bugcore
v0.3.27
Published
bugcore is a JavaScript library that provides a foundational architecture for object oriented JS
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bugcore
bugcore is a JavaScript library that provides a foundational architecture for object oriented JS. It is designed to work both within node js as well as directly in the browser.
bugcore provides a basic class model based on John Resig's simple JavaScript inheritance. In addition the library provides many basic data models and utility classes for common object oriented patterns.
If the library is missing something you need, please let us know!
NOTE: This documentation is still being written. If you click on a link and it doesn't go anywhere, it's likely because that portion of the docs hasn't been written yet. If there are parts of the docs you'd like us to focus on, feel free to ask!
Build Status
Quick Examples
Creation of a new class
var Class = bugcore.Class;
var Obj = bugcore.Obj;
var SomeClassConstructor = Class.extend(Obj, {});
Creation of a new class with an internal _constructor method
var SomeClassConstructor = Class.extend(Obj, {
_constructor: function() {
this._super(); // Call super constructor
}
});
Creation of a new class with overridden equals and hashCode methods
/**
* @class
* @extends {Obj}
*/
var SomeClassConstructor = Class.extend(Obj, {
/**
* @constructs
* @param {number} a
* @param {number} b
*/
_constructor: function(a, b) {
this._super(); // Call super constructor
/**
* @private
* @type {number}
*/
this.a = a;
/**
* @private
* @type {string}
*/
this.b = b
},
/**
* @override
* @param {*} value
* @return {boolean}
*/
equals: function(value) {
if (Class.doesExtend(value, SomeClass)) {
return (Obj.equals(value.a, this.a) && Obj.equals(value.b, this.b));
}
return false;
},
/**
* @override
* @return {number}
*/
hashCode: function() {
if (!this._hashCode) {
this._hashCode = Obj.hashCode("[SomeClass]" +
Obj.hashCode(this.a) + Obj.hashCode(this.b));
}
return this._hashCode;
},
});
Use of a Map
var myMap = new bugcore.Map();
myMap.put("key1", "value1");
myMap.put("key2", "value2");
myMap.get("key1"); // "value1"
myMap.get("key2"); // "value2"
Use of a Map with instances as keys
var myMap = new bugcore.Map();
// SomeClass is from the above example that uses overridden equals and hashCode methods
var instance1 = new SomeClass(123, "abc");
var instance2 = new SomeClass(123, "abc");
myMap.put(instance1, "value");
myMap.put(instance2, "value2");
//hash codes and equality checks are equal therefore the two instances are considered
//the same key even though they are separate instances in memory
myMap.getCount(); // 1
myMap.get(instance1) // "value2"
myMap.get(instance2) // "value2"
Dependencies
bugcore is dependent upon the bugpack framework
Download Source
The source is available for download from GitHub
From the web, you can download the packaged scripts here
https://s3.amazonaws.com/public-airbug/bugcore-0.3.27.js
https://s3.amazonaws.com/public-airbug/bugcore-0.3.27.min.js
Install
For node js, you can install using Node Package Manager npm
npm install bugcore
For the web, simply include these scripts in your application
<script type="text/javascript" src="https://s3.amazonaws.com/public-airbug/bugpack-0.2.2.min.js"></script>
<script type="text/javascript" src="https://s3.amazonaws.com/public-airbug/bugcore-0.3.27.min.js"></script>
Usage
In node js:
npm will install the bugpack dependency
var bugcore = require('bugcore');
var map = new bugcore.Map();
In the browser:
<script type="text/javascript" src="https://s3.amazonaws.com/public-airbug/bugpack-0.2.2.js"></script>
<script type="text/javascript" src="https://s3.amazonaws.com/public-airbug/bugcore-0.3.27.js"></script>
<script type="text/javascript">
var map = new bugcore.Map();
</script>
Documentation
Change Classes
AddAtChange
AddChange
Change
ClearChange
PutChange
RemoveAtChange
RemoveChange
RemovePropertyChange
SetPropertyChange
Command Classes
Concurrent Classes
Core Classes
Core Interfaces
Data Classes
BidiMap
Collection
Collections
DependencyGraph
Document
DualMap
DualMultiMap
DualMultiSetMap
Graph
GraphEdge
GraphNode
HashStore
HashStoreNode
HashTable
HashTableNode
List
Map
MultiListMap
MultiMap
MultiSetMap
Pair
Queue
ReferenceGraph
Set
Stack
Striped
Tree
TreeNode
UnorderedPair
Url
WeightedList
WeightedListNode
Data Interfaces
Event Classes
Event
EventDispatcher
EventListener
EventPropagator
EventQuery
EventQueryBuilder
EventQueryListener
EventReceiver
Event Interfaces
