callmanager
v1.0.1
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Handling media-routes/sensors/events during a audio/video chat on React Native
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react-native-incall-manager
Handling media-routes/sensors/events during a audio/video chat on React Native
Purpose:
The purpose of this module is to handle actions/events during a phone call (audio/video) on react-native
, ex:
- Manage devices events like wired-headset plugged-in state, proximity sensors and expose functionalities to javascript.
- Automatically route audio to proper devices based on events and platform API.
- Toggle speaker or microphone on/off, toggle flashlight on/off
- Play ringtone/ringback/dtmftone
Basically, it is a telecommunication module which handles most of the requirements when making/receiving/talking with a call.
This module is designed to work with react-native-webrtc
TODO / Contribution Wanted:
- Make operations run on the main thread. ( iOS/Android )
- Fix iOS audio shared instance singleton conflict with internal webrtc.
- Detect hardware button press event and react to it.
ex: press bluetooth button, send an event to JS to answer/hangup.
ex: press power button to mute incoming ringtone. - Use config-based to decide which event should start and report. maybe control behavior as well.
- Flash API on Android.
Installation:
From npm package: npm install react-native-incall-manager
From git package: npm install git://github.com/zxcpoiu/react-native-incall-manager.git
===================================================
Android:
note: you might need android.permission.BLUETOOTH
permisions for Bluetooth to work.
After install, you can use rnpm
(npm install rnpm -g
) to link android.
use react-native link react-native-incall-manager
to link or manually if you like.
We use android support library v4 to check/request permissions.
You should add compile "com.android.support:support-v4:$YOUR_VERSION"
in $YOUR_PROJECT/android/app/build.gradle
dependencies on android.
Manually Linking
If react-native link
doesn't work, ( see: https://github.com/zxcpoiu/react-native-incall-manager/issues/21#issuecomment-279575516 ) please add it manually in your main project:
In
android/app/build.gradle
Should have a linecompile(project(':react-native-incall-manager'))
independencies {}
sectionIn
android/settings.gradle
Should have:include ':react-native-incall-manager' project(':react-native-incall-manager').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-incall-manager/android')
In
MainApplication.java
import com.zxcpoiu.incallmanager.InCallManagerPackage; private static List<ReactPackage> getPackages() { return Arrays.<ReactPackage>asList( new MainReactPackage(), new InCallManagerPackage(), ); }
Optional sound files on android
If you want to use bundled ringtone/ringback/busytone sound instead of system sound,
put files in android/app/src/main/res/raw
and rename file correspond to sound type:
incallmanager_busytone.mp3
incallmanager_ringback.mp3
incallmanager_ringtone.mp3
On android, as long as your file extension supported by android, this module will load it.
===================================================
ios:
react-native link react-native-incall-manager
Using CocoaPods
Update the following line with your path to node_modules/ and add it to your Podfile:
pod 'ReactNativeIncallManager', :path => '../node_modules/react-native-incall-manager'
Manually Linking
In case react-native link
doesn't work,
- Drag
node_modules/react-native-incall-manager/ios/RNInCallManager.xcodeproj
under<your_xcode_project>/Libraries
- Select
<your_xcode_project>
-->Build Phases
-->Link Binary With Libraries
- Drag
Libraries/RNInCallManager.xcodeproj/Products/libRNInCallManager.a
toLink Binary With Libraries
- Drag
- Select
<your_xcode_project>
-->Build Settings
- In
Header Search Paths
, add$(SRCROOT)/../node_modules/react-native-incall-manager/ios/RNInCallManager
- In
Clean project if messed up:
The installation steps are a bit complex, it might be related your xcode version, xcode cache, converting swift version, and your own path configurations. if something messed up, please follow steps below to clean this project, then do it again steps by steps.
- Delete all project/directory in xcode related to incall-manager
- Delete
react-native-incall-manager
in node_modules ( rm -rf ) - Xcode -> Product -> clean
- Close xcode
- Run
npm install
again - Open xcode and try the install process again steps by steps
If someone knows a simpler way to set this project up, let me know plz.
