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bananagl

v2.1.1

Published

banana.gl is a small, low-level WebGL library designed as an alternative to three.js for developers who seek a more hands-on approach without diving into the complexities of bare WebGL. Honestly, it's just a fun project for me after using three.js for a w

Downloads

19

Readme

banana.gl 🍌

banana.gl is a small, low-level WebGL library designed as an alternative to three.js for developers who seek a more hands-on approach without diving into the complexities of bare WebGL. Honestly, it's just a fun project for me after using three.js for a while.

Installation

To install banana.gl, run the following command in your project's root directory:

npm install bananagl

Roadmap

The following list is a rough roadmap of what I want to achieve with banana.gl. It's not a promise, but rather a list of things I want to implement:

Core

  • [x] Lightweight and low-level API
  • [x] Window management - split canvas views with individual cameras and controls
  • [x] Scene
  • [x] Shader compilation
  • [x] Per-model uniforms
  • [x] Camera (switchable between perspective and orthographic)
  • [x] Mouse controls (map-like)
  • [x] Keyboard Shortcuts
  • [x] Resource Disposal (could be better though)
  • [x] Transparency
  • [x] Selection Management
  • [ ] Textures
  • [ ] View frustum culling
  • [ ] Shadows

Data

  • [x] Basic buffer - WebGLBuffer
  • [x] Element buffer/Indexed geometry
  • [x] Atttributes
  • [x] Instanced attributes

Picking

  • [x] Built-in BVH for triangular data (worker-based)
  • [ ] Built-in BVH for line data?
  • [ ] Built-in BVH for point data?
  • [x] Ray-based picking for triangular data
  • [x] Range-based picking for triangular data
  • [ ] Texture-based picking

Render Pass

  • [x] Strategy minimizing GPU program switches
  • [x] Per-model uniforms updated only when needed
  • [x] Indexed triangle mode
  • [x] Triangle mode
  • [x] Instancing mode
  • [ ] Indexed Line Mode
  • [ ] Line mode

Nice to have

  • [ ] Post-processing pipeline
  • [ ] Optimized for scenes with funky coordinates (e.g. too large or too small)