Flow Classes
Flow
Flows
ForEachParallel
ForEachSeries
ForInParallel
ForInSeries
If
IterableParallel
IterableSeries
Iteration
IterableFlow
Parallel
Series
Task
WhileParallel
WhileSeries
Match Classes
Observable Classes
Observable
ObservableArray
ObservableCollection
ObservableList
ObservableMap
ObservableObject
ObservableSet
Observation
ObservationPropagator
Observer
Observable Interfaces
Promise Classes
Promise Interfaces
Proxy Classes
Proxy Interfaces
Publisher Classes
Query Classes
Query Interfaces
State Classes
Stream Classes
ArraySupplier
CollectConsumer
Consumer
EachOperation
FilterOperation
IterableSupplier
MapOperation
ReduceConsumer
Stream
Supplier
Suppliers
Stream Interfaces
Throwable Classes
Trace Classes
Util Classes
ArgUtil
ArrayUtil
Config
DateUtil
HashUtil
HtmlUtil
IdGenerator
LiteralUtil
MathUtil
ObjectUtil
Properties
PropertiesChain
StackTraceUtil
StringUtil
TypeUtil
UuidGenerator
WeightedRandomizer
Validator Classes
AddAtChange
TODO
AddChange
TODO
Change
TODO
ClearChange
TODO
PutChange
TODO
RemoveAtChange
TODO
RemoveChange
TODO
RemovePropertyChange
TODO
SetPropertyChange
TODO
Command
TODO
CommandBatch
TODO
CommandProcessor
TODO
Lock
TODO
LockMap
TODO
LockStriped
TODO
Semaphore
TODO
Class
Core class used to build other classes.
Class
/**
* @constructor
* @param {function(new:Constructor)} constructor
* @param {Array.<Interface>} interfaces
* @param {string} name
* @param {Class} superclass
*/
var Class = function(constructor, interfaces, name, superclass) {
Constructor Summary
Access | Signature --- | --- constructor | Class({Constructor} constructor, {Array.<Interface>} interfaces, {string} name, {Class} superclass)
Getters and Setters Summary
Access | Signature | Return Type --- | --- | --- public | getConstructor() | {function(new:Constructor)} public | getInterfaces() | {Array.<Interface>} public | getName() | {string} public | getSuperclass() | {Class}
Method Summary
Access | Signature | Return Type --- | --- | --- public | alloc({...} args) | {Constructor} public | allocWithArray({Array.<>} args) | {Constructor} public | newInstance({...} args) | {Constructor} public | newInstanceWithArray({Array.<>} args) | {Constructor}
Static Method Summary
Access | Signature | Return Type --- | --- | --- static public | declare({Object.<string, >} declaration) | {function(new:Constructor)} static public | doesExtend({} value, {function(new:Constructor)} constructor) | {boolean} static public | doesImplement({*} value, {function(new:Implementable)} implementable) | {boolean} static public | extend({function(new:Constructor)} constructor, {Object.<string, *>} declaration) | {function(new:Constructor)} static public | implement({function(new:Constructor)} constructor, {function(new:Implementable)} implementable) | None
Class(constructor, interfaces, name, superclass)
Method
/**
* @constructor
* @param {function(new:Constructor)} constructor
* @param {Array.<Interface>} interfaces
* @param {string} name
* @param {Class} superclass
*/
var Class = function(constructor, interfaces, name, superclass) {
Parameters
Name | Type | Description
--- | --- | ---
constructor
| {function(new:Constructor} | The Constructor of this class.
interfaces
| {Array.<Interface>} | Any Interfaces that this Class implements.
name
| {string} | The name of this Class.
superclass
| {Class} | The superclass of this Class.
Examples
var myClass = new Class(constructor, interfaces, name, superclass);
Class#getConstructor()
Get the Class's Constructor function
Method
/**
* @return {function(new:Constructor)}
*/
getConstructor: function() {
Parameters
- None
Returns
- {function(new:Constructor)} - The Class's Constructor function.
Examples
/** @type {function(new:MyClassConstructor)} */
var MyClassConstructor = Class.extend(Obj, {});
/** @type {Class} */
var MyClass = MyClassConstructor.getClass();
console.log(MyClassConstructor === MyClass.getConstructor()); // true
Class#getInterfaces()
Get the Class's implemented Interfaces
Method
/**
* @return {Array.<Interface>}
*/
getInterfaces: function() {
Parameters
- None
Returns
Examples
var MyInterface = Interface.declare({
myMethod: function() {}
});
var MyClassConstructor = Class.extend(Obj, {
myMethod: function() {}
});
Class.implement(MyClassConstructor, MyInterface);
var MyClass = MyClassConstructor.getClass();
MyClass.getInterfaces(); // [ MyInterface ]
Get the Class's name (if one was supplied)
Method
/**
* @return {string}
*/
getName: function() {
Parameters
- None
Returns
- {string} - The Class's name.
