brutaldom
v1.0.0-alpha4
Published
Classes to wrap DOM APIs to make writing your app's front-end easier
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BrutalDOM - Treat your web pages for what they are, not what you'd like them to be
BrutalDOM is not ready for production USE - I've only used it on two projects and so it is evolving.
A web page is a bunch of HTML and CSS. It can include JavaScript that responds to events. The browser includes many powerful APIs for building just about any user interface you might need. Thus, you can build whatever you need without any third party framework. But the browser's API is complex and contains many more features and behaviors than your app is going to need.
The goal of BrutalDOM is to provide tools to make it easier to model your app. For example, you may have a button that shows a message to the user when clicked.
<main>
<button>Show Message</button>
<p style="display:none">Hello there!</p>
</main>
You can implement this with the browser directly, like so:
const setup = () {
const button = document.querySelector("main button")
const message = document.querySelector("main p")
if (button && message) {
button.addEventListener("click", () => {
message.style.display = "block"
})
}
else {
if (!button) {
throw `Could not find button`
}
if (!message) {
throw `Could not find message`
}
}
}
window.addEventListener("DOMContentLoaded",setup)
This is not so bad, however with more complicated needs, this can become quite difficult:
- Your code has to check that the elements its going to decorate are there
- The actual behavior relies on magical strings like "click" and "block". If you mis-type these, no error occurs, your app just doesn't work.
While you could certainly use a big framework, BrutalDOM provides classes to wrap DOM elements and use them as the basis for richer components and objects that respond to the needs of your app.
For example:
window.addEventListener("DOMContentLoaded",() => {
const body = new Body()
const button = new Button(body.$selector("main button"))
const message = new Message(body.$selector("main p"))
button.onClick( () => message.show() )
})
This is the core logic that glues together the app. Body
is provided by BrutalDOM, but Button
and Message
are defined by you. Before we see those, note that it's a bit more clear what does what. When the button is clicked, we show the message.
Here's Button
import { Component } from "brutaldom"
class Button extends Component {
whenCreated() {
EventManager.defineEvents(this, "click")
this.element.addEventListener("click", (event) => {
event.preventDefault()
this.clickEventManager.fireEvent()
})
}
}
That…looks like regular JavaScript. It's a bit more code, but all the stuff inside whenCreated()
is providing a richer event
than what yo uget with addEventListener
. It provides the onClick
method. If you mis-type it, you'll get an error as opposed
to silent failure.
Message
doesn't need much logic and can use the builtin Component
:
class Message extends Component {
}
This provides the show()
method.
This may seem like more code. For this simple case, it certainly is. But, when you have a complex UI that has a lot of events and interactions, it can be help to create high-level components that don't stray too much from the base APIs that are part othe browser.
General Overview
Any DOM element you want to interact with should have a new class that extends Component
. That class is then designed by you
to provide the exact API yoru app needs to interact with it.
Here are the main features:
DOM element location without
if
statements. EveryComponent
provides several methods to locate DOM elements. These methods will fail if the located element is not found (or if a collection of elements results in zero elements). TheBody
class allows you to locate elements from the<body>
.// BAD: if there is no button, you don't get notified. // if there is more than one match, you just get the first one const button = document.querySelector("button[data-doit]") const body = new Body() // GOOD: If there is not exactly one match, you get an exception const button = body.$selector("button[data-doit]") // BAD: if there are no buttons, you get an empty list, which is likely // not what you want const buttons = document.querySelectorAll("button[data-doit]") // GOOD: if there is not one or more matches, you get an exception const buttons = body.$selectors("button[data-doit]")
Create Richer, Higher-Level Events.
addEventListener
is fine, exception that it takes a string for the name and produces only anEvent
. This means lots of translating concepts. Instead, you can easily define events using methods—not strings—whose payloads, when fired, produce objects in your domain, or which trigger other events.// BAD: "input" can be mistyped, plus you have to examine // .checked checkboxElement.addEventListener("input", () => { if (checkboxElement.checked) { // do one thing } else { // do another } }) // GOOD: explicit events, no introspection of the DOM element, // and no strings checkbox = new Checkbox(checkboxElement) checkbox.onChecked( () => { // do on thing }) checkbox.onChecked( () => { // do another })
Templates and Slots without Shadow DOM. The
<template>
and<slot>
elements standard, but Web Components provides a somewhat clunky API to these. Plus, using Web Components with templates requires adopting the Shadown DOM which you may not want to do. Instead, anyComponent
can locate aTemplate
, then create anewNode
that fills in any<slot>
elements with data you define in code.<div data-my-content> <template> <p><slot name="message"></slot></p> <code><slot name="link"></slot></code> </template> </div>
class MyContent extends Component { wasCreated() { this.messageTemplate = this.template() } addMessage(message, link) { const node = this.messageTemplate.newNode({ fillSlots: { message: message, link: link, } }) this.element.appendChild(node) } } const content = new MyContent(body.$("my-content")) content.addMessage("Hello!","www.exampe.com") content.addMessage("Hello Again!","www.exampe.net")
Simplified Animation. The browser's animation API is powerful but flexible and clunky.
Animator
allows a more streamlined way to animate between two sets of styles. It can't handle every single animation need, but certainly handles most of them.
Developing
To work on brutaldom:
- Install Docker
dx/build
dx/start
- In another terminal,
dx/exec bin/setup
- In another terminal,
dx/exec bin/test
- Open up the browser wherever the output of
bin/test
says to, and the tests will run in the browser.