bbox-fns
v0.20.2
Published
Light-weight JavaScript Bounding Box Utility Functions
Downloads
10,148
Readme
bbox-fns: work in progress
Super Light-weight JavaScript Bounding Box Utility Functions
the bounding box
Bounding boxes, or rectangular extents, are represented as an array of 4 numbers:
[xmin, ymin, xmax, ymax]
functions
- bboxArea
- bboxArray
- bboxPoint
- bboxSize
- booleanContains
- booleanContainsPoint
- booleanIntersects
- booleanRectangle
- calc
- calcAll
- densePolygon
- grid
- intersect
- merge
- polygon
- reproject
- scale
- shift
- sort
- split
- union
- unwrap
- validate
bboxArea
Calculate the area of a bounding box
import bboxArea from "bbox-fns/bbox-area.js";
bboxArea([2, 3, 8, 9])
36 // (8 - 2) * (9 - 3)
bboxArray
Calculate the bounding box of an array of points (aka "a polygon ring")
import bboxArray from "bbox-fns/bbox-array.js";
bboxArray([
[ -180, 86.06126914660831 ],
[ -180, 85.66739606126914 ],
[ -179, 84.87964989059081 ],
[ -179, 84.48577680525165 ]
]);
[-180, 84.48577680525165, -179, 86.06126914660831]
// throws because of the NaN value
bboxArray([ -180, 86.06 ], [NaN, NaN], [ -179, 84.48 ]);
// skip NaN values (don't throw)
bboxArray(points, { nan_strategy: "skip" })
[-180, 84.48, -179, 86.06]
bboxPoint
Convert a single [x, y] point into a bounding box of zero width and height;
import bboxPoint from "bbox-fns/bbox-point.js";
bboxPoint([-180, 86.06126914660831]);
[-180, 86.06126914660831, -180, 86.06126914660831]
bboxSize
Calculate the width and height of a bounding box
import bboxSize from "bbox-fns/bbox-size.js";
bboxSize([-180, 84.48577680525165, -179, 86.06126914660831]);
[1, 1.5754923413566644]
booleanContains
Check if a bounding box contains another
import booleanContains from "bbox-fns/boolean-contains.js";
const western_hemisphere = [-180, -90, 0, 90];
const colorado = [-109.05378, 37.0057, -102.0665, 41.0443];
booleanContains(western_hemisphere, colorado);
true
// exclude bbox that extends to the exact edge
booleanContains(western_hemisphere, [-10, -20, 0, 20], { exclusive: true });
false
booleanContainsPoint
Check if a bounding box contains a point
import booleanContainsPoint from "bbox-fns/boolean-contains-point.js";
const western_hemisphere = [-180, -90, 0, 90];
const eastern_hemisphere = [0, -90, 180, 90];
const hawaii = [-155.844437, 19.741755];
booleanContainsPoint(western_hemisphere, hawaii);
true
// point on boundary
booleanContainsPoint(western_hemisphere, [0, 0]);
true
// ignoring points on the exact edge
booleanContainsPoint(western_hemisphere, [0, 0], { exclusive: true });
false
booleanIntersects
Checks if two bounding boxes have any intersection at all.
import booleanIntersects from "bbox-fns/boolean-intersects.js";
const western_hemisphere = [-180, -90, 0, 90];
const eastern_hemisphere = [0, -90, 180, 90];
booleanIntersects(western_hemisphere, eastern_hemisphere);
true
booleanRectangle
Checks if coordinates represent a rectangular bounding box
import booleanRectangle from "bbox-fns/boolean-rectangle.js";
// rectangle for the globe bbox [-180, -90, 180, 90]
const coords = [
[ -180, 90 ],
[ -180, -90 ],
[ 0, -90 ],
[ 0, 90 ],
[ -180, 90 ]
];
booleanRectangle(coords);
true
// extra points that don't affect shape
const denseCoords = [
[ -180, 90 ],
[ -180, 0 ],
[ -180, -90 ],
[ -90, -90 ],
[ 0, -90 ],
[ 0, 0 ],
[ 0, 90 ],
[ -90, 90 ],
[ -180, 90 ]
];
booleanRectangle(denseCoords);
true
intersect
import intersect from "bbox-fns/intersect.js";
const western_hemisphere = [-180, -90, 0, 90];
const eastern_hemisphere = [0, -90, 180, 90];
intersect(western_hemisphere, eastern_hemisphere);
[0, -90, 0, 90] // prime meridian
merge
import merge from "bbox-fns/merge.js";
const western_hemisphere = [-180, -90, 0, 90];
const eastern_hemisphere = [0, -90, 180, 90];
const bboxes = [western_hemisphere, eastern_hemisphere];
merge(bboxes);
[-180, -90, 180, 90] // bbox for the whole globe
polygon
Create GeoJSON-Like Polygon from a Bounding Box
import polygon from "bbox-fns/polygon.js";
polygon([-180, -90, 180, 90]);
// polygon is in counter-clockwise order
[
[
[-180, 90], // top-left
[-180, -90], // bottom-left
[180, -90], // bottom-right
[180, 90], // top-right
[-180, 90] // top-left
]
]
calc
Calculate the bounding box of a geometry in either GeoJSON or ArcGIS JSON.
import calc from "bbox-fns/calc.js";
calc({
type: "Polygon",
coordinates: [
[
[30, 10],
[40, 40],
[20, 40],
[10, 20],
[30, 10]
]
]
});
[10, 10, 40, 40]
calcAll
Calculate an array of bounding boxes for all the input geometries. For example, a multipolygon will return multiple bounding boxes.
