bezier-intersect
v0.0.3
Published
intersections between bezier curves of order 2, 3 and lines and rectangles
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bezier-intersect
Set of functions to find intersections between lines and rectangles and Bezier curves of order 2 and 3. Based on thelonious/js-intersections, but with the abstractions removed and some performance tweaking.
Install
npm i -S bezier-intersect
import {
quadBezierLine,
cubicBezierLine,
quadBezierAABB,
cubicBezierAABB
} from 'bezier-intersect';
<script src="https://unpkg.com/bezier-intersect"></script>
<script>
var res = [];
bezierIntersect.quadBezierLine(..., res);
console.log(res);
</script>
API
quadBezierLine(ax, ay, cx, cy, bx, by, l1x, l1y, l2x, l2y, [result:Array<number>]):number
Calculates the intersection points between the quadratic Bezier curve and line segment. If result
is passed, returns the exact number of intersections, and stores them in result
as [x, y, x, y]
. If not - stops at the first intersection and returns 1
or 0
if there are no intersections.
quadBezierAABB(ax, ay, cx, cy, bx, by, minx, miny, maxx, maxy, [result:Array<number>]):number
Calculates the intersection points between the quadratic Bezier curve and axis-aligned box. If result
is passed, returns the exact number of intersections, and stores them in result
as [x, y, x, y]
. If not - stops at the first intersection and returns 1
or 0
if there are no intersections.
cubicBezierLine(ax, ay, c1x, c1y, c2x, c2y, bx, by, l1x, l1y, l2x, l2y, [result:Array<number>]):number
Calculates the intersection points between the cubic Bezier curve and line segment. If result
is passed, returns the exact number of intersections, and stores them in result
as [x, y, x, y]
. If not - stops at the first intersection and returns 1
or 0
if there are no intersections.
cubicBezierAABB(ax, ay, c1x, c1y, c2x, c2y, bx, by, minx, miny, maxx, maxy, [result:Array<number>]):number
Calculates the intersection points between the cubic Bezier curve and axis-aligned box. If result
is passed, returns the exact number of intersections, and stores them in result
as [x, y, x, y]
. If not - stops at the first intersection and returns 1
or 0
if there are no intersections.
TODO
- [ ] More tests
- [ ] Bezier/Polygon
- [ ] Bezier/Ellipse/Circle
License
MIT