binary-pixel-map
v1.2.1
Published
A library for creating and editing a binary 2D pixel map
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Readme
binary-pixel-map
A library written in TypeScript for creating and editing a binary 2D pixel map, made for usage with small monochrome displays, for example on a Raspberry Pi or Arduino.
This library is based on oled-js
and oled-font-5x7
by noopkat.
Installation
yarn add binary-pixel-map
Usage
import { PixelMap, Pixel } from 'binary-pixel-map';
// Create a new pixel map with a width of 54, height of 18.
const map = new PixelMap(54, 18);
// Draw "Hello, world!" on the map.
map.text(1, 1, 'Hello,');
map.text(1, 10, 'world!');
// Enable the top left and bottom right pixel.
map.set(0, 0, Pixel.ON);
map.set(53, 17, Pixel.ON);
console.log(map.toString());
The example above will output the following:
PixelMap { x - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- x - - - x - - - - - - - - - - - - x x - - - - - - x x - - - - - - - - - - - - - - - - - - - - - - - - - -
- x - - - x - - - - - - - - - - - - - x - - - - - - - x - - - - - - - - - - - - - - - - - - - - - - - - - -
- x - - - x - - - - x x x - - - - - - x - - - - - - - x - - - - - - x x x - - - - - - - - - - - - - - - - -
- x x x x x - - - x - - - x - - - - - x - - - - - - - x - - - - - x - - - x - - - - - - - - - - - - - - - -
- x - - - x - - - x x x x x - - - - - x - - - - - - - x - - - - - x - - - x - - - - x x - - - - - - - - - -
- x - - - x - - - x - - - - - - - - - x - - - - - - - x - - - - - x - - - x - - - - - x - - - - - - - - - -
- x - - - x - - - - x x x - - - - - x x x - - - - - x x x - - - - - x x x - - - - - x - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - x x - - - - - - - - - x - - - - - x - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - x - - - - - - - - - x - - - - - x - - - - - - - - - -
- x - - - x - - - - x x x - - - - x - x x - - - - - - x - - - - - - x x - x - - - - - x - - - - - - - - - -
- x - - - x - - - x - - - x - - - x x - - x - - - - - x - - - - - x - - x x - - - - - x - - - - - - - - - -
- x - x - x - - - x - - - x - - - x - - - - - - - - - x - - - - - x - - - x - - - - - x - - - - - - - - - -
- x - x - x - - - x - - - x - - - x - - - - - - - - - x - - - - - x - - - x - - - - - - - - - - - - - - - -
- - x - x - - - - - x x x - - - - x - - - - - - - - x x x - - - - - x x x x - - - - - x - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - x }
API
PixelMap
new PixelMap(width: number, height: number);
get
get(x: number, y: number): PixelStatus;
Get the value of the pixel at [x, y].
getAll
getAll(): PixelStatus[][];
Get all pixels.
set
set(x: number, y: number, status: PixelStatus): void;
Set the value of the pixel at [x, y];
clear
clear(): void;
Clear the whole map.
fill
fill(status: PixelStatus): void;
Fill the map with enabled (ON) or disabled (OFF) pixels.
line
line(x0: number, y0: number, x1: number, y1: number, status: PixelStatus = Pixel.ON): void;
Draw a line from [x0, y0] to [x1, y1] using Bresenham's line algorithm.
rectangle
rectangle(x: number, y: number, width: number, height: number, outline: boolean = false, status: PixelStatus = Pixel.ON): void;
Draw a rectangle at [x, y] with the size [width, height]. If outline
is set to true, only an outline will be drawn. Otherwise the rectangle will be filled.
text
text(x: number, y: number, content: string, size: number = 1, spacing: number = 2, wrap: boolean = true): void;
Draw text at [x, y] with size size
. The standard size (size = 1
) for letters is 5 x 7.
copy
copy(from: PixelMap, x: number = 0, y: number = 0): void;
Copy another pixel map onto the current pixel map at [x, y].
image
async image(path: string | Buffer, x: number = 0, y: number = 0, maxWidth?: number, maxHeight?: number): Promise<void>;
Copy an image onto the pixel map. path
can be a file path or image buffer. Supported file types are: PNG, JPEG, WebP, GIF, SVG and TIFF.
toArray
toArray(): PixelStatus[];
Get the map as sequence of all rows. Can be useful for displaying the map on a display.
toString
toString(): string;
Get the map as string. Can be useful for debugging.
Pixel
import { Pixel } from 'binary-pixel-map';
PixelStatus
type PixelStatus = boolean;
Used as alternative to booleans. You can still use regular booleans if you prefer.
Pixel.ON
Alternative way of writing true
.
Pixel.OFF
Alternative way of writing false
.