Examples
var MyClassConstructor = Class.extend(Obj, {
_name: "MyClass"
});
var MyClass = MyClassConstructor.getClass();
MyClass.getName(); // "MyClass"
Get the Class's superclass (if there is one)
Method
/**
* @return {Class}
*/
getSuperclass: function() {
Parameters
- None
Returns
- {Class} - The Class's superclass.
Examples
Extended Class
var MyClassConstructor = Class.extend(Obj, {});
var MyClass = MyClassConstructor.getClass();
console.log(MyClass.getSuperclass() === Obj.getClass()); // true
Declared Class
var MyBaseClassConstructor = Class.declare({});
var MyBaseClass = MyBaseClassConstructor.getClass();
MyBaseClass.getSuperclass(); // null
This method allocates and returns a new instance of this Class that has only been constructed. It passes all arguments through to the constructor.
Method
/**
* @param {...} args
* @return {Constructor}
*/
alloc: function(args) {
Parameters
Name | Type | Description
--- | --- | ---
args
| {...} | Any number of arguments of any type.
Returns
- {Constructor} - The new instance
Examples
var BaseBall = Class.extend(Ball, {});
var BaseBallClass = BaseBall.getClass();
var myBaseBall = BaseBallClass.alloc("arg1", "arg2");
This method allocates and returns a new instance of this Class that has only been constructed. It uses an array as the arguments to apply to the constructor.
Method
/**
* @param {Array.<*>=} args
* @return {Constructor}
*/
allocWithArray: function(args) {
Parameters
Name | Type | Description
--- | --- | ---
args
| {Array.<*>} | An array of args to apply to the constructor.
Returns
- {Constructor} - The new instance
Examples
var BaseBall = Class.extend(Ball, {});
var BaseBallClass = BaseBall.getClass();
var myBaseBall = BaseBallClass.allocWithArray(["arg1", "arg2"]);
This method returns a new instance of this Class that has been both constructed and initialized. It passes all arguments through to both the constructor as well as the init methods.
Method
/**
* @param {*...} args
* @return {Constructor}
*/
newInstance: function(args) {
Parameters
Name | Type | Description
--- | --- | ---
args
| {*...} | Any number of arguments of any type.
Returns
- {Constructor} - The new instance
Examples
var BaseBall = Class.extend(Ball, {});
var BaseBallClass = BaseBall.getClass();
var myBaseBall = BaseBallClass.newInstance("arg1", "arg2");
This method returns a new instance of this Class that has been both constructed and initialized. It uses an array as the arguments to apply to both the constructor and the init methods.
Method
/**
* @param {Array.<*>=} args
* @return {Constructor}
*/
newInstanceWithArray: function(args) {
Parameters
Name | Type | Description
--- | --- | ---
args
| {Array.<*>} | An array of args to apply to the constructor and init methods.
Returns
- {Constructor} - The new instance
Examples
var BaseBall = Class.extend(Ball, {});
var BaseBallClass = BaseBall.getClass();
var myBaseBall = BaseBallClass.newInstanceWithArray(["arg1", "arg2"]);
This method is used to declare a low level base class in the bugcore system. Most of the time you should not use this method to declare new classes unless you are sure of what you are doing. Instead use the Class.extend method and extend Obj. By using this method, it will exclude many of the base methods that the rest of the bugcore system depends upon, including hashCode, equals, _internalId, and clone
Method
/**
* @static
* @param {Object.<string, *>} declaration
* @return {function(new:Constructor)}
*/
Class.declare = function(declaration) {
Parameters
Name | Type | Description
--- | --- | ---
declaration
| {Object.<string, *>} | An object that declares the methods of the new class.
Returns
- {function(new:Constructor)} - The newly created class's constructor.
Examples
var LowestLevelObject = Class.declare({
_constructor: function() {
// No need to call this._super, this is the lowest level.
}
});
This method is used to determine if a value extends a particular Constructor's Class. Instances of Classes are considered to extend their own Class.
Method
/**
* @static
* @param {*} value
* @param {function(new:Constructor)} constructor
* @return {boolean}
*/
Class.doesExtend = function(value, constructor) {
Parameters
Name | Type | Description
--- | --- | ---
value
| {*} | The value to determine if it extends the given Constructor's Class
constructor
| {function(new:Constructor)} | The Constructor used to check if the value extends it's Class
Returns
- {boolean} - Whether or not the value extends the given Constructor's Class
Examples
var BaseBall = Class.extend(Ball, {});
var myBaseBall = new BaseBall();
Class.doesExtend(myBaseBall, Ball); //true
Class.doesExtend(myBaseBall, BaseBall); //true
This method is used to determine if a value implements a particular Implementable's Interface.