import calcAll from "bbox-fns/calc-all.js";
calcAll({
type: "MultiPolygon",
coordinates: [ ... ]
});
[bbox1, bbox2, ...]
densePolygon
A more advanced version of polygon. Create a polygon while adding points to each side of the rectangle.
import polygon from "bbox-fns/dense-polygon.js";
// add 100 points along each side
densePolygon(bbox, { density: 100 });
// add 100 points along the top and bottom edge (x-axis)
// and 400 points along the left and right edge (y-axis)
densePolygon(bbox, { density: [100, 400] });
grid
Chop bounding box up into multiple smaller bounding boxes.
import grid from "bbox-fns/grid.js";
const globe = [-180, -90, 180, 90];
const number_of_columns = 2; // how many grid cells left to right
const number_of_rows = 2; // how many grid cells top to bottom
const quadrants = grid(globe, [number_of_columns, number_of_rows]);
[
[-180, -90, 0, 0], // south-western
[0, -90, 180, 0], // south-eastern
[-180, 0, 0, 90], // north-western
[0, 0, 180, 90] // north-eastern
]
scale
Multiply x and y values by the given scale values
import scale from "bbox-fns/scale.js";
// shrink the grid by 50%
scale([0, 9, 50, 200], 0.5);
[0, 4.5, 25, 100];
// scale x and y values by different factors
// same as [0 * 2, 9 * 10, 50 * 2, 200 * 10]
scale([0, 9, 50, 200], [2, 10]);
[0, 90, 100, 2000]
shift
Shift bounding box horizontally and/or vertically
// shift bounding box overlapping left "edge"
// to the right, so it overlaps the right "edge"
shift([-200, 40, -160, 90], { x: 360 })
[160,40,200,90];
// shift horizontally and vertically
shift([-185, 90, -180, 95], [360, -90])
[175, 0, 180, 5]
// same as above
shift([-185, 90, -180, 95], { x: 360, y: -90 });
split
Split bounding box that crosses given x or y boundaries. For example, split a bbox that crosses the antimeridian into two bounding boxes.
import split from "bbox-fns/split.js";
// split across the antimeridian
split([-200, -90, 160, 90], { x: [-180, 180] })
[
[-200, -90, -180, 90], // overflow, left of antimeridian
[-180, -90, 160, 90] // right of antimeridian
]
// split across the antimeridian and the poles
split([-200, -90, 160, 100], { x: [-180, 180], y: [-90, 90] })
[
[-200,-90,-180,90],
[-200,90,-180,100],
[-180,-90,160,90],
[-180,90,160,100]
]
reproject
Reproject a bounding box using the given reprojection function
import reproject from "bbox-fns/reproject.js";
import proj4 from "proj4-fully-loaded";
// convert a bounding box from 4326 to a UTM projection
const { forward } = proj4("EPSG:4326", "EPSG:32610");
reproject(bbox, forward);
// you can also pass in an async reprojection function
reproject(bbox, forwardAsync, { async: true })
// you can also control the point density of the intermediate polygon
reproject(bbox, forward, { density: 99 })
// skip (don't throw error) when forward returns a NaN value
reproject(bbox, forward, { nan_strategy: "skip" })
sort
import sort from "bbox-fns/sort.js";
const bboxes = [
[175, -85, 180, 90],
[-180, -85, -175, 90]
];
sort(bboxes)
[[-180,-85,-175,90],[175,-85,180,90]]
union
Combine all bounding boxes that intersect. This is different from merge, which will combine bounding boxes even if they don't intersect.
import union from "bbox-fns/union.js";
const wyoming = [-110.99, 40.97, -104.08, 45.03];
const usa = [-125.10, 24.75, -66, 49.54];
const iceland = [-24.40, 63.29, -13.16, 66.73];
union([wyoming, usa, iceland]);
// only includes usa and iceland, because wyoming merged into usa
[[-125.10, 24.75, -66, 49.54], [-24.40, 63.29, -13.16, 66.73]]
unwrap
Un-wrap an extent that overflows the edge of the earth, returning an array of one or more bounding boxes.
import unwrap from "bbox-fns/unwrap.js";
const earth = [-180, -90, 180, 90];
const bbox = [-200, -21, -160, 87]; // extends over "left edge" of the earth
unwrap(bbox, earth);
// bounding box unwrapped and normalized within the bounds of the earth
[
[-180, -21, -160, 87],
[160, -21, 180, 87]
]
validate
import validate from "bbox-fns/validate.js";
validate([-180, 0, 180, 45])
true
// invalid length
validate([-180, 0, 0, 180, 45, 0])
false
// xmin greater than xmax
validate([-45, 10, -90, 20])
false
projection support
If you are looking for a library with greater projection support and a class-based approach, try geo-extent!
nomenclature
This library borrows the names of some similar Turf.js functions, but it does not borrow the internal code.
advanced usage
precise functions
In order to avoid floating point arithmetic errors, you can use the precise version of these functions where numbers are represented as strings.
import preciseBboxArray from "bbox-fns/precise/bbox-array.js";
import preciseDensePolygon from "bbox-fns/precise/dense-polygon.js";
import preciseDivide from "bbox-fns/precise/divide.js";
import preciseReproject from "bbox-fns/precise/reproject.js";
preciseDensePolygon(bbox, { density: [359, 179] }); // add 359 points to top and bottom, and 179 points to the left and right
[
[ '-180', '80' ], [ '-180', '79' ], [ '-180', '78' ], [ '-180', '77' ], /* ... */, [ '-180', '80' ]
]
preciseDivide([0, 9, 50, 200], [3, 4], { ellipsis: true })
["0", "2.25", "16.666...", "50"]