brawlhalla-replay-reader
v1.0.3
Published
A module/CLI tool for parsing replay files for Brawlhalla
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brawlhalla-replay-reader
brawlhalla-replay-reader is a module for parsing replay files for Brawlhalla.
Installation
You can install brawlhalla-replay-reader for use as a module through the command line using npm
or yarn
.
npm install brawlhalla-replay-reader
If you wish to install the CLI tool we recommend installing it globally:
npm install -g brawlhalla-replay-reader
Please note this will add the tool to your environment path for usage anywhere.
Usage
CLI Tool
Assuming the tool has been installed globally, you can run the tool using:
replay-reader -h
This will give you a brief help page.
In order to export your latest replay simply run:
replay-reader export latest
This will write an export of your latest replay to replay.json.
To export a select replay simply replace latest with the name of the file (with or without the .replay extension) (Make sure to add quotation marks!)
replay-reader export "[6.05] ShipreckFalls"
To specify the output directory use the --out
or -o
option:
replay-reader export -o out.json latest
This will write the output to out.json
!
To specify a custom Brawlhalla replays directory use the --dir
or -d
option:
replay-reader export -d C:/BrawlhallaReplays/ latest
As a module
import { ReplayData } from "brawlhalla-replay-reader";
// or
import * as ReplayReader from "brawlhalla-replay-reader";
The main class exported by this project is ReplayData
.
It contains a static method ReadReplay
which takes the replay file data as an argument.
See the example below:
import { readFileSync } from "fs";
import { homedir } from "os";
import { ReplayData } from "brawlhalla-replay-reader";
const replayName = "[6.05] VoidMinor.replay";
const replayPath = homedir() + `/BrawlhallaReplays/${replayName}`;
const replayData = readFileSync(replayPath);
const replay = ReplayData.ReadReplay(replayData);
From there you can simply interact with the replay object as much as you would like.
For example to print all deaths:
const entities = replay.entities;
for (const death of replay.deaths) {
const entity = entities.find((e) => e.id == death.entityId);
if (!entity) {
throw new Error(`Unable to find entity with id ${death.entityId}`);
}
console.log(`${entity.name} died at ${death.timestamp / 1000}s`);
}
Documentation
ReplayData.ReadReplay(data: Buffer): ReplayData
A static method for reading a replay from a buffer.
const replayData = readFileSync(replayPath);
const replay = ReplayData.ReadReplay(replayData);
> {
length: 252624,
results: { '1': 1, '2': 1, '3': 2, '4': 2 },
deaths: [
{ entityId: 4, timestamp: 44416 },
...
],
inputs: {
'1': [
{ timestamp: 0, inputState: 0 },
{ timestamp: 6208, inputState: 8 },
...
],
...
},
randomSeed: 69330341,
version: 209,
playlistId: 7,
onlineGame: true,
levelId: 186,
heroCount: 1,
entities: [
{
id: 1,
name: 'electroz',
data: {
colourId: 2,
spawnBotId: 1,
emitterId: 1,
playerThemeId: 1,
taunts: [
12, 43, 64, 68,
12, 12, 12, 12
],
winTaunt: 64,
loseTaunt: 64,
unknown1: [ 0, 2048, 17, 0 ],
avatarId: 41,
team: 1,
unknown2: 1648171893,
heroes: [
HeroData {
heroId: 52,
costumeId: 432,
stance: 1,
weaponSkins: 65864684
}
],
bot: false
}
},
...
],
playlistName: 'PlaylistType_2v2Ranked_DisplayName',
gameSettings: {
flags: 3,
maxPlayers: 4,
duration: 480,
roundDuration: 0,
startingLives: 3,
scoringType: 2,
scoreToWin: 0,
gameSpeed: 100,
damageRatio: 100,
levelSetID: 4
}
}
Documentation - Types
ReplayData
The root replay object.
{
length: number;
results: {
[entityId: number]: number
};
deaths: Death[];
inputs: {
[entityId: number]: Input[]
};
randomSeed: number;
version: number;
playlistId: number;
playlistName: string | undefined;
onlineGame: boolean;
gameSettings: GameSettings | undefined;
levelId: number;
heroCount: number;
entities: Entity[];
}
Death
Object containing data on an entity death
{
entityId: number;
timestamp: number;
}
Input
Timestamped input.
Input state is bitmap of possible keys being pressed.
{
timestamp: number;
inputState: number;
}
GameSettings
Data about game/match settings.
{
flags: number;
maxPlayers: number;
duration: number;
roundDuration: number;
startingLives: number;
scoringType: number;
scoreToWin: number;
gameSpeed: number;
damageRatio: number;
levelSetID: number;
}
Entity
Data about an entity in a match
{
id: number;
name: string;
data: PlayerData;
}
PlayerData
Data about a specific player
{
colourId: number;
spawnBotId: number;
emitterId: number;
playerThemeId: number;
taunts: number[];
winTaunt: number;
loseTaunt: number;
unknown1: number[];
avatarId: number;
team: number;
unknown2: number;
heroes: HeroData[];
bot: boolean;
}
HeroData
Data about a legend selection.
{
heroId: number;
costumeId: number;
stance: number;
weaponSkins: number;
}
Contributing
Interested in contributing to brawlhalla-replay-reader?
Contributions are welcome, and are accepted via pull requests. Please review these guidelines before submitting any pull requests.
Help
Installing dependencies:
npm install
Compile:
npm run build
License
All code in this repository is licensed under MIT.