canvagif
v0.1.14
Published
Lib for making gif in canvas
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CanvaGIF
Installation
This module is installed via npm:
$ npm install canvagif
Dependencies (6)
- axios
- multi-integer-range
- ndarray
- ndarray-ops
- omggif
- tslib
Encoder
Methods:
Required Methods:
- start: Starts encode and makes gif
@returns {Encoder} Encoder
- updateFrame: Write out a new frame to the GIF
@returns {void} void
- finish: Ends encode and the final byte of the gif is being written
@returns {Buffer} a boolean value that indicates the success of the gif creation
setTransparent: Define the color which represents transparency in the GIF.
@param {number} color color to represent transparent background Example: 0x00FF00 @returns {Encoder} EncodersetQuality: Set the quality.
@param {number} quality positive number- Info : 1 — best colors, worst performance. n — the higher the number, the worse the quality. @returns {Encoder} Encoder
setRepeat: Sets amount of times to repeat GIF.
@param {number} value amount of repeat- Values : -1 — Play once. 0 — Loop indefinitely. n — a positive number, loop n times, cannot be more than 20. @returns {Encoder} Encoder
setDispose: Set the disposal code.
@param {number} code alters behavior of how to render between frames. If no transparent color has been set, defaults to 0. Otherwise, defaults to 2.- Values : 0 — No disposal specified. The decoder is not required to take any action. 1 — Do not dispose. The graphic is to be left in place. 2 — Restore to background color. The area used by the graphic must be restored to the background color. 3 — Restore to previous. The decoder is required to restore the area overwritten by the graphic with what was there prior to rendering the graphic. @returns {Encoder} Encoder
setFrameRate: Set encoder fps
Default 30 @param {number} fps number frames of encoder per second @returns {Encoder} EncodesetDelay: Set milliseconds to wait between frames
Default 100 / 30 @param {number} milliseconds number milliseconds of encoder's delay @returns {Encoder} Encoder
A simple encoder work example
Result
const { writeFile } = require("fs");
const { Encoder } = require("canvagif");
const encoder = new Encoder(200, 200).start(); // required method "start" returns encoder
const context = encoder.getContext();
context.fillStyle = "#000";
context.fillRect(0, 0, 200, 200);
encoder.updateFrame();
context.fillStyle = "#fff";
context.fillRect(0, 0, 200, 200);
encoder.updateFrame();
writeFile(
__dirname + "\\black-white.gif", // path where u want save the gif
encoder.finish(), // method "finish" returns buffer
() => console.log("Encode ended!")
);
Decoder
Methods:
To be continued.. =)
Decode gif into png
Result
const { writeFile } = require("fs");
const { Decoder } = require("canvagif");
new Decoder()
.setUrl("https://media3.giphy.com/media/3oz8xsaLjLVqVXr3tS/200.gif") // Set Gif URL for encode
.start().then((frameData) => {
for (let i = 0; i < frameData.length; i++) {
// method getImage returns only canvas, so =(
writeFile(
__dirname + `\\cats/cat_${i}.png`,
frameData[i].getImage().toBuffer("image/png"),
() => console.log("Encode ended!")
);
}
});
Decode&Encode example
Result
const { writeFile } = require("fs");
const { Encoder, Decoder } = require("canvagif");
const decoder = new Decoder()
// .setUrl("https://media3.giphy.com/media/3oz8xsaLjLVqVXr3tS/200.gif")
.setUrl(__dirname + "\\cat_default.gif") // U also can set path to your gif
// Method "start" returns Promise, so..
decoder.start().then((frameData) => {
const { width, height, delay } = frameData[0].details; // Get encoded gif width, height and delay, easy :3
const encoder = new Encoder(width, height)
.setDelay(delay) // set encoded gif delay
.setQuality(100) // set gif quality (affects colors)
.start(); // required method "start" returns encoder
let font = 10;
const context = encoder.getContext();
context.fillStyle = "#000";
context.textAlign = "center";
context.font = `${font}px Sans`;
for (let i = 0; i < frameData.length; i++) {
context.drawImage(frameData[i].getImage(), 0, 0, width, height); // draw Frame #i with encoded gif width&height
context.font = `${font++}px Sans`;
context.fillText("Cats rule the world", width / 2, 100)
context.fillText(`${i}/${frameData.length}`, width / 2, height / 2 + 50);
encoder.updateFrame(); // Add a new frame to ur custom gif =)
}
writeFile(
__dirname + "\\cat.gif", // path where u want save the gif
encoder.finish(), // method "finish" returns buffer
() => console.log("Encode ended!")
);
});
Decode&Encode delay change example
Result
const { writeFile } = require("fs");
const { Encoder, Decoder } = require("canvagif");
const decoder = new Decoder()
.setUrl("https://media3.giphy.com/media/3oz8xsaLjLVqVXr3tS/200.gif") // Set Gif URL for encode
// Method "start" returns Promise, so..
decoder.start().then((frameData) => {
const { width, height } = frameData[0].details; // Get encoded gif width and height, easy :3
const encoder = new Encoder(width, height)
.setDelay(100) // set delay for 100 milliseconds
.setQuality(100) // set gif quality (affects colors)
.start(); // required method "start" returns encoder
let font = 10;
const context = encoder.getContext();
context.fillStyle = "#000";
context.textAlign = "center";
context.font = `${font}px Sans`;
for (let i = 0; i < frameData.length; i++) {
context.drawImage(frameData[i].getImage(), 0, 0, width, height); // draw Frame #i with encoded gif width&height
context.font = `${font++}px Sans`;
context.fillText("Cats rule the world", width / 2, 100)
context.fillText(`${i}/${frameData.length}`, width / 2, height / 2 + 50);
encoder.updateFrame(); // Add a new frame to ur custom gif =)
}
writeFile(
__dirname + "\\fastcat.gif", // path where u want save the gif
encoder.finish(), // method "finish" returns buffer
() => console.log("Encode ended!")
);
});