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backstop-canvas

v3.0.24

Published

BackstopJS: Catch CSS curveballs.

Downloads

5

Readme

Build Status

BackstopJS

Catch CSS curve balls.

BackstopJS automates visual regression testing of your responsive web UI by comparing DOM screenshots over time.

Version 3 Features

  • Render with Chrome Headless, Phantom and Slimer
  • Simulate user interactions with ChromyJS and CasperJS scripts
  • Browser reports with visual diffs
  • CLI reports
  • JUnit reports
  • Plays nice with CI and source control
  • Run globally or locally as a standalone package app or require('backstopjs') right into your node app
  • Incredibly easy to use: just 3 commands go a long long way!

Install BackstopJS now

$ npm install -g backstopjs

Contents

The BackstopJS workflow

Installation

Getting Started

Using BackstopJS

Troubleshooting

Tutorials, Extensions and more

Credits


The BackstopJS workflow

  • backstop init: Set up a new BackstopJS instance -- specify URLs, cookies, screen sizes, DOM selectors, interactions etc. (see examples directory)

  • backstop test: BackstopJS creates a set of test screenshots and compares them with your reference screenshots. Any changes show up in a visual report. (Run this after making CSS changes as many times as needed.)

  • backstop approve: If the test you ran looks good, then go ahead and approve it. Approving changes will update your reference files with the results from your last test. Future tests are compared against your most recent approved test screenshots.

Getting started

Installation

Global installation (recommended)

$ npm install -g backstopjs

Local installation

BackstopJS will run as a totally stand alone app -- but installing locally allows you to do this...

const backstop = require('backstopjs');

See Integration Options to learn about cool BackstopJS integration options!

Initializing your project

If you don't already have BackstopJS set up... BackstopJS can create a default configuration file and project scaffolding in your current working directory. Please note: this will overwrite any existing files!

cd to your projects's directory and run...

$ backstop init

Working with your config file

By default, BackstopJS places backstop.json in the root of your project. And also by default, BackstopJS looks for this file when invoked.

Required config properties

As a new user setting up tests for your project, you will be primarily concerned with these properties...

id – Used for screenshot naming. Set this property when sharing reference files with teammates -- otherwise omit and BackstopJS will auto-generate one for you to avoid naming collisions with BackstopJS resources.

viewports – An array of screen size objects your DOM will be tested against. Add as many as you like -- but add at least one.

scenarios – This is where you set up your actual tests. The important sub properties are...

  • scenarios[n].label – Required. Also used for screenshot naming.
  • scenarios[n].url – Required. Tells BackstopJS what endpoint/document you want to test. This can be an absolute URL or local to your current working directory.

TIP: no other SCENARIO properties are required. Other properties can just be added as necessary

Generating test bitmaps

$ backstop test

This will create a new set of bitmaps in bitmaps_test/<timestamp>/

Once the test bitmaps are generated, a report comparing the most recent test bitmaps against the current reference bitmaps will display.

Pass a --config=<configFilePathStr> argument to test using a different config file.

Tip To use a js-module as a config file, just explicitly specify your config filepath and point to a .js file. Just be sure to export your config object as a node module.

Pass a --filter=<scenarioLabelRegex> argument to just run scenarios matching your scenario label.

Approving changes

$ backstop approve

When running this command, all images (with changes) from your most recent test batch will be promoted to your reference collection. Subsequent tests will be compared against your updated reference files.

Pass a --filter=<scenarioLabelRegex> argument to promote only the test captures matching your scenario label.

Tip: Remember to pass a --config=<configFilePathStr> argument if you passed that when you ran your last test.

