canvas-circular-countdown
v1.8.0
Published
Draw a configurable circular canvas countdown timer
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canvas-circular-countdown
Draw a configurable circular canvas countdown timer.
Check here for a live demo.
NOTE: Depends on window.requestAnimationFrame
. If your environment does not support it, you can polyfill.
Install
$ npm install canvas-circular-countdown --save
Usage
The library is exported in UMD, CommonJS, and ESM formats. You can import it the following ways:
Using ESM import statement
import CanvasCircularCountdown from 'canvas-circular-countdown';
Using CommonJS require statement
const CanvasCircularCountdown = require('canvas-circular-countdown').default;
Old school browser global
<script src="https://unpkg.com/canvas-circular-countdown"></script>
API
Instantiation
new CanvasCircularCountdown(element, [options], [onTimerRunning])
| Param | Type | Description |
| --- | --- | --- |
| element
| HTMLElement | (Required) The element that the countdown is drawn to. If is a canvas
element, the countdown will be drawn on it; otherwise a canvas
element will be created and appended to element
. |
| options
| Object | (Optional) Options that can be overriden by user. See below for more details about each option. |
| onTimerRunning
| Function | (Optional) Function to be executed while timer is running. Parameters passed by include the percentage remaining, an object containing the remaining and elapsed time and the CanvasCircularCountdown
instance. |
Options
| Param | Type | Default | Description |
| --- | --- | --- | --- |
| duration
| Number | 60 * 1000
| The timer's duration in milliseconds. Throws TypeError
if the provided value is not a Number
or is NaN
. |
| elapsedTime
| Number | 0
| The time that has elapsed in milliseconds. Throws TypeError
if the provided value is not a Number
or is NaN
. |
| throttle
| Number | undefined
| Throttle duration in milliseconds. Must be a number lower or equal to the duration
option. If provided, it limits the number of times the canvas is drawn in the given period, therefore the number of times the callback function onTimerRunning
can be called. You can use it if you perform heavy tasks inside the onTimerRunning
callback function to improve performance. Always prefer small numbers, eg. 250, etc |
| clockwise
| Boolean | false
| Determines the direction of the progress ring. By default the direction is counterclockwise. |
| radius
| Number | 150
| The radius of the circular countdown in pixels. |
| progressBarWidth
| Number | 15
| The circular progress bar in pixels. |
| progressBarOffset
| Number | 5
| The number of pixels that will be left between the edges of the progress bar and the rest of the circle. |
| circleBackgroundColor
| String | "#ffffff"
| The background color of the main circle. |
| emptyProgressBarBackgroundColor
| String | "#dddddd"
| The background color of the progress bar when is empty. |
| filledProgressBarBackgroundColor
1 | String|Function | "#00bfeb"
| The background color of the progress bar when is filled. |
| captionText
1 | String|Function | undefined
| The text to be displayed as caption inside the countdown circle. By default if it is left as undefined
and showCaption
is set to true, the remaining percentage will be displayed. |
| captionColor
1 | String|Function | "#343a40"
| The foreground color of the caption string. |
| captionFont
1 | String|Function | "20px sans-serif"
| The text style of the caption string. Check here for available values. |
| showCaption
1 | Boolean|Function | true
| Whether the caption text inside the countdown circle will be displayed or not. |
| draw
| Function | undefined
| A function that exposes CanvasRenderingContext2D
to allow free drawing on the canvas element. The function is called with 2 arguments. The first argument is the CanvasRenderingContext2D
and the second is an object with information like the canvas width/height, the remaining percentage and an object containing the remaining and elapsed time. |
1 If it is a function, the remaining percentage and an object containing the remaining and elapsed time are passed as parameters and it should return the appropriate type for each option. For example, for showCaption
should return a boolean (true or false), but for captionColor
should return a string. Useful when you need to change some options' values depending on the remaining percentage or the remaining/elapsed time.
