cannon-es-debugger-babylonjs
v1.1.0
Published
This is a debugger for use with cannon-es and BabylonJS
Downloads
29
Maintainers
Readme
cannon-es-debugger-babylonjs
This is a debugger for use with cannon-es and BabylonJS.
Example
https://neu5.github.io/cannon-es-debugger-babylonjs/
Installation
yarn add cannon-es-debugger-babylonjs --dev
Make sure you also have @babylonjs/core
and cannon-es
installed.
Usage
To make it work in your BabylonJS + cannon-es project you need these three steps:
- import the
CannonDebugger
from the installed package
import CannonDebugger from "cannon-es-debugger-babylonjs";
- initialise the cannonDebugger passing the
scene
and thephysicalWorld
const cannonDebugger = new CannonDebugger(scene, physicalWorld);
- update the cannonDebugger inside of your render loop
engine.runRenderLoop(function () {
// make the next step with the physicalWorld
physicalWorld.fixedStep();
// update debugger
cannonDebugger.update();
// possibly you want to update your meshses positions
updateMeshPositions();
// render the scene
scene.render();
});
Credits
This is a debugger inspired by https://github.com/pmndrs/cannon-es-debugger which was adapted from the original cannon.js debugger written by Stefan Hedman @schteppe.
Development
First install all the dependencies by running
yarn
or npm install
Next create developer's build with watcher by running
yarn dev
and in another terminal window start serving the application with
yarn start
This will show you the index.html
at the localhost:3000