Method
/**
* @static
* @param {*} value
* @param {function(new:Implementable)} implementable
* @return {boolean}
*/
Class.doesImplement = function(value, implementable) {
Parameters
Name | Type | Description
--- | --- | ---
value
| {*} | The value to determine if it implements the given Implementable's Interface
constructor
| {function(new:Constructor)} | The Constructor used to check if the value extends it's Class
Returns
- {boolean} - Whether or not the value implements the given Implementable's Interface
Examples
var IBall = Interface.declare({});
var Ball = Class.declare({});
Class.implement(Ball, IBall);
var myBall = new Ball();
Class.doesImplement(myBall, IBall); //true
This method is used to extend another Class. It accepts the Class's Constructor as a parameter and the declaration for the new Class.
Notes
- The declaration can include methods and default properties for the new Class.
- If you're creating a low level Class, it is best practice to extend Obj
Method
/**
* @static
* @param {function(new:Constructor)} constructor
* @param {Object.<string, *>} declaration
* @return {function(new:Constructor)}
*/
Class.extend = function(constructor, declaration) {
Parameters
Name | Type | Description
--- | --- | ---
constructor
| {function(new:Constructor)} | The constructor of the class to extend.
declaration
| {Object.<string, *>} | An object that declares the methods of the new class.
Returns
- {function(new:Constructor)} - The newly created class's constructor.
Examples
var BaseBall = Class.extend(Ball, {
_constructor: function(diameter) {
this._super(); // Call super constructor
this.diameter = diameter;
}
throwBall: function() {
}
});
This method marks a Class as implementing an Interface. When calling this method it will add the Implementable's Interface to the Class's list of Interfaces. It will also validate that the given Class actually implements all of the methods of the Interface. If the Class does not this method will throw an Error.
Method
/**
* @static
* @param {function(new:Constructor)} constructor
* @param {function(new:Implementable)} implementable
*/
Class.implement = function(constructor, implementable) {
Parameters
Name | Type | Description
--- | --- | ---
constructor
| {function(new:Constructor)} | The Constructor of the Class to implement the Interface.
implementable
| {function(new:Implementable)} | The Implementable of the Interface to implement.
Returns
- None
Examples
Implement an Interface
var IBall = Interface.declare({
throwBall: function() {}
});
var Ball = Class.declare({
throwBall: function() {
// Implementation of method
}
});
Class.implement(Ball, IBall);
Constructor
Represents the base instantiable constructor function of all classes declared in the BugCore system using Class.declare
Class
/**
* @constructor
*/
var Constructor = function() {
Getters and Setters Summary
Access | Signature | Return Type --- | --- | --- public | getClass() | {Class}
Static Getters and Setters Summary
Access | Signature | Return Type --- | --- | --- static public | getClass() | {Class}
Static Methods Summary
Access | Signature | Return Type --- | --- | --- static public | alloc({...} args) | {Constructor} static public | allocWithArray({Array.<>} args) | {Constructor} static public | newInstance({...} args) | {Constructor} static public | newInstanceWithArray({Array.<>} args) | {Constructor}
Get the Class for this instance.
Method
/**
* @return {Class}
*/
getClass: function() {
Parameters
- None
Returns
- {Class} - The Class of this instance.
Examples
//TODO BRN: Provide example of Class usage
Get the Class for this Constructor.
Method
/**
* @static
* @return {Class}
*/
Constructor.getClass = function() {
Parameters
- None
Returns
- {Class} - The Class of this Constructor.
Examples
//TODO BRN: Provide example of Class usage
This method allocates and returns a new instance of the class represented by this Constructor. The new instance has only been constructed and not initialized. The method passes all arguments through to the constructor.
Method
/**
* @static
* @param {*...}
* @return {Constructor}
*/
Constructor.alloc = function() {
Parameters
Name | Type | Description
--- | --- | ---
args
| {...} | Any number of arguments of any type.
Returns
- {Constructor} - The new instance
Examples
var BaseBall = Class.extend(Ball, {});
var myBaseBall = BaseBall.alloc("arg1", "arg2");
This method allocates and returns a new instance of the class represented by this Constructor. The new instance has only been constructed and not initialized. This method uses an array as the arguments to apply to the constructor.
Method
/**
* @static
* @param {Array.<*>} args
* @return {Constructor}
*/
Constructor.allocWithArray = function(args) {
Parameters
Name | Type | Description
--- | --- | ---
args
| {Array.<*>} | An array of args to apply to the constructor.
Returns
- {Constructor} - The new instance
Examples
var BaseBall = Class.extend(Ball, {});
var myBaseBall = BaseBall.allocWithArray(["arg1", "arg2"]);
This method allocates and returns a new instance of the class represented by this Constructor. The new instance has been both constructed and initialized. This method passes all arguments through to both the constructor as well as the init methods.
Method
/**
* @static
* @param {*...}
* @return {Constructor}
*/
Constructor.newInstance = function() {
Parameters
Name | Type | Description
--- | --- | ---
args
| {*...} | Any number of arguments of any type.