Instance methods
start()
Start the timer. If the timer has been already started, the timer will just resume.
start() => CanvasCircularCountdown
stop()
Stop/Pause the timer.
stop() => CanvasCircularCountdown
reset()
Resets the timer to initial specified duration
extracting the elapsedTime
if provided.
reset() => CanvasCircularCountdown
style(options = {})
Change the styles of the circular countdown at any time while te timer running.
| Param | Type | Default | Description |
| ----- | ---- | ------- | ----------- |
| options | Object | {}
| Any of the options provided above can be changed apart from the duration
, elapsedTime
and throttle
options. |
style(options = {}) => CanvasCircularCountdown
setDuration(time)
Set the timer's duration (in milliseconds), at any time, even when the timer is running.
| Param | Type | Default | Description |
| ----- | ---- | ------- | ----------- |
| time | Number
| - | The timer's duration in milliseconds. Throws TypeError
if the provided value is not a Number
or is NaN
. |
setDuration(time) => CanvasCircularCountdown
setElapsedTime(time)
Set the timer's elapsed time (in milliseconds), at any time, even when the timer is running.
| Param | Type | Default | Description |
| ----- | ---- | ------- | ----------- |
| time | Number
| - | The timer's elapsed time in milliseconds. Throws TypeError
if the provided value is not a Number
or is NaN
. |
setElapsedTime(time) => CanvasCircularCountdown
Examples
Example 1 - Default configuration
Create a new instance of CanvasCircularCountdown
with the default configuration and immediately start the countdown timer. Pause the countdown after 5 seconds have passed.
HTML
<canvas id="countdown-canvas"></canvas>
JavaScript
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), (percentage, time, instance) => {
if (time.elapsed >= 5000) {
instance.stop();
}
}).start();
Example 2 - Custom configuration
Same as the above example, but with custom configuration.
HTML
<canvas id="countdown-canvas"></canvas>
JavaScript
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), {
duration: 30 * 1000,
radius: 200,
progressBarWidth: 20,
progressBarOffset: 0,
circleBackgroundColor: '#f5f5f5',
emptyProgressBarBackgroundColor: '#b9c1c7',
filledProgressBarBackgroundColor: '#17a2b8',
captionColor: '#6c757d',
captionFont: '22px serif',
showCaption: true
}, (percentage, time, instance) => {
if (time.elapsed >= 5000 ) {
instance.stop();
}
}).start();
Example 3 - Change progress bar and caption string color depending on percentage remaining
HTML
<canvas id="countdown-canvas"></canvas>
JavaScript
const pickColorByPercentage = (percentage, time) => {
switch (true) {
case percentage >= 75:
return '#28a745'; // green
case percentage >= 50 && percentage < 75:
return '#17a2b8'; // blue
case percentage >= 25 && percentage < 50:
return '#ffc107'; // orange
default:
return '#dc3545'; // red
}
}
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), {
filledProgressBarBackgroundColor: pickColorByPercentage,
captionColor: pickColorByPercentage
}).start();
Example 4 - Responsive canvas
HTML
<div id="countdown-container">
<canvas id="countdown-canvas"></canvas>
</div>
CSS
#countdown-container {
width: 100%;
max-width: 500px;
}
JavaScript
const containerEl = document.getElementById('countdown-container');
const countdownEl = document.getElementById('countdown-canvas');
const countdown = new CanvasCircularCountdown(countdownEl, {
radius: containerEl.getBoundingClientRect().width / 2
}).start();
let resizeTimeout;
window.addEventListener('resize', () => {
clearTimeout(resizeTimeout);
resizeTimeout = setTimeout(() => {
countdownEl.style({
radius: containerEl.getBoundingClientRect().width / 2
});
}, 250);
Example 5 - Change caption text depending on percentage
HTML
<canvas id="countdown-canvas"></canvas>
JavaScript
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), {
captionText: percentage => {
if (percentage <= 25) {
return 'Time is running out!';
}
return 'There is time. Don\'t worry!';
}
}).start();
Example 6 - Free draw on canvas element
HTML
<canvas id="countdown-canvas"></canvas>
JavaScript
new CanvasCircularCountdown(document.getElementById('countdown-canvas'), {
draw: (ctx, opts) => {
// Draw a in the centre of the canvas element,
// with radius being 1/4 of the canvas width.
ctx.save();
ctx.beginPath();
ctx.arc(opts.width / 2, opts.height / 2, opts.width / 4, 0, 4 * Math.PI, false);
ctx.lineWidth = 5;
ctx.strokeStyle = opts.percentage >= 50 ? '#008000' : '#ff0000'; // change color according to percentage
ctx.stroke();
ctx.restore();
}
}).start();