npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

camera-unproject

v1.0.1

Published

unproject 2D point to 3D coordinate

Downloads

3,238

Readme

camera-unproject

stable

Unprojects a 2D screen space point into 3D space using the inverse of your camera's combined matrix.

var mat4 = require('gl-mat4')
var unproject = require('camera-unproject')

//projection * view matrix
var combinedProjView = mat4.multiply([], projection, view)

//now invert it
var invProjView = mat4.invert([], combinedProjView)

//viewport bounds
var viewport = [x, y, width, height]

//2D point in screen space
//z=0 means "near plane"
var point = [123, 52, 0]

//vec3 output
var output = []

unproject(output, point, viewport, invProjView)

Usage

NPM

vec3 = unproject(out, point, viewport, invCombined)

Unprojects the 2D point into 3D space using the viewport bounds (screen x, y, width, height) and invCombined matrix.

Where point [x, y, z] uses window coordinates for XY and a range between 0.0 (near plane) and 1.0 (far plane) for Z. invCombined is typically the invert of the combined projection * view matrix for your camera.

The [x, y, z] result is stored in out and returned.

See Also

License

MIT, see LICENSE.md for details.