Returns
- {Constructor} - The new instance
Examples
var BaseBall = Class.extend(Ball, {});
var myBaseBall = BaseBall.newInstance("arg1", "arg2");
This method allocates and returns a new instance of the class represented by this Constructor. The new instance has been both constructed and initialized. This method uses an array as the arguments to apply to both the constructor and the init methods.
Method
/**
* @static
* @param {Array.<*>} args
* @return {Constructor}
*/
Constructor.newInstanceWithArray = function(args) {
Parameters
Name | Type | Description
--- | --- | ---
args
| {Array.<*>} | An array of args to apply to the constructor and init methods.
Returns
- {Constructor} - The new instance
Examples
var BaseBall = Class.extend(Ball, {});
var myBaseBall = BaseBall.newInstanceWithArray(["arg1", "arg2"]);
Func
Implementable
Represents the base function of all interfaces declared in the BugCore system using Interface.declare
Class
/**
* @constructor
*/
var Implementable = function() {};
Static Getters and Setters Summary
Access | Signature | Return Type --- | --- | --- static public | getInterface() | {Interface}
Implementable.getInterface()
Get the Interface for this Implementable.
Method
/**
* @static
* @return {Interface}
*/
Implementable.getInterface = function() {
Parameters
- None
Returns
- {Interface} - The Interface of this Implementable.
Examples
var MyImplementable = Interface.declare({
interfaceMethod: function() {
}
});
var MyInterface = MyImplementable.getInterface();
Interface
Core class used to build interfaces.
Class
/**
* @constructor
* @param {function(new:Implementable)} implementable
* @param {string} name
* @param {Interface} superinterface
*/
var Interface = function(implementable, name, superinterface) {
Constructor Summary
Access | Signature --- | --- | --- constructor | Interface({function(new:Implementable)} implementable, {string} name, {Interface} superinterface)
Getters and Setters Summary
Access | Signature | Return Type --- | --- | --- public | getImplementable() | {function(new:Implementable)} public | getName() | {string} public | getSuperinterface() | {Interface}
Static Method Summary
Access | Signature | Return Type --- | --- | --- static public | declare({Object.<string, *>} declaration) | {function(new:Implementable)} static public | extend({function(new:Implementable)} implementable, {Object.<string, *>} declaration) | function(new:Implementable)
Constructor for a new Interface. This should not be used directly. Instead, use the Interface.declare method to create a new Interface.
Method
/**
* @constructor
* @param {function(new:Implementable)} implementable
* @param {string} name
* @param {Interface} superinterface
*/
var Interface = function(implementable, name, superinterface) {
Parameters
Name | Type | Description
--- | --- | ---
implementable
| {function(new:Implementable} | The Implementable of this Interface.
name
| {string} | The name of this Interface.
superinterface
| {Interface} | The superinterface of this Interface (optional).
Examples
var myInterface = new Interface(implementable, name, superinterface);
Get the Interface's Implementable function.
Method
/**
* @return {function(new:Implementable)}
*/
getImplementable: function() {
Parameters
- None
Returns
- {function(new:Implementable)} - The Interface's Implementable function.
Examples
/** @type {function(new:MyInterfaceImplementable)} */
var MyInterfaceImplementable = Interface.declare({});
/** @type {Interface} */
var MyInterface = MyInterfaceImplementable.getInterface();
console.log(MyInterfaceImplementable === MyInterface.getImplementable()); // true
Get the Interface's name (if one was supplied)
Method
/**
* @return {string}
*/
getName: function() {
Parameters
- None
Returns
- {string} - The Interface's name.
Examples
var MyInterfaceImplementable = Interface.declare({
_name: "MyInterface"
});
var MyInterface = MyInterfaceImplementable.getInterface();
MyInterface.getName(); // "MyInterface"
Get the Interface's superinterface (if there is one)
Method
/**
* @return {Interface}
*/
getSuperinterface: function() {
Parameters
- None
Returns
- {Interface} - The Interface's superinterface.
Examples
Extended Interface
var MyInterfaceImplementable = Interface.extend(SomeInterfaceImplementable, {});
var MyInterface = MyInterfaceImplementable.getInterface();
console.log(MyInterface.getSuperinterface() === SomeInterfaceImplementable.getInterface()); // true
Declared Interface
var MyBaseInterfaceImplementable = Interface.declare({});
var MyBaseInterface = MyBaseInterfaceImplementable.getInterface();
MyBaseInterface.getSuperinterface(); // null
This method is used to declare a low level base Interface in the bugcore system. Unlike Class.declare this method should be freely used to declare basic interfaces that extend no other Interface.
Method
/**
* @static
* @param {Object.<string, function(...):*>} declaration
* @return {function(new:Implementable)}
*/
Interface.declare = function(declaration) {
Parameters
Name | Type | Description
--- | --- | ---
declaration
| {Object.<string, function(...):*>} | An object that declares the methods of the new Interface.
