npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

blitsy

v0.2.1

Published

Pixel manipulation utilities for bitsylike tools and game engines

Downloads

7

Readme

Blitsy

Pixel manipulation utilities for bitsylike tools and game engines.

Texture Encoding

Convert a canvas context 2d into a compact structure of base64 encoded pixels and metadata:
const data = encodeTexture(context2d, 'RGBA8');

Convert back to a canvas context 2d:
const context2d = decodeTexture(data);

Available formats:

  • RGBA8 each pixel has one byte per channel, same as canvas imagedata.
  • R8 encodes only the red channel, using one byte per pixel.
  • R4 encodes only the red channel, using 4 bits per pixel.
  • M1 encodes only on/off pixel transparency, using 1 bit per pixel.

Font Encoding

Load the ascii small font (from bitsy):
const asciiSmall = decodeFont(fonts['ascii-small'])

Fetch glyphs from the font:
const g = asciiSmall.get('g'.codePointAt(0));

Draw glyph:
drawSprite(context2d, g.sprite, 0, 0);