event emitter, the callback will be called when the event gets called.

on(params: { event: AllowedEvents, counter?: number }, callback: () => void): void

enum AllowedEvents {
  redraw,
  fill,
  mouseup,
  mousedown,
  mouseenter,
  mouseleave,
}

counter will debounce the events (only redraw at the moment), once every n times based on counter the event will trigger.

// this will be triggered once every 10 times the canvas actually redraw
cfd.on({ event: 'redraw', counter: 10 }, () => {
  // code...
});

Licence

MIT © Federico Moretti