Returns
- {function(new:Implementable)} - The newly created Interface's Implementable.
Examples
var MyImplementable = Interface.declare({
foo: function() {},
bar: function() {}
});
This method is used to extend and existing interface.
Method
/**
* @static
* @param {function(new:Implementable)} implementable
* @param {Object.<string, function(..):*>} declaration
* @return {function(new:Implementable)}
*/
Interface.extend = function(implementable, declaration) {
Parameters
Name | Type | Description
--- | --- | ---
implementable
| {function(new:Implementable)} | The Implementable of the Interface to extend.
declaration
| {Object.<string, function(...):*>} | An object that declares the methods of the new Interface.
Returns
- {function(new:Implementable)} - The newly created Interface's Implementable.
Examples
var IBall = Interface.declare({
throwBall: function() {
}
});
var IBaseBall = Class.extend(IBall, {
hitBall: function() {
}
});
Obj
The root class of all other classes in the bugcore library. Provides basic functionality such as hash code support, equality checks and clone support.
Class
/**
* @class
* @extends {Constructor}
* @implements {IClone}
* @implements {IEquals}
* @implements {IHashCode}
*/
var Obj = Class.declare(/** @lends {Obj.prototype} */{
Extends
Interfaces
Constructor Summary
Access | Signature --- | --- constructor | _constructor()
Getters and Setters Summary
Access | Signature | Return Type --- | --- | --- public | getInternalId() | {number}
Method Summary
Access | Signature | Return Type --- | --- | --- public | clone({boolean} deep) | {*} public | equals({*} value) | {boolean} public | hashCode() | {number}
Static Method Summary
Access | Signature | Return Type --- | --- | --- static public | clone({A} value, {boolean} deep) | {A} static public | equals({*} value1, {*} value2) | {boolean} static public | hashCode({*} value) | {number}
Obj#_constructor()
Method
/**
* @constructs
*/
_constructor: function() {
Parameters
- None
Examples
var myObj = new Obj();
Obj#getInternalId()
Method
/**
* @return {number}
*/
getInternalId: function() {
Parameters
- None
Returns
- {number} - The unique internal id for this instance. Unique only to this JS runtime.
Examples
var myObj = new Obj();
var internalId = myObj.getInternalId();
By default the clone method will use the instance's Class to instantiate a new instance. It will also iterate through the instance's properties and attempt to clone all properties that are not functions. If a deep clone is being performed, then the clone method will attempt to create a deep copy of each property. If a shallow clone is being performed then a reference to the property value will be set on the new instance.
Notes
- _internalId is not cloned for deep or shallow clones. Therefore the clone instance is unique from that of the original.
Method
/**
* @param {boolean=} deep
* @return {*}
*/
clone: function(deep) {
Parameters
Name | Type | Description
--- | --- | ---
deep
| {boolean=} | Whether or not to perform a deep clone. Optional - default: false
Returns
- {*} - A clone of the instance.
Examples
var myObj = new Obj();
var shallowCloneObj = myObj.clone(); //shallow clone
var deepCloneObj = myObj.clone(true); //deep clone
By default, the equality check will compare this instances _internalId to the value parameter.
Notes
- If two instances are equal, they should return the same hash code.
Method
/**
* @param {*} value
* @return {boolean}
*/
equals: function(value) {
Parameters
Name | Type | Description
--- | --- | ---
value
| {*} | The value to compare to for equality.
Returns
- {boolean} - Whether or not the instance is equal to the value parameter.
Examples
Two different instances are not equal
var obj1 = new Obj();
var obj2 = new Obj();
obj1.equals(obj2); //false
An instance is equal to itself
var obj1 = new Obj();
obj1.equals(obj1); //true
Clones are not equal unless the 'equals' method is overridden
var obj = new Obj();
var objClone = obj.clone();
obj.equals(objClone); //false
var obj = new Obj();
var objClone = obj.clone(true);
obj.equals(objClone); //false
Returns the objects hashCode. The generation of the hashCode is only run once and then cached.
Notes
- If two instances are equal, they should return the same hash code.
- Equal hash codes is not a guarantee of equality.
- A hash code should not change for an instance over the lifespan of the instance.
- Generation of hash codes should be done only using immutable values.
Method
/**
* @return {number}
*/
hashCode: function() {
Parameters
- None
Returns
- {number} - The hash code of this instance.
Examples
Get hash code of instance
var obj = new Obj();
var hashCode = obj.hashCode();
Clones the value parameter.
If the value implements IClone the clone() method will be called to perform a clone of the value. If the value is a basic value such as a number or string it will simply be passed through.
Method
/**
* @static
* @param {A} value
* @param {boolean=} deep
* @return {A}
* @template A
*/
Obj.clone = function(value, deep) {
Notes
- If the value implements IClone, the clone() method will be used to clone the value.