Using BackstopJS

Advanced Scenarios

Scenario properties are described throughout this document and processed sequentially in the following order...

label                    // [required] Tag saved with your reference images
onBeforeScript           // Used to set up browser state e.g. cookies.
cookiePath               // import cookies in JSON format (available with default onBeforeScript see setting cookies below)
url                      // [required] The url of your app state
referenceUrl             // Specify a different state or enviornment when creating reference.
readyEvent               // Wait until this string has been logged to the console.
readySelector            // Wait until this selector exists before continuing.
delay                    // Wait for x millisections
hideSelectors            // Array of selectors set to visibility: hidden
removeSelectors          // Array of selectors set to display: none
onReadyScript            // After the above conditions are met -- use this script to modify UI state prior to screen shots e.g. hovers, clicks etc.
hoverSelector            // Move the pointer over the specified DOM element prior to screen shot (available with default onReadyScript)
clickSelector            // Click the specified DOM element prior to screen shot (available with default onReadyScript)
postInteractionWait      // Wait for a selector after interacting with hoverSelector or clickSelector (optionally accepts wait time in ms. Idea for use with a click or hover element transition. available with default onReadyScript)
selectors                // Array of selectors to capture. Defaults to document if omitted. Use "viewport" to capture the viewport size. See Targeting elements in the next section for more info...
selectorExpansion        // See Targeting elements in the next section for more info...
misMatchThreshold        // Around of change before a test is marked failed
requireSameDimensions    // If set to true -- any change in selector size will trigger a test failure.

Testing click and hover interactions

BackstopJS ships with an onReady script that enables the following interaction selectors...

clickSelector: ".my-hamburger-menu",
hoverSelector: ".my-hamburger-menu .some-menu-item",

The above would tell BackstopJS to wait for your app to generate an element with a .my-hamburger-menu class, then click that selector. Then it would wait again for a .my-hamburger-menu .some-menu-item class, then move the cursor over that element (causing a hover state). Then BackstopJS would take a screenshot.

You can use these properties independent of each other to easily test various click and or hover states in your app. These are obviously simple scenarios -- if you have more complex needs then this example should serve as a pretty good starting point create your own onReady scripts.

Setting cookies

BackstopJS ships with an onBefore script that makes it easy to import cookie files…

cookiePath: "backstop_data/engine_scripts/cookies.json",

note: path is relative to your current working directory

Pro tip: If your app uses a lot of cookies then do yourself a favor and download this extension for chrome. It adds a tab to your dev-tools so you can download all your cookies as a JSON file that you can directly use with BackstopJS https://chrome.google.com/webstore/detail/cookie-inspector/jgbbilmfbammlbbhmmgaagdkbkepnijn?hl=en

Targeting elements

BackstopJS makes it super easy to capture screenshots of your entire layout or just parts of your layout. This is defined in the your scenario.selectors array. Elements are defined with standard CSS notation. By default BackstopJS takes a screenshot of the first occurrence of any selector found in your DOM. e.g. If you have three li tags in your layout only the first will used.

selectorExpansion

If you want BackstopJS to find and take screenshots of all matching selector instances then there is a handy switch for that. Set selectorExpansion to true like so...

scenarios: [
  {
    "selectors": [
      ".aListOfStuff li"
    ],
    "selectorExpansion": true
  }
]
// captures all <li> tags inside .aListOfStuff

(Default behavior) If you want very explicit control of what you capture then you can disable selectorExpansion and explicitly select what you want...

scenarios: [
  {
    "selectors": [
      ".aListOfStuff li"
    ],
    "selectorExpansion": false
  }
]
// Just captures the first <li> tag inside .aListOfStuff

Testing Progressive apps, SPAs and AJAX content

It is very common for client-side web apps is to initially download a small chunk of bootstrapping code/content/state and render it to the screen as soon as it arrives at the browser. Once this has completed, various JS components often take over to progressively load more content/state.

The problem testing these scenarios is knowing when to take the screenshot. BackstopJS solves this problem with two config properties: readySelector, readyEvent and delay.

Trigger screen capture via selector

The readySelector property tells BackstopJS to wait until a selector exists before takeing a screenshot. For example, the following line will delay screen capture until a selctor with the id '#catOfTheDayResult' is present somewhere in the DOM.

