bloody-promise
v1.0.3
Published
[![browser support](https://ci.testling.com/bloodyowl/promise.png)](https://ci.testling.com/bloodyowl/promise)
Downloads
15
Readme
promise
Install
$ npm install bloody-promise
Require
var promise = require("bloody-promise")
API
promise.create([fn]) -> promise
creates a new promise and immediately executes fn
(asynchronously) with the promise as first argument.
fn
has two function arguments, resolve
and reject
which set promise state.
promise.then([successCallback][, rejectCallback]) -> new promise
adds callbacks to promise
and returns a new promise based on the return values of callbacks.
If a promise is returned from the executed callback, new promise
will be fulfilled
or rejected
when this promise is fulfilled
or rejected
.
promise.catch([rejectCallback]) -> new promise
.then(null, rejectCallback)
shorthand.
NOTE : ES3 environments may require to use a ["catch"]
syntax.
promise.done(callback) -> new promise
.then(callback, callback)
shorthand.
promise.resolve([value])
resolves a promise with value
promise.reject([reason])
rejects a promise with reason
promise.all(array) -> new promise
creates a promise resolved when all array
promises are fulfilled.
promise.race(array) -> new promise
gives the returned promise the state of the first done promise in the array.
events
events can be used using .on(event, cb)
resolve
: when the promise is resolvedreject
: when the promise is rejectederror
: when an error occured in a.then
callbackdone
: when the promise is resolved or rejected
example
var promise = require("bloody-promise")
function firstClick(){
var click = promise.create(function(resolve){
document.documentElement.addEventListener("click", onClick, false)
function onClick(eventObject){
click.resolve({
eventObject.pageX,
eventObject.pageY,
})
document.documentElement.removeEventListener("click", onClick, false)
}
})
return click
}
firstClick()
.then(function(coords){
console.log("user click on", target)
tracking.push(JSON.stringify(coords))
})
.then(function(){
page.initEvents()
})