bs-bem-cl
v5.0.1
Published
Simple reimplementation of BEM class name generator in ReScript
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bs-bem-cl
Simple reimplementation of BEM class name generator in ReScript.
Installation
# npm
npm install --save bs-bem-cl
# yarn
yarn add bs-bem-cl
Then add it to bsconfig.json
:
"bs-dependencies": [
"bs-bem-cl"
]
Usage
Get BemCl
instance
let b = Bc.make("button")
Create BEM block
b() /* => "button" */
Create BEM elements
b(~elem="icon") /* => "button__icon" */
b(~elem="text") /* => "button__text" */
Create BEM block with key/value modifiers
b(~mods=[Bc.KeyValue("theme", "green")]) /* => "button button_theme_green" */
b(
~mods=[
Bc.KeyValue("theme", "green"),
Bc.KeyValue("size", "m")
]
) /* => "button button_theme_green button_size_m" */
Create BEM block with bool modifiers
b(~mods=[Bc.Bool("loading", true)]) /* => "button button_loading" */
b(~mods=[Bc.Bool("loading", false)]) /* => "button" */
b(
~mods=[
Bc.Bool("loading", true),
Bc.Bool("disabled", true)
]
) /* => "button button_loading button_disabled" */
b(
~mods=[
Bc.Bool("loading", false),
Bc.Bool("disabled", true)
]
) /* => "button button_disabled" */
Create BEM element with key/value modifiers
b(
~elem="icon",
~mods=[Bc.KeyValue("theme", "green")]
) /* => "button__icon button__icon_theme_green" */
b(
~elem="text",
~mods=[
Bc.KeyValue("theme", "green"),
Bc.KeyValue("size", "m")
]
) /* => "button__text button__text_theme_green button__text_size_m" */
Create BEM element with bool modifiers
b(
~elem="icon",
~mods=[Bc.Bool("loading", true)]
) /* => "button__icon button__icon_loading" */
b(
~elem="icon",
~mods=[Bc.Bool("loading", false)]
) /* => "button__icon" */
b(
~elem="text",
~mods=[
Bc.Bool("loading", true),
Bc.Bool("disabled", true)
]
) /* => "button__text button__text_loading button__text_disabled" */
b(
~elem="text",
~mods=[
Bc.Bool("loading", false),
Bc.Bool("disabled", true)
]
) /* => "button__text button__text_disabled" */
You can mix key/value and bool modifiers
b(
~mods=[
Bc.KeyValue("theme", "green"),
Bc.Bool("loading", true)
]
) /* => "button button_theme_green button_loading" */
b(
~elem="icon",
~mods=[
Bc.KeyValue("theme", "green"),
Bc.Bool("loading", false),
Bc.Bool("disabled", true)
]
) /* => "button__icon button__icon_theme_green button__icon_disabled" */
You can mix different classes
b(~elem="icon")
->Bc.mix("some__class") /* => "button__icon some__class" */