"readySelector": "#catOfTheDayResult"

Another approach might look like this...

"readySelector": "body.ember-has-rendered"

Trigger screen capture via console.log()

The readyEvent property enables you to trigger the screen capture by logging a predefined string to the console. For example, the following line will delay screen capture until your web app calls console.log("backstopjs_ready")...

"readyEvent": "backstopjs_ready"

In the above case it would be up to you to wait for all dependencies to complete before calling logging "backstopjs_ready" string to the console.

Delay screen capture

The delay property enables you to pause screen capturing for a specified duration of time. This delay is applied after readyEvent (if also applied).

"delay": 1000 //delay in ms

In the above case, BackstopJS would wait for one second before taking a screenshot.

In the following case, BackstopJS would wait for one second after the string backstopjs_ready is logged to the console.

{
  // ...
  "readyEvent": "backstopjs_ready",
  "delay": 1000 //delay in ms
  // ...
}

Dealing with dynamic content

For obvious reasons, this screenshot approach is not optimal for testing live dynamic content. The best way to test a dynamic app would be to use a known static content data stub – or ideally many content stubs of varying lengths which, regardless of input length, should produce certain specific bitmap output.

Hiding selectors

That said, for a use case where you are testing a DOM with say an ad banner or a block of dynamic content which retains static dimensions, we have the hideSelectors property in capture/config.json which will set the corresponding DOM to visibility:hidden, thus hiding the content from our Resemble.js analysis but retaining the original layout flow.

"hideSelectors": [
  "#someFixedSizeDomSelector"
]

Removing selectors

There may also be elements which need to be completely removed during testing. For that we have removeSelectors which removes them from the DOM before screenshots.

"removeSelectors": [
  "#someUnpredictableSizedDomSelector"
]

Changing test sensitivity

"misMatchThreshold" (percentage 0.00%-100.00%) will change the amount of difference BackstopJS will tolerate before marking a test screenshot as "failed". The default setting is 0.1, this may need to be adjusted based on the kinds of testing you're doing.

More info on how misMatchThreshold is derrived can be found here... https://github.com/Huddle/Resemble.js/blob/af57cb2f4edfbe718d24b350b2be1d956b764298/resemble.js#L495

"requireSameDimensions" (true || false) will change whether BackstopJS will accept any change in dimensions. The default setting is true. If set to true then the test must be the same dimensions as the reference. If set to false the test does not have to be the same dimensions as the reference.

This setting can be used in conjunction with "misMatchThreshold", for example, when setting a "misMatchThreshold" of more than 0.00% and the mismatch causing a change in dimensions, setting "requireSameDimensions" to false will allow the test to still pass, setting it to true would still make it fail.

Capturing the entire document or just the viewport, or just an element, or a combination.

BackstopJS recognizes two magic selectors: document and viewport -- these capture the entire document and just the current specified viewport respectively. e.g.

"scenarios": [
  {
    "selectors": [
      "document",
      "viewport",
      "#myFeature",
      // ...
    ],
     // ...
  }
]

Testing across different environments

Comparing against different environments is easy. (e.g. compare a production environment against a staging environment).

You can create reference files (without previewing) by using the command backstop reference. By default this command calls the url property specified in your config. Optionally, you can add a referenceUrl property to your scenario configuration. If found, BackstopJS will use referenceUrl for screen grabs when running $ backstop reference.

"scenarios": [
  {
    "label": "cat meme feed sanity check",
    "url": "http://www.moreCatMemes.com",
    "referenceUrl": "http://staging.moreCatMemes.com:81",
    // ...
  }
]

Running custom scripts

Simulate user actions (click, scroll, hover, wait, etc.) or states (cookie values) by running your own Casper.js script on ready. For each scenario, the custom .js file you specify is imported and run when the BackstopJS ready events are fulfilled.

From your project root, place your scripts in...

./backstop_data/engine_scripts

at the root of your config or in your scenario...