- Cloning an object literal will create a new object literal and set references to all iterable property values of the original object.
- Cloning a Date will create a new Date instance with the same time.
- Cloning an Array will create a new Array with the same values in the same order.
Parameters
Name | Type | Description
--- | --- | ---
value
| {A} | The value to clone.
deep
| {boolean=} | Whether or not to perform a deep clone. Optional - default: false
Returns
- {A} - A clone of the value.
Examples
var myObj = new Obj();
var shallowCloneObj = Obj.clone(myObj); //shallow clone
var myObj = new Obj();
var deepCloneObj = Obj.clone(myObj, true); //deep clone
var myString = "abc123";
var cloneString = Obj.clone(myString); //"abc123"
Checks value1 and value2 for equality.
If value1 implements IEquals, the value1.equals() method will be used to perform the equality check. Otherwise === is used to compare the two values.
Notes
- Two Date instances of the same time are considered equal
Method
/**
* @static
* @param {*} value1
* @param {*} value2
* @return {boolean}
*/
Obj.equals = function(value1, value2) {
Parameters
Name | Type | Description
--- | --- | ---
value1
| {*} | The value to compare value2 to for equality.
value2
| {*} | The value to compare value1 to for equality.
Returns
- {boolean} - Whether or not the two values are equal.
Examples
Two different instances are not equal
var obj1 = new Obj();
var obj2 = new Obj();
Obj.equals(obj1, obj2); //false
An instance is equal to itself
var obj1 = new Obj();
Obj.equals(obj1, obj1); //true
Strings of the same value are equal
var string1 = "mystring";
var string2 = "mystring";
Obj.equals(string1, string2) //true
Undefined and null are not equal
var undefinedValue = undefined;
var nullValue = null;
Obj.equals(undefinedValue, nullValue) //false
Two Dates of the same time are equal
var time = Date.now();
var date1 = new Date(time);
var date2 = new Date(time);
Obj.equals(date1, date2) //true
Returns the hashCode of the value. If the value implements IHashCode, then the value.hashCode() method will be used to generate the hash code.
Method
/**
* @static
* @param {*} value
* @return {number}
*/
Obj.hashCode = function(value) {
Parameters
Name | Type | Description
--- | --- | ---
value
| {*} | The value to generate a hash code for..
Returns
- {number} - The hash code of the value.
Examples
Get hash code of an instance.
var myObj = new Obj();
var hashCode = Obj.hashCode(myObj);
Get hash code of a string.
var myString = "abc123";
var hashCode = Obj.hashCode(myString);
IClone
The base interface for cloning. If your Class can be cloned, you should implement this interface.
Interface
/**
* @interface
*/
var IClone = Interface.declare({
Method Summary
Access | Signature | Return Type --- | --- | --- public | clone({boolean=} deep) | {*}
This method returns a clone of the instance that implements this interface. Implementations should respect the deep clone flag.
Notes
- Implementations should respect the deep flag.
- Immutable values need not be cloned on a deep clone.
Method
/**
* @param {boolean=} deep
* @return {*}
*/
clone: function(deep) {}
Parameters
Name | Type | Description
--- | --- | ---
deep
| {boolean=} | Whether or not to perform a deep clone. Optional - default: false
Returns
- {*} - A clone of the instance.
IEquals
The base interface for equality checks. If your Class can be compared for equality against another, you should implement this interface.
Notes
- This interfaces must be implemented along with the the IHashCode interface if you want your Class to work properly with the bugcore data classes.
- If two instances are equal, they should return the same hash code.
Interface
/**
* @interface
*/
var IEquals = Interface.declare({
Method Summary
Access | Signature | Return Type --- | --- | --- public | equals({*} value) | {boolean}
This method returns true if the instance that implements this interface is equal to the given value. Returns false if the given value does not equal the instance.
Notes
- Implementations should handle any value passed in as a parameter.
Method
/**
* @param {*} value
* @return {boolean}
*/
equals: function(value) {}
Parameters
Name | Type | Description
--- | --- | ---
value
| {*} | The value to compare the instance against for equality.
Returns
- {boolean} - Returns true if the instance is equal to the given value. False if not.
IHashCode
The base interface for generating a hash code for an instance. Used in tandem with the IEquals interface for storing values in HashStore and HashTable.
Notes
- This interfaces must be implemented along with the the IEquals interface if you want your Class to work properly with the bugcore data classes.
- If two instances are equal, they should return the same hash code.
- If two instances are not they can still return the same hash code. However, this should be avoided to a degree as it will hurt the performance of HashTable and HashStore
- Equal hash codes does not guarantee equality.
Interface
/**
* @interface
*/
var IHashCode = Interface.declare({
Method Summary
Access | Signature | Return Type --- | --- | --- public | hashCode() | {number}
This method returns a hash code for the current instance.
Notes
- Implementations should try to generate a relatively unique hash code for the given instance.
