bitboards
v1.0.6
Published
minimal bitboard classes for boardgames. Contains an all purpose class and two sub classes for Chess and Connect Four
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JavaScript & TypeScript BitBoard Classes
For calculations in boardgames. Contains an all purpose class, and two sub classes for chess and connect four
Has been extensively tested in node.js.
Installation and Usage
npm install --save bitboards
<script src="https://unpkg.com/[email protected]/bitboards.min.js"></script>
Importing
node.js
// Node
const { BitBoard, ChessBitBoard, ConnectFourBitBoard } = require('bitboards');
const board = new BitBoard();
modules
import { BitBoard, ChessBitBoard, ConnectFourBitBoard } from 'bitboards';
const board = new BitBoard();
unpkg
// index.html
<script src="https://unpkg.com/[email protected]/bitboards.min.js"></script>
// file.js
const board = new BitBoard();
BitBoard
NOTE
The last parameter to all binary operator methods is an [optional] boolean flag modify
. When true the BitBoard calling the method will be modified as opposed to leaving the calling BitBoard unchanged and returning a new BitBoard. If a BitBoard is an argument to a method it is ALWAYS left unchanged.
Constructor BitBoard( [optional array of two integers ])
- Takes in an array of two numbers n where 0 <= n <= 2 ^ 32 - 1.
- Or a binary string of up to 64 zeros and ones
Array Input
let boardA = new BitBoard();
let boardB = new BitBoard([Math.pow(2,32) - 1, Math.pow(2, 32) - 1]);
// boardA.board --> [0, 0]
// boardB.board --> [4294967295, 4294967295]
boardA.length // --> 64
boardB.length === boardA.length // --> true
String Input
let boardA = new BitBoard('11111111');
let boardB = new BitBoard('1111111111111111111111111111111100000000000000000000000000000000');
// boardA.board --> [0, 65535];
// boardB.board --> [4294967295, 0]
let boardC = new BitBoard('1010101a') // --> Error
board.toString()
let board = BitBoard([Math.pow(2,32) - 1, 0]);
board.toString();
// length = 64
// --> "1111111111111111111111111111111100000000000000000000000000000000"
board.getIndex(n)
let board = BitBoard([Math.pow(2,32) - 1, 0]);
board.getIndex(0) // --> 0
board.getIndex(63) // --> 1
board.getIndex(64) // --> RangeError
board.copy()
let board = BitBoard([Math.pow(2,32) - 1, 0]);
let copyBoard = board.copy();
board.board === copyBoard.board // --> false
board.isEmpty()
let board = new BitBoard([Math.pow(2,32) - 1, 0]);
let defaultBoard = new BitBoard();
board.isEmpty() // --> false
defaultBoard.isEmpty() // --> true
board.and(bitBoard, [modify])
let boardA = new BitBoard();
// --> "0000000000000000000000000000000000000000000000000000000000000000"
let boardB = new BitBoard([Math.pow(2,32) - 1, Math.pow(2,32) - 1]);
// --> "1111111111111111111111111111111111111111111111111111111111111111"
boardA.and(boardB)
// --> "0000000000000000000000000000000000000000000000000000000000000000"
board.or(bitBoard, [modify])
let boardA = new BitBoard();
// --> "0000000000000000000000000000000000000000000000000000000000000000"
let boardB = new BitBoard([Math.pow(2,32) - 1, Math.pow(2,32) - 1]);
// --> "1111111111111111111111111111111111111111111111111111111111111111"
boardA.or(boardB)
// --> "1111111111111111111111111111111111111111111111111111111111111111"
board.xOr(bitboard, [modify])
let boardA = new BitBoard();
// --> "0000000000000000000000000000000000000000000000000000000000000000"
let boardB = new BitBoard([Math.pow(2,32) - 1, Math.pow(2,32) - 1]);
// --> "1111111111111111111111111111111111111111111111111111111111111111"
boardA.xOr(boardB)
// --> "1111111111111111111111111111111111111111111111111111111111111111"
board.orNumber(shiftAmount, num, [modify])
let board = new BitBoard([Math.pow(2, 32) - 1, 0]);
// --> "1111111111111111111111111111111100000000000000000000000000000000"
board.orNumber(5, 10);
// --> "1111111111111111111111111111111100000000000000000000000101000000"
board.xOrNumber(shiftAmount, num, [modify])
let board = new BitBoard([Math.pow(2, 32) - 1, Math.pow(2,32) - 1]);
// --> "1111111111111111111111111111111111111111111111111111111111111111"
board.xOrNumber(2, 10);
// --> "1111111111111111111111111111111111111111111111111111111111010111"
board.not([modify])
let board = new BitBoard([Math.pow(2, 32) - 1, Math.pow(2,32) - 1]);
// --> "1111111111111111111111111111111111111111111111111111111111111111"
board.not()
// --> "0000000000000000000000000000000000000000000000000000000000000000"
board.shiftLeft(shiftAmount, [modify])
let board = new BitBoard([0, Math.pow(2, 32) - 1]);
// --> "0000000000000000000000000000000011111111111111111111111111111111"
board.shiftLeft(54)
// --> "1111111111000000000000000000000000000000000000000000000000000000"
board.shiftRight(shiftAmount, [modify])
let board = new BitBoard([Math.pow(2, 32) - 1, 0]);
// --> "1111111111111111111111111111111100000000000000000000000000000000"
board.shiftRight(54);
// --> "0000000000000000000000000000000000000000000000000000001111111111"
board.flipVertical([modify])
let board = new BitBoard([65535, 0]);
// --> "0000000000000000111111111111111100000000000000000000000000000000"
board.flipVertical()
// --> "0000000000000000000000000000000011111111111111110000000000000000"
board.flipDiagonal([modify])
let board = new BitBoard([65535, 0]);
// --> "0000000000000000111111111111111100000000000000000000000000000000"
board.flipDiagonal()
// --> "0000110000001100000011000000110000001100000011000000110000001100"
board.rotate180Degrees([modify])
let board = new BitBoard([65535, 0]);
// --> "0000000000000000111111111111111100000000000000000000000000000000"
board.rotate180Degrees()
// --> "0000000000000000000000000000000011111111111111110000000000000000"
board.rotate90DegreesClockwise([modify])
let board = new BitBoard([16711935,0]);
// --> "0000000011111111000000001111111100000000000000000000000000000000"
board.rotate90DegreesClockwise()
// --> "0000101000001010000010100000101000001010000010100000101000001010"
ChessBitBoard
let whiteA1Orientation = new ChessBitBoard({ boardType: "white", lsb: "a1" });
let blackA8Orientation = new ChessBitBoard({ boardType: "black" });
// --> whiteA1Orientation.board = [0, 65535] = blackA8Orientation
boardType: string [optional]
- Valid inputs are: "black", "white", "piece", "pawn", "knight", "bishop", "rook", "queen", "king"
board: Array [optional]
- With length = 2
- Each number n must satisfy: 0 <= n <= 2 ^ 32 - 1 (i.e. the largest 32 digit binary number)
lsb: string [optional]
- Represents the square for the Least Significant Bit. Default is "a8". Only valid input is "a1".
- The difference between "a1" and default is that boards for "white" and "black" swap.
NOTE ON ARGUMENTS
- if boardType is present, board is ignored
- boardType must be "white" or "black" for lsb to take affect
- if neither boardType or board are present, ChessBitBoard.board = [0, 0]
SHAPE OF DEFAULT BOARDS
All default boards are based on the the starting positions for pieces according to the following mapping of squares to indicies. NOTE only "white" and "black" change if lsb is set to "a1".
| a | b | c | d | e | f | g | h | |:------:|:------:|:------:|:------:|:------:|:------:|:------:|:------:| | a8: 0 | b8: 1 | c8: 2 | d8: 3 | e8: 4 | f8: 5 | g8: 6 | h8: 7 | | a7: 8 | b7: 9 | c7: 10 | d7: 11 | e7: 12 | f7: 13 | g7: 14 | h7: 15 | | a6: 16 | b6: 17 | c6: 18 | d6: 19 | e6: 20 | f6: 21 | g6: 22 | h6: 23 | | a5: 24 | b5: 25 | c5: 26 | d5: 27 | e5: 28 | f5: 29 | g5: 30 | h5: 31 | | a4: 32 | b4: 33 | c4: 34 | d4: 35 | e4: 36 | f4: 37 | g4: 38 | h4: 39 | | a3: 40 | b3: 41 | c3: 42 | d3: 43 | e3: 44 | f3: 45 | g3: 46 | h3: 47 | | a2: 48 | b2: 49 | c2: 50 | d2: 51 | e2: 52 | f2: 53 | g2: 54 | h2: 55 | | a1: 56 | b1: 57 | c1: 58 | d1: 59 | e1: 60 | f1: 61 | g1: 62 | h1: 63 |
ConnectFourBitBoard
BitBoard class with an isWin()
static method.
Special thanks to denkspuren for isWin logic and the following diagram.
SHAPE OF CONNECT FOUR GAME
6 13 20 27 34 41 48 55 62 Additional row
+---------------------+
| 5 12 19 26 33 40 47 | 54 61 top row
| 4 11 18 25 32 39 46 | 53 60
| 3 10 17 24 31 38 45 | 52 59
| 2 9 16 23 30 37 44 | 51 58
| 1 8 15 22 29 36 43 | 50 57
| 0 7 14 21 28 35 42 | 49 56 63 bottom row
+---------------------+
isWin(connectFourBitBoard)
const northWestToSouthEastWinBoard = new ConnectFourBitBoard([0, 2130440]);
// --> "0000000000000000000000000000000000000000001000001000001000001000"
// --> 1s at [3, 9, 15, 21]
ConnectFourBitBoard.isWin(northWestToSouthEastWinBoard);
// --> true