Optional sound files on iOS
If you want to use bundled ringtone/ringback/busytone sound instead of system sound
- Add files into your_project directory under your project's xcodeproject root. ( or drag into it as described above. )
- Check
copy file if needed
- Make sure filename correspond to sound type:
incallmanager_busytone.mp3
incallmanager_ringback.mp3
incallmanager_ringtone.mp3
On ios, we only support mp3 files currently.
Usage:
This module implements a basic handle logic automatically, just:
import InCallManager from 'react-native-incall-manager';
// --- start manager when the chat start based on logics of your app
// On Call Established:
InCallManager.start({media: 'audio'}); // audio/video, default: audio
// ... it will also register and emit events ...
// --- On Call Hangup:
InCallManager.stop();
// ... it will also remote event listeners ...
If you want to use ringback:
// ringback is basically for OUTGOING call. and is part of start().
InCallManager.start({media: 'audio', ringback: '_BUNDLE_'}); // or _DEFAULT_ or _DTMF_
//when callee answered, you MUST stop ringback explicitly:
InCallManager.stopRingback();
If you want to use busytone:
// busytone is basically for OUTGOING call. and is part of stop()
// If the call failed or callee are busing,
// you may want to stop the call and play busytone
InCallManager.stop({busytone: '_DTMF_'}); // or _BUNDLE_ or _DEFAULT_
If you want to use ringtone:
// ringtone is basically for INCOMING call. it's independent to start() and stop()
// if you receiving an incoming call, before user pick up,
// you may want to play ringtone to notify user.
InCallManager.startRingtone('_BUNDLE_'); // or _DEFAULT_ or system filename with extension
// when user pickup
InCallManager.stopRingtone();
InCallManager.start();
// or user hangup
InCallManager.stopRingtone();
InCallManager.stop();
Also can interact with events if you want: See API section.
import { DeviceEventEmitter } from 'react-native';
DeviceEventEmitter.addListener('Proximity', function (data) {
// --- do something with events
});
About Permission:
Since version 1.2.0, two functions and a property were added:
// --- function
async checkRecordPermission() // return promise
async requestRecordPermission() // return promise
// --- property
recordPermission = 'unknow' or 'granted' or 'denied', default is 'unknow'
After incall-manager initialized, it will check current state of record permission and set to recordPermission
property.
so you can just write below code in your ComponentDidMount
like:
if (InCallManager.recordPermission !== 'granted') {
InCallManager.requestRecordPermission()
.then((requestedRecordPermissionResult) => {
console.log("InCallManager.requestRecordPermission() requestedRecordPermissionResult: ", requestedRecordPermissionResult);
})
.catch((err) => {
console.log("InCallManager.requestRecordPermission() catch: ", err);
});
}
We use android support library v4 to check/request permissions.
You should add compile "com.android.support:support-v4:23.0.1"
in $your_project/android/app/build.gradle
dependencies on android.
NOTE for android:
React Native does not officially support api 23 currently ( it is on api 22 now. see: RN known issues) and android supports request permission at runtime since api 23, so it will always return 'granted' immediately after calling checkRecordPermission()
or requestRecordPermission()
.
If you really need the functionality, you can do the following to make them work but at your own risk:
( I've tested it though, but who knows :) )
Step 1: change your targetSdkVersion
to 23 in $your_project/android/app/build.gradle
Step 2: override onRequestPermissionsResult
in your MainActivity.java
like:
@Override
public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
InCallManagerPackage.onRequestPermissionsResult(requestCode, permissions, grantResults);
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
}
Then you can test it on android 6 now.
Another thing you should know is:
If you change targetSdkVersion to 23, the red box
which React Native used to display errors in development mode requires permission Draw Over Other Apps
.
So in development mode, you should manually grant permission in app settings
on your device or declare android.permission.SYSTEM_ALERT_WINDOW
in your manifest.
You don't have to do this in release mode since there is no red box.
Check out this awesome project: react-native-android-permissions by @lucasferreira for more information.