"onReadyScript": "filename.js"   // Runs after onReady event on all scenarios -- use for simulating interactions (.js suffix is optional)
"onBeforeScript": "filename.js"  // Runs before each scenario -- use for setting cookies or other env state (.js suffix is optional)
"scenarios": [
  {
    "label": "cat meme feed sanity check",
    "onReadyScript": "filename.js"   //  If found will run instead of onReadyScript set at the root (.js suffix is optional)
    "onBeforeScript": "filename.js" // If found will run instead of onBeforeScript at the root (.js suffix is optional)
     // ...
  }
]

Inside filename.js, structure it like this:

// onBefore example
module.exports = function(casper, scenario, vp) {
  // scenario is the current scenario object being run from your backstop config
  // vp is the current viewport object being run from your backstop config

  // Example: setting cookies
  casper.echo("Setting cookies");
  casper.then(function(){
    casper.page.addCookie({name: 'cookieName', value: 'cookieValue'});
  });
}

// onReady example
module.exports = function(casper, scenario, vp) {
  // Example: Adding script delays to allow for things like CSS transitions to complete.
  casper.echo( 'Clicking button' );
  casper.click( '.toggle' );
  casper.wait( 250 );

  // Example: changing behavior based on config values
  if (vp.label === 'phone') {
    casper.echo( 'doing stuff for just phone viewport here' );
  }

  // ...do other cool stuff here, see Casperjs.org for a full API and many ideas.
}

Setting the base path for custom onBefore and onReady scripts

By default the base path is a folder called engine_scripts inside your BackstopJS installation directory. You can override this by setting the paths.scripts property in your backstop.json file to point to somewhere in your project directory (recommended).

NOTE: SlimerJS currently requires an absolute path -- so be sure to include the full path when using the "engine": "slimer" configuration option.

"paths": {
  "engine_scripts": "backstop_data/engine_scripts"
}

Reporting workflow tips

One testing approach to consider is incorporating BackstopJS into your build process and just let the CLI report run on each build or before each deploy.

It's natural for your layout to break while you're in feature development -- in that case you might just run a backstop test when you feel things should be shaping up.

Using the report property in your config to enable or disable browser including/excluding the respective properties. E.G. The following settings will open a browser and write a junit report.

"report": ["browser", "CI"]

If you choose the CI-only reporting or even no reporting (CLI is always on) you can always enter the following command to see the latest test run report in the browser.

$ backstop openReport

Test report integration with a build system like Jenkins/Travis

The following config would enable the CI - report (default: junit format)

"report" : [ "CI" ],

The regression test report will be generated in the JUnit format and the report will be placed in the given directory (default: [backstopjs dir]/test/ci_report/xunit.xml).

You may customize the testsuite name and/or a report file (xunit.xml) path to your build report directory by using the below configuration overrides,

"paths": {
  "ci_report" :  "backstop_data/ci_report"
},
"ci": {
  "format" :  "junit" ,
  "testReportFileName": "myproject-xunit", // in case if you want to override the default filename (xunit.xml)
  "testSuiteName" :  "backstopJS"
},

CLI error handling

When a layout error is found in CLI mode, BackstopJS will let you know in a general report displayed in the console. In addition, BackstopJS will return a 1 (error) to the calling CLI process.

Setting the bitmap and script directory paths

By default, BackstopJS saves generated resources into the backstop_data directory in parallel with your backstop.json config file. The location of the various resource types are configurable so they can easily be moved inside or outside your source control or file sharing environment. See below for options...

Tip: these file paths are relative to your current working directory._

  ...
  "paths": {
    "bitmaps_reference": "backstop_data/bitmaps_reference",
    "bitmaps_test": "backstop_data/bitmaps_test",
    "engine_scripts": "backstop_data/engine_scripts",
    "html_report": "backstop_data/html_report",
    "ci_report": "backstop_data/ci_report"
  }
  ...

Changing the rendering engine

BackstopJS supports using Chrome-Headless, PhