broadcast-hub
v1.0.0
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WebSockets backed by Redis pubsub.
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broadcast-hub - WebSockets backed by Redis pubsub.
Exposes redis pubsub channels over websockets.
Introduction
The broadcast-hub module provides easy-to-use middleware for adding real-time notifications to your web applications. It is intended to be both easy to integrate (low effort) yet scalable.
The hub consists of a number of broadcast channels to which clients can subscribe. Once subscribed, they'll receive any message posted to that channel.
What it does:
- Provide the needed Websocket handling (based on sockjs).
- Provides a client-side library for subscribing to broadcast channels.
- Uses redis as a pubsub mechanism to achieve scalability.
- Allows authenticating clients and individual channels.
- Automatic connection handling (including reconnecting on connection loss).
Getting started
Requirements
You'll need a redis server on the backend. Redis takes care of all the message routing, broadcast-hub simply publishes those messages over websockets.
Server-side
Add broadcast-hub to your project (backend components):
npm install --save broadcast-hub
You'll need to setup a broadcast-hub on the server. This can be a standalone component or part of your existing Node.JS backend.
If you are using Express:
var express = require('express');
var broadcastHub = require('broadcast-hub');
var app = express();
// Do Express configuration
var server = app.listen(3000); // (1)
broadcastHub.listen(server); // (2)
- When you call
app.listen
, the return value will be ahttp.Server
, store this in a variable. - Pass the
http.Server
to broadcast-hub. This will set up the needed sockjs listeners.
A full example can be found in example/server.js
.
Client-side
Add broadcast-hub to your project (client-side components):
bower install --save broadcast-hub
Add the socketjs and broadcast-hub libraries to your app:
<head>
<!-- More stuff here -->
<script src="bower_components/sockjs/sockjs.min.js"></script>
<script src="bower_components/broadcast-hub/broadcast-hub-client.min.js"></script>
</head>
Then, in your client-side JavaScript, connect to the hub and subscribe to some channels:
var client = new BroadcastHubClient();
client.subscribe('test');
client.on('message:test', function (message) {
console.log(message);
})
All received messages in the test
channel will be output to the console.
Client options
You can optionally pass an options object to the client:
var client = new BroadcastHubClient({
/* Options here */
});
auth
Type: object
Any data that should be passed to the canConnect
function on the backend, as the data
argument.
server
Type: string
The URL on which the client should connect.
Publishing messages
Using any redis client, publish a message on the same channel and it'll get relayed to the clients.
For instance, using the redis-cli
client:
$ redis-cli
redis 127.0.0.1:6379> publish test "Test message"
This will result in Test message
showing up in the browser console.
There are no special requirements for publishing messages, so you can use any redis client for publishing, such as node-redis (Node.JS) or predis (PHP). This is by design: it should be as trivial as possible to publish messages.
From Node.JS, use something like this:
var redis = require('redis');
var client = redis.createClient();
client.publish('test', 'Test message');
There's also a convenience method defined on the hub object that's returned when calling listen
:
var hub = broadcastHub.listen(server);
hub.publish('test', 'Test message');
You can optionally pass a completion callback as the third argument to this function.
Scalability
The architecture of broadcast-hub is deliberatly kept simple to make scaling possible.
PubSub is delegate to Redis. Node.JS makes one Redis connection per subscribed channel. This allows fast broadcasting among clients.
If you start to run into the limits of Node.JS:
- Add more Node.JS instances to which clients can connect.
- Use a load balancer to spread clients across these backends instances.
- There is no requirement for pinning clients to backend instances. Clients will automatically reconnect if one of the backends goes down and restore all subscriptions. This should be transparent.
If you start to run into the limits of redis:
- Use master/slave replication to add more redis tiers.
Be sure to have sufficiently high connection limits set up. You'll need N+M TCP connections (where N is the number of connected clients and M is the number of subscribed channels in total [1]).
Add another TCP connection per client if you have nginx or haproxy as a reverse-proxy (not strictly needed, though recommended to offload compression and encryption).
[1] Two clients connecting to the same channel will only result in one connection to Redis.
Configuration
You can pass an options object to the listen
call:
broadcastHub.listen(server, {
/* Options here */
});
canConnect
Type: function (client, data, cb)
A function that can be used to determine whether or not the connecting client is allowed to connect to the broadcast hub. The passed data
object is supplied by the client and can be configured using the auth
option on the client.
The result of this authorization check should be passed to the callback cb
: This function takes two arguments: an error or a boolean value.
Example:
broadcastHub.listen(server, {
canConnect: function (client, data, cb) {
// Do some database lookups here
cb(null, true);
}
});
You can store data associated to a client in the client.data
field.
Example:
canConnect: function (client, data, cb) {
// Look up client information
client.data.user = user;
cb(null, true);
}
This data will then be accessible in canSubscribe
.
canSubscribe
Type: function (client, channel, cb)
Similar to canConnect
, except that this function decides whether or not the client can subscribe to the requested channel.
prefix
Type: string
The URL path on which the socket handlers should be installed. Defaults to /sockets
.
redisHost
Type: string
(default: 127.0.0.1
)
The hostname of the redis server used for subscriptions.
redisPort
Type: int
(default: 6379
)
The port of the redis server used for subscriptions.
redisAuth
Type: string
(default: null
)
Passed to redis.auth
after the subscription client is created, useful on heroku when auth is required
publishHost
Type: string
(default: options.redisHost
)
The hostname of the redis server used for publishing messages (may be different if you use master/server replication).
publishPort
Type: int
(default: options.publishPort
)
The port of the redis server used for publishing.
publishAuth
Type: string
(default: null
)
Passed to redis.auth
after the publishing client is created, useful on heroku when auth is required
Contributing
All code lives in the src
folder and is written in CoffeeScript. Try to stick to the style conventions used in existing code.
Tests can be run using grunt test
. A convenience command to automatically run the tests is also available: grunt watch
. Please add test cases when adding new functionality: this will prove that it works and ensure that it will keep working in the future.
License
(The MIT License)
Copyright (C) 2013 by Ruben Vermeersch <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.