Automatic Basic Behavior:
On start:
- Store current settings, set KeepScreenOn flag = true, and register some event listeners.
- If media type is
audio
, route voice to earpiece, otherwise route to speaker. - Audio will enable proximity sensor which is disabled by default if media=video
- When proximity detects user close to screen, turn off screen to avoid accident touch and route voice to the earpiece.
- When newly external device plugged, such as wired-headset, route audio to an external device.
- Optional play ringback
On stop:
- Set KeepScreenOn flag = false, remote event listeners, restore original user settings.
- Optionally play busytone
Custom Behavior:
You can customize behavior using API/events exposed by this module. See API
section.
Note: iOS only supports auto
currently.
API:
Methods
| Method | android | ios | description |
| :--- | :---: | :---: | :--- |
| start({media: ?string, auto: ?boolean, ringback: ?string}
) | :smile: | :smile: | start incall manager. ringback accept non-empty string or it won't playdefault: {media:'audio', auto: true, ringback: ''}
|
| stop({busytone: ?string}
) | :smile: | :smile: | stop incall manager busytone accept non-empty string or it won't play default: {busytone: ''}
|
| turnScreenOn() | :smile: | :rage: | force turn screen on |
| turnScreenOff() | :smile: | :rage: | force turn screen off |
| setKeepScreenOn(enable: ?boolean
) | :smile: | :smile: | set KeepScreenOn flag = true or falsedefault: false |
| setSpeakerphoneOn(enable: ?boolean
) | :smile: | :rage: | toggle speaker ON/OFF once. but not forcedefault: false |
| setForceSpeakerphoneOn(flag: ?boolean
) | :smile: | :smile: | true -> force speaker on false -> force speaker off null -> use default behavior according to media typedefault: null |
| setMicrophoneMute(enable: ?boolean
) | :smile: | :rage: | mute/unmute micophonedefault: falsep.s. if you use webrtc, you can just use track.enabled = false
to mute |
| async checkRecordPermission() | :smile: | :smile: | check record permission without promt. return Promise. see about permission section above |
| async requestRecordPermission() | :smile: | :smile: | request record permission to user. return Promise. see about permission section above |
| async getAudioUriJS() | :smile: | :smile: | get audio Uri path. this would be useful when you want to pass Uri into another module. |
| startRingtone(ringtone: string, ?vibrate_pattern: array, ?ios_category: string, ?seconds: number
) | :smile: | :smile: | play ringtone. ringtone
: 'DEFAULT' or 'BUNDLE'vibrate_pattern
: same as RN, but does not support repeatios_category
: ios only, if you want to use specific audio categoryseconds
: android only, specify how long do you want to play rather than play once nor repeat. in sec.|
| stopRingtone() | :smile: | :smile: | stop play ringtone if previous started via startRingtone()
|
| stopRingback() | :smile: | :smile: | stop play ringback if previous started via start()
|
| setFlashOn(enable: ?boolean, brightness: ?number
) | :rage: | :smile: | set flash light on/off |
| async getIsWiredHeadsetPluggedIn() | :rage: | :smile: | return wired headset plugged in state |
Events
| Event | android | ios | description |
| :--- | :---: | :---: | :--- |
| 'Proximity' | :smile: | :smile: | proximity sensor detected changes.data: {'isNear': boolean}
|
| 'WiredHeadset'| :smile: | :smile: | fire when wired headset plug/unplugdata: {'isPlugged': boolean, 'hasMic': boolean, 'deviceName': string }
|
| 'NoisyAudio' | :smile: | :rage: | see andriod doc.data: null
|
| 'MediaButton' | :smile: | :rage: | when external device controler pressed button. see android doc data: {'eventText': string, 'eventCode': number }
|
| 'onAudioFocusChange' | :smile: | :rage: | see andriod doc data: {'eventText': string, 'eventCode': number }
|
NOTE: platform OS always has the final decision, so some toggle API may not work in some cases be careful when customizing your own behavior
LICENSE:
ISC License ( functionality equivalent to MIT License )