bresenham3d
v0.0.1
Published
Calculate all integer points along a relativly smooth line segment in 3d space.
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bresenham3d
The Bresenham line algorithm is an algorithm which determines which order to form a close approximation to a straight line between two given points. This module is for points in a 3d space.
Usage
npm install bresenham3d
var bresenham3d = require('bresenham3d'),
p1 = {x:23, y:43, z: -32},
p2 = {x: -3, y: 30.323, z: 0.32}
density = 1.2,
memo = {totalDensity: 0},
pointDensity = function(pos, memo) {
if (isBlock(pos)) memo.totalDensity += density;
},
xrayDamage = function(memo) {
if (memo.totalDensity < 10) player.takeDamage(100);
};
bresenham3d(p1,p2,memo, pointDensity, xrayDamage);
Reference
Use positional audio in your voxeljs.com world.
demo http://ryanramage.github.com/voxel-audio/
not done: work in progress
License - MIT
Copyright (c) 2013 Ryan Ramage
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.