- If two instances are equal, they should return the same hash code.
Method
/**
* @return {number}
*/
hashCode: function() {}
Parameters
- None
Returns
- {number} - The hash code for the instance.
Throwable
The root throwable class of the bugcore system. Has support for more complex stack traces including cause chains.
Class
/**
* @class
* @extends {Obj}
* @implements {IObjectable}
*/
var Throwable = Class.extend(Obj, {
Extends
Interfaces
Constructor Summary
Access | Signature --- | --- public | _constructor({string} type, {*=} data, {string=} message, {Array.<(Throwable | Error)>=} causes)
Getters and Setters Summary
Access | Signature | Return Type --- | --- | --- public | getCauses() | {Array.<(Throwable | Error)>} public | getData() | {} public | setData({} data) | None public | getMessage() | {string} public | setMessage({string} message) | None public | getStack() | {string} public | getType() | {string}
Method Summary
Access | Signature | Return Type --- | --- | --- public | addCause({(Throwable | Error)} cause) | {*} public | toObject() | {causes: Array.<(Throwable | Error)>, data: *, message: string, type: string}
Throwable#_constructor(type, data, message, causes)
Method
/**
* @constructs
* @param {string} type
* @param {*=} data
* @param {string=} message
* @param {Array.<(Throwable | Error)>=} causes
*/
_constructor: function(type, data, message, causes) {
Parameters
Name | Type | Description
--- | --- | ---
type
| {string} | The type of throwable.
data
| {*=} | Any extra data to pass along with this throwable.
message
| {string=} | A message to add to this throwable. (optional - default: "")
causes
| {Array.<(Throwable | Error)>=} | An array of other throwables or js errors that caused this throwable. (optional - default: [])
Examples
Simple throwable
var myThrowable = new Throwable("MyThrowable", {}, "Something bad happened");
throw myThrowable;
Throwable with cause
try {
somethingWillGoWrong();
} catch (error) {
var myThrowable = new Throwable("SomethingWentWrong", {}, "Something went wrong in the somethingWillGoWrong function", [error]);
throw throwable;
}
Throwable#getCauses()
Get the causes of the Throwable.
Method
/**
* @return {Array.<(Throwable | Error)>}
*/
getCauses: function() {
Parameters
- None
Returns
- {Array.<(Throwable | Error)>} - An array of other Throwables or JS Errors that caused this Throwable.
Examples
try {
somethingWillGoWrong();
} catch (error) {
var myThrowable = new Throwable("SomethingWentWrong", {}, "Something went wrong in the somethingWillGoWrong function", [error]);
var causes = myThrowable.getCauses(); // [error]
}
Throwable#getData()
Get the data of the Throwable.
Method
/**
* @return {*}
*/
getData: function() {
Parameters
- None
Returns
- {*} - An array of other Throwables or JS Errors that caused this Throwable.
Examples
var data = "some data";
var myThrowable = new Throwable("ThrowableType", data, "some message");
myThrowable.getData() === data; //true
Throwable#setData(data)
Set the data of the Throwable.
Method
/**
* @param {*} data
*/
setData: function(data) {
Parameters
Name | Type | Description
--- | --- | ---
data
| {*} | The data to set on the Throwable.
Returns
- None
Examples
var data = "some data";
var myThrowable = new Throwable("ThrowableType");
myThrowable.setData(data);
myThrowable.getData() === data; //true
Throwable#getMessage()
Get the message of the Throwable.
Method
/**
* @return {string}
*/
getMessage: function() {
Parameters
- None
Returns
- {string} - The message included with the Throwable.
Examples
var message = "some message";
var myThrowable = new Throwable("ThrowableType", null, message);
myThrowable.getMessage() === message; //true
Throwable#setMessage(message)
Set the message of the Throwable.
Method
/**
* @param {string} message
*/
setMessage: function(message) {
Parameters
Name | Type | Description
--- | --- | ---
message
| {string} | The message to set on the Throwable.
Returns
- None
Examples
var message = "some message";
var myThrowable = new Throwable("ThrowableType");
myThrowable.setMessage(message);
myThrowable.getMessage() === message; //true
Throwable#getStack()
Get the stack trace of the Throwable.
Method
/**
* @return {string}
*/
getStack: function() {
Parameters
- None
Returns
- {string} - The stack trace of the Throwable.
Examples
//TODO
Throwable#getType()
Get the type of the Throwable.
Method
/**
* @return {string}
*/
getType: function() {
Parameters
- None
Returns
- {string} - The type of the Throwable.
Examples
var myThrowable = new Throwable("ThrowableType");
myThrowable.getType() === "ThrowableType"; //true
Add a cause to the Throwables list of causes.
Notes
- All causes will be included in the stack of the throwable.
Method
/**
* @param {(Throwable | Error)} cause
*/
addCause: function(cause) {