brawlhalla-api
v4.0.8
Published
Node.js wrapper for the Brawlhalla API.
Downloads
15
Readme
brawlhalla-api
A Node.js wrapper for the Brawlhalla API.
Table of contents
Change Log
Updating to v4 implements static data (legend info) caching and removes matching on inaccurate legend names.
Updating to v3 once again restructures data. See Static Data for details.
Updating to v2 changes how the package is initialized. The API key should now be supplied along with the require('brawlhalla-api')(YourApiKey)
statement.
Installation
Install via npm as with any other package:
$ npm install --save brawlhalla-api
Within your script:
const bh = require('brawlhalla-api')(YourApiKey);
Data
- bh.legends (map) - Uses the legend slug as the key, and object values with the legend's id, name, weapon1 slug, and weapon2 slug.
- bh.legendSummaries (map) - Uses the legend slug, legend_id, and bio_name as keys, with basic legend information (no bio information).
- bh.weapons (object) - An array of weapon slugs.
- bh.regions (object) - An object with server regions as keys and subdomains as values.
Methods
.getSteamId(SteamProfileUrl)
bh.getSteamId(SteamProfileUrl).then(function(steamID){
}).catch(function(error){
});
Does not use a Brawlhalla API call.
.getBhidBySteamId(steamID)
Note: steamId
must be passed as a string.
bh.getBhidBySteamId(steamID).then(function(bhid){
}).catch(function(error){
});
Uses one Brawlhalla API call.
.getBhidBySteamUrl(steamProfileUrl)
bh.getBhidBySteamUrl(steamProfileUrl).then(function(bhid){
}).catch(function(error){
});
Uses one Brawlhalla API call.
.getPlayerStats(bhid)
Note: bhid
must be passed as a string.
bh.getPlayerStats(bhid).then(function(playerStats){
}).catch(function(error){
});
Uses one Brawlhalla API call.
.getPlayerRanked(bhid)
Note: steamId
must be passed as a string.
bh.getPlayerRanked(bhid).then(function(playerRanked){
}).catch(function(error){
});
Uses one Brawlhalla API call.
.getLegendInfo(legend)
legend
may be the legend id or the legend name.
bh.getLegendInfo(legend).then(function(legendInfo){
}).catch(function(error){
});
Uses one Brawlhalla API call if not previously cached.
.getLegendByName(legendName)
Alias for .getLegendInfo()
.
.getClanStats(clanId)
Note: steamId
must be passed as a string.
bh.getClanStats(clanId).then(function(clanStats){
}).catch(function(error){
});
Uses one Brawlhalla API call.
.getRankings(options)
bh.getRankings(options).then(function(rankings){
}).catch(function(error){
});
The options
object, along with each of its properties, is optional. Default values are as follows:
options = {
"bracket": "1v1",
"region": "all",
"page": 1,
"name": null
};
Uses one Brawlhalla API call.
.getBhidByName(name)
Returns exact name matches only.
bh.getBhidByName(name).then(function(users){
}).catch(function(error){
});
Uses one Brawlhalla API call.
.updateLegends()
Refreshes the .legendSummaries
cache.
bh.updateLegends().then(function(legendSummaries){
}).catch(function(error) {
});
Uses one Brawlhalla API call.