bfportal-grpc
v1.0.12
Published
This npm and python package can be used to directly call the https://portal.battlefield.com/ api. we're making this public since you can read the javascript of the website and figure this out yourself easily anyway, but we want to make sure only 1 github
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Battlefield Portal web-grpc
This npm and python package can be used to directly call the https://portal.battlefield.com/ api. we're making this public since you can read the javascript of the website and figure this out yourself easily anyway, but we want to make sure only 1 github repo has to be kept in sync with the api and the rest that uses it just has to update a package and a few code changes to still have it work.
https://www.npmjs.com/package/bfportal-grpc
https://pypi.org/project/bfportal-grpc/
example
import { CommunityGamesClient, communitygames } from 'bfportal-grpc'
const communityGames = new CommunityGamesClient(
'https://kingston-prod-wgw-envoy.ops.dice.se',
null
)
const metadata = {
'x-dice-tenancy': 'prod_default-prod_default-kingston-common',
'x-gateway-session-id': sessionId,
'x-grpc-web': '1',
'x-user-agent': 'grpc-web-javascript/0.1',
}
const request = new communitygames.GetPlaygroundRequest()
request.setPlaygroundid(testPlayground)
const response = await communityGames.getPlayground(request, metadata)
const modRules = response
.getPlayground()
?.getOriginalplayground()
?.getModrules()
?.getCompatiblerules()
?.getRules()
if (modRules instanceof Uint8Array) {
console.log(new TextDecoder().decode(modRules))
}
const playgroundName = response
.getPlayground()
?.getOriginalplayground()
?.getName()
the proto files are accessable directly via "node_modules/bfportal-grpc/proto/communitygames.proto" to for example decode to json:
import { load } from 'protobufjs'
// use reponse from previous example
const root = await load('node_modules/bfportal-grpc/proto/communitygames.proto')
const AwesomeMessage = root.lookupType(
'web.communitygames.PlaygroundInfoResponse'
)
const decoded = AwesomeMessage.decode(response.serializeBinary())
const json_str = JSON.stringify(decoded, null, 4)
non-async example
import { CommunityGamesClient, communitygames } from 'bfportal-grpc'
const communityGames = new CommunityGamesClient(
'https://kingston-prod-wgw-envoy.ops.dice.se',
null
)
const metadata = {
'x-dice-tenancy': 'prod_default-prod_default-kingston-common',
'x-gateway-session-id': sessionId,
'x-grpc-web': '1',
'x-user-agent': 'grpc-web-javascript/0.1',
}
const request = new communitygames.GetPlaygroundRequest()
request.setPlaygroundid('bbe433c0-13fa-11ed-bc32-24a8c2c0764e')
const call = communityGames.getPlayground(
request,
metadata,
(_err: grpcWeb.Error, response: communitygames.PlaygroundInfoResponse) => {
// console.log("err:", _err)
var modRules = response
.getPlayground()
?.getOriginalplayground()
?.getModrules()
?.getCompatiblerules()
?.getRules()
if (modRules instanceof Uint8Array) {
console.log(new TextDecoder().decode(modRules))
}
load(
'node_modules/bfportal-grpc/proto/communitygames.proto',
function (err, root) {
if (err) throw err
if (root == undefined) return
const AwesomeMessage = root.lookupType(
'web.communitygames.PlaygroundInfoResponse'
)
let decoded = AwesomeMessage.decode(response.serializeBinary())
fs.writeFile(
'test.json',
JSON.stringify(decoded, null, 4),
function (err: any) {
if (err) {
console.log(err)
}
}
)
}
)
}
)
python
for python you can use the 'sonora' package to do grpc-web
import asyncio
import sonora.aio
from bfportal_grpc import communitygames_pb2, communitygames_pb2_grpc, access_token, authentication_pb2, authentication_pb2_grpc
async def main():
cookie = access_token.Cookie(sid="", remid="")
token = await access_token.getBf2042GatewaySession(cookie)
async with sonora.aio.insecure_web_channel(
f"https://kingston-prod-wgw-envoy.ops.dice.se"
) as channel:
stub = authentication_pb2_grpc.AuthenticationStub(channel)
auth_response: authentication_pb2.AuthResponse = await stub.viaAuthCode(authentication_pb2.AuthRequest(platform=1, authCode=token, redirectUri='https://portal.battlefield.com/'), metadata=(
('x-dice-tenancy', 'prod_default-prod_default-kingston-common'),
('x-grpc-web', '1'),
('x-user-agent', 'grpc-web-javascript/0.1')
))
stub = communitygames_pb2_grpc.CommunityGamesStub(channel)
response: communitygames_pb2.PlaygroundInfoResponse = await stub.getPlayground(communitygames_pb2.GetPlaygroundRequest(playgroundId="10992a10-461a-11ec-8de0-d9f491f92236"), metadata=(
('x-dice-tenancy', 'prod_default-prod_default-kingston-common'),
('x-gateway-session-id', auth_response.sessionId),
('x-grpc-web', '1'),
('x-user-agent', 'grpc-web-javascript/0.1')
))
print(response.playground.originalPlayground.name)
if __name__ == "__main__":
asyncio.run(main())
current build method from proto to javascript via python
needs proto-compile, which can be installed with:
pip3 install proto-compile
and build with:
proto-compile --clear-output-dirs --verbosity=1 ./proto ./src/proto grpc-web --grpc_web_out_options="import_style=typescript,mode=grpcweb"
building for python requires grpcio-tools, which can be installed with:
pip3 install grpcio-tools
and build with:
python3 -m grpc_tools.protoc -I. --python_out=./bfportal_grpc --grpc_python_out=./bfportal_grpc ./proto/communitygames.proto ./proto/localization.proto ./proto/authentication.proto ./proto/reporting.proto
python package used: https://github.com/romnn/proto-compile
Pushing your changes
package versions can be made with npm run build
and npm version patch
git push --tags origin main
to release.
for python patch with npm run build:python
, npm run python:setimports
and poetry build
.
example library used: https://github.com/tomchen/example-typescript-package