burningpig
v0.0.8
Published
A Minecraft 1.6.2 server in Node
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BurningPig
###A Minecraft 1.4.5 Server in Node.js
BurningPig is a custom server for the creative game Minecraft: www.minecraft.net
##Direction I had originally forked the nodecraft project as the start of a modern Minecraft server. That project looked like it was originally built for Node v0.4, and Node has seen alot of improvements since then. I also wasn't happy with the way the protocol was being handled. They tried to staticly define it, and enough packets are dynamic based on their content that I didn't want to try and fix it.
BurningPig is a fresh start using Node v0.8+ and the goodness it has to offer, like streams!
##Current Features
- The vanilla client can connect and donwload the (boring) terrain
- Time, so day and night happen
- Chat messages are sent to all connected clients
- Player positions sync'd across connected clients
- Server settings are now stored in 'settings.json'.
- Digging! & persistent terrain
- Protocol encryption
- Player validation against minecraft.net
##What's Next
- Player inventory (only current session, not persisted yet)
- Pickups after digging
- Placing blocks
##On The Way
- Persisted Players & Inventory
- Terrain generation
##Server Settings The settings that control the server options are stored in the settings.json file.
Current settings: serverName - The name of the server that shows up in the Multiplayer server screen. listenPort - The TCP port the server listens on. maxPlayers - The maximium number of players the server supports. gameMode - The game mode dimension - The dimension of the world difficulty - World difficulty
Example:
{
"serverName": "BurningPig DevServer!",
"listenPort": 25565,
"maxPlayers": 8,
"gameMode": 0,
"dimension": 0,
"difficulty": 1
}
##License BuringPig is MIT licensed. You know the drill. Enjoy!