big-block-time
v0.0.3
Published
Time System for the Big Block Javascript Game Engine
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Big Block Time
A time system for the Big Block game engine.
API
.deltaTime
The time in milliseconds since the last event of type fired.
.tick(ms)
Runs a single tick for ms
passed, emitting fixedupdate, update and
render events.
.start()
Starts the loop calling tick
.stop()
Starts the loop calling tick
Events
start
- Fired when time starts looping
stop
- Fired when time stops looping
fixedupdate
- Deterministic
- Always fired x times when
time since started / fixedTimeStep = x
update
- Non deterministic
- Fired as close to the framerate as possible.
render
- Non deterministic
- Fired after the update event
To Do
- configuration
- Alpha for update and render event for interpolation
- Add .replay or .rewind function
License
(The MIT License)
Copyright (c) 2014 RGBboy <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.