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cannon-es-control

v0.0.4

Published

A lightweight 3D physics engine written in JavaScript with control system tools

Downloads

47

Readme

cannon-es

This is a maintained fork of cannon.js, originally created by Stefan Hedman @schteppe.

It's a type-safe flatbundle (esm and cjs) which allows for tree shaking and usage in modern environments.

These minor changes and improvements were also made:

If instead you're using three.js in a React environment with react-three-fiber, check out use-cannon! It's a wrapper around cannon-es.

Installation

yarn add cannon-es

Usage

import { World } from 'cannon-es'

// ...

or, if you're using webpack, you can import it like this while still taking advantage of tree shaking:

import * as CANNON from 'cannon-es'

// ...

Documentation

Examples

TO DO:

  • Fix Octree as any assertions, and remove as any type assertions wherever possible
  • Remove use of defined assertion (!) where possible (profile performance to ensure no degradation)
  • Convert to abstract classes where possible (Equation, Solver, etc.?)
  • V-HACD support (https://github.com/pmndrs/use-cannon/issues/35#issuecomment-600188994)
  • Explore performance enhancements:
    • https://github.com/RandyGaul/qu3e
    • https://github.com/RandyGaul/cute_headers
    • https://github.com/TheRohans/dapao/issues?q=is%3Aissue
    • https://github.com/swift502/Sketchbook/commits/master/src/lib/cannon/cannon.js
    • https://github.com/schteppe/cannon.js/pulls