npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

cannon-es

v0.20.0

Published

A lightweight 3D physics engine written in JavaScript.

Downloads

64,208

Readme

cannon-es

This is a maintained fork of cannon.js, originally created by Stefan Hedman @schteppe.

It's a type-safe flatbundle (esm and cjs) which allows for tree shaking and usage in modern environments.

These minor changes and improvements were also made:

  • These PRs from the original repo were merged: schteppe/cannon.js#433, schteppe/cannon.js#430, schteppe/cannon.js#418, schteppe/cannon.js#360, schteppe/cannon.js#265, schteppe/cannon.js#392, schteppe/cannon.js#424
  • The ConvexPolyhedron constructor now accepts an object instead of a list of arguments. #6
  • The Cylinder is now oriented on the Y axis. #30
  • The type property of the Cylinder is now equal to Shape.types.CYLINDER. #59
  • Body.applyImpulse() and Body.applyForce() are now relative to the center of the body instead of the center of the world 86b0444
  • Sleeping bodies now wake up if a force or an impulse is applied to them #61
  • Added a property World.hasActiveBodies: boolean which will be false when all physics bodies are sleeping. This allows for invalidating frames when physics aren't active for increased performance.
  • Add support for Trigger bodies. #83
  • Deprecated properties and methods have been removed.
  • The original cannon.js debugger, which shows the wireframes of each body, has been moved to its own repo cannon-es-debugger.
  • Added optional property World.frictionGravity: Vec3 which can be set to customize the force used when computing the friction between two colliding bodies. If undefined, World.gravity will be used. This property is useful to enable friction in zero gravity. This addresses issue #224 and follows the pattern established for p2.js.

If instead you're using three.js in a React environment with react-three-fiber, check out use-cannon! It's a wrapper around cannon-es.

Installation

yarn add cannon-es

Usage

import { World } from 'cannon-es'

// ...

or, if you're using webpack, you can import it like this while still taking advantage of tree shaking:

import * as CANNON from 'cannon-es'

// ...

Documentation

Examples

TO DO:

  • Fix Octree as any assertions, and remove as any type assertions wherever possible
  • Remove use of defined assertion (!) where possible (profile performance to ensure no degradation)
  • Convert to abstract classes where possible (Equation, Solver, etc.?)
  • V-HACD support (https://github.com/pmndrs/use-cannon/issues/35#issuecomment-600188994)
  • Explore performance enhancements:
    • https://github.com/RandyGaul/qu3e
    • https://github.com/RandyGaul/cute_headers
    • https://github.com/TheRohans/dapao/issues?q=is%3Aissue
    • https://github.com/swift502/Sketchbook/commits/master/src/lib/cannon/cannon.js
    • https://github.com/schteppe/cannon.js/pulls