canvas-drawable
v1.0.10
Published
Make canvas element drawable
Downloads
3
Readme
Get start
A package that let the specified canvas elememnt turns to drawable, it can be used to draw things or erase
npm install canvas-drawable --save
Usage
html(lang="en")
head
meta(charset="UTF-8")
meta(name="viewport", content="width=device-width, initial-scale=1.0")
meta(http-equiv="X-UA-Compatible", content="ie=edge")
title canvas
body
canvas#canvas(style="margin: 30px;border: 50px solid #eee" width="300px" height="200px")
button#erase erase
button#draw draw
button#getimage getimg
button#clearall clear all
import { CanvasDrawable } from "canvas-drawable";
const canvas: HTMLCanvasElement = <HTMLCanvasElement>document.getElementById('canvas');
const erase = document.getElementById('erase');
const draw = document.getElementById('draw');
const getImage = document.getElementById('getimage');
const clearAll = document.getElementById('clearall');
const drawable = new CanvasDrawable(canvas.getContext('2d'));
erase.onclick = e => {
drawable.enerase();
}
draw.onclick = e => {
drawable.endraw();
}
getImage.onclick = e => {
console.log(drawable.getCanvasBase64())
}
clearAll.onclick = e => {
drawable.cleanAll();
}
Methods
new CanvasDrawable(canvasContext, style?: {color: string, width: number})
endraw()
let the canvas element be drawable
enerase(thick?:number)
change the mode into erase besides change the thick of erase
setStyle(style: {color?: string, width?: number})
set the style of stroke
cleanAll()
clean the whole area of the canvas element
getCanvasBase64(...args);
returns canvasContext.canvas.toDataURL(...args);
getCanvasBlob(...args);
returns a promise that will return the blob of the canvas image
nativeContext()
return the convasContext