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better-leveling

v1.1.8

Published

A lightweight and easy to use economy framework for discord bots, uses MongoDB.

Downloads

2

Readme

#I DO NOT OWN ANY OF THE CODE, I MODIFIED IT SO THAT ITS NOT AS LAGGY

Better-Leveling-System

  • A lightweight and easy to use xp framework for discord bots, uses MongoDB.

Download & Update

You can download it from npm:

npm i better-discord-xp

You can update to a newer version to receive updates using npm.

npm update better-discord-xp

Changelog

  • 25 February 2021 (v1.1.8) - Preventing further deprection warnings to be displayed, if you encounter any of these deprecation issues, update the module.

  • 22 November 2020 (v1.1.7) WARNING: This semi-major version contains breaking changes in the way leaderboard computing function works.

  1. Added an optional fetchPosition argument to the Levels.fetch which will add the leaderboard rank as the position property. Caution: Will be slower on larger servers.
  2. Levels.computeLeaderboard is now asynchronous and can take in a third parameter called fetchUsers which will fetch all users on the leaderboard. This parameter does not require additional Gateway Intents. Caution: Will be substantially slower if you do not have Guild_Members intent and catch some users beforehand.
  • 16 July 2020 - Added xpFor method to calculate xp required for a specific level. <= The laggy Part
/* xpFor Example */
const Levels = require("discord-xp");
// Returns the xp required to reach level 30.
var xpRequired = Levels.xpFor(30);

console.log(xpRequired); // Output: 90000

Setting Up

First things first, we include the module into the project.

const Levels = require("discord-xp");

After that, you need to provide a valid mongo database url, and set it. You can do so by:

Levels.setURL("mongodb://..."); // You only need to do this ONCE per process.

Examples

Examples assume that you have setted up the module as presented in 'Setting Up' section. Following examples assume that your Discord.Cient is called client.

Following examples assume that your client.on("message", message is called message.

Following example contains isolated code which you need to integrate in your own command handler.

Following example assumes that you are able to write asynchronous code (use await).

  • Allocating Random XP For Each Message Sent
client.on("message", async (message) => {
  if (!message.guild) return;
  if (message.author.bot) return;
  
  const randomAmountOfXp = Math.floor(Math.random() * 29) + 1; // Min 1, Max 30
  const hasLeveledUp = await Levels.appendXp(message.author.id, message.guild.id, randomAmountOfXp);
 if(hasLeveledUp) {
		
		const user = await Levels.fetch(message.author.id, message.guild.id);
		
		const levelEmbed = new Discord.MessageEmbed()
		.setTitle('New Level!')
		.setDescription(`**GG** ${message.author}, you just leveled up to level **${user.level + 1}**!\n🥳`)

		const sendEmbed = await message.channel.send(levelEmbed)
		sendEmbed.react('🥳')
	}
});
  • Rank Command
const target = message.mentions.users.first() || message.author; // Grab the target.

const user = await Levels.fetch(target.id, message.guild.id); // Selects the target from the database.

if (!user) return message.channel.send("Seems like this user has not earned any xp so far."); // If there isnt such user in the database, we send a message in general.

message.channel.send(`> **${target.tag}** is currently level ${user.level}.`); // We show the level.
  • Leaderboard Command
const rawLeaderboard = await Levels.fetchLeaderboard(message.guild.id, 10); // We grab top 10 users with most xp in the current server.

if (rawLeaderboard.length < 1) return reply("Nobody's in leaderboard yet.");

const leaderboard = await Levels.computeLeaderboard(client, rawLeaderboard, true); // We process the leaderboard.

const lb = leaderboard.map(e => `${e.position}. ${e.username}#${e.discriminator}\nLevel: ${e.level}\nXP: ${e.xp.toLocaleString()}`); // We map the outputs.

message.channel.send(`**Leaderboard**:\n\n${lb.join("\n\n")}`);

Is time for you to get creative..

Methods

createUser

Creates an entry in database for that user if it doesnt exist.

Levels.createUser(<UserID - String>, <GuildID - String>);
  • Output:
Promise<Object>

deleteUser

If the entry exists, it deletes it from database.

Levels.deleteUser(<UserID - String>, <GuildID - String>);
  • Output:
Promise<Object>

appendXp

It adds a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level. It creates a new user with that amount of xp, if there is no entry for that user.

Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean>

appendLevel

It adds a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.

Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

setXp

It sets the xp to a specified amount and re-calculates the level.

Levels.setXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

setLevel

Calculates the xp required to reach a specified level and updates it.

Levels.setLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

fetch (Updated recently!)

Retrives selected entry from the database, if it exists.

Levels.fetch(<UserID - String>, <GuildID - String>, <FetchPosition - Boolean>);
  • Output:
Promise<Object>

subtractXp

It removes a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level.

Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

subtractLevel

It removes a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.

Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Number>);
  • Output:
Promise<Boolean/Object>

fetchLeaderboard

It gets a specified amount of entries from the database, ordered from higgest to lowest within the specified limit of entries.

Levels.fetchLeaderboard(<GuildID - String>, <Limit - Integer>);
  • Output:
Promise<Array [Objects]>

computeLeaderboard (Updated recently!)

It returns a new array of object that include level, xp, guild id, user id, leaderboard position, username and discriminator.

Levels.fetch(<Client - Discord.js Client>, <Leaderboard - fetchLeaderboard output>);
  • Output:
Promise<Array [Objects]>

xpFor

It returns a number that indicates amount of xp required to reach a level based on the input.

Levels.xpFor(<TargetLevel - Integer>);
  • Output:
Integer