npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

canvas-animation-loader

v0.0.5

Published

webpack loader for canvas animations

Downloads

4

Readme

canvas-animation-loader lets you hardware accelerate your canvas animations.

It converts a javascript file that exports an icon class into a static SVG, with one panel for each frame of the animation. This lets you run the animation on the GPU using CSS's translateX() transform with a step() parameter.

Installation

npm install --save-dev canvas-animation-loader

Usage

First create a javascript file that exports an animated icon class:

export default class SearchIcon {
    constructor(duration, width, height) {
        // configure your renderer to produce an animation of the given size
        // when render is called.
        // in the default configuration animations last for 166 milliseconds and
        // are 32x32pixels.
    }

    render(context, time) {
        // context is obtained from a canvas element's .getContext('2d'),
        // time is the point in time that the animation should render at.
        // In the default configuration this method will be called 11 times
        // at 16.6ms intervals (60 frames per second), e.g. with values:
        // [0, 16.6, 33.2, 49.8, 66.4, 83, 99.6, 116.2, 132.8, 149.4, 166]
    }
}

module.exports = class SearchIcon
  constructor: (@duration, @width, @height) ->

  render: (context, time) ->
    # draw your animation to the canas as it should appear at time T.

Then use it as a background image on some HTML in this configuration:

<div class="animation-viewPort">
  <div class="animation-slider"/>
</div>

And load the image into CSS thusly:


.animation-viewPort {
  width: 32px;
  height: 32px;
  overflow: hidden;
}

.animation-slider {
    width: calc(32px * 11);
    height: 32px;

    background-image: url(~!url-loader?mimeType=image/svg+xml!val-loader!canvas-animation-loader!./search_icon.js);
    // transform one less than the number of frames so that the last
    // frame is visible in the viewport.
    transform: translateX(calc(-32px * 10));
    // show ten frames, each one lasts for 16.6ms (which is a rounded approximation of 1/60, so 60 frames per second)
    transition: transform 166ms step(10);
}
.animation-slider:hover {
    // cause the animation to move to the other end.
    transform: translateX(0);
}

Options

There are four configurable parameters to the loader, each of which is determined by the values in your CSS (or vice-versa).

url(~!url-loader?mimeType=image/svg+xml!val-loader!canvas-animation-loader?width=X&height=X&duration=X&interval=X);
  • width (32) — the number of pixels wide your icon expects to be (passed into the constructor)
  • height (32) — the number of pixels tall your icon expects to be (passed into the constructor)
  • duration (166) — the number of milliseconds your animation will run for (passed into the constructor)
  • interval (16.6) — the number of milliseconds between each frame (render will be called duration/interval + 1 times)

To make all this work in the CSS:

  • The width and height of the viewport should be set to the width and height of each frame.
  • The height of the slider should be the same as the height of the viewport.
  • The width of the slider should be the width of each frame * (duration/interval + 1).
  • The initial transform should be translateX(-(duration/interval) * frame width).
  • The final transform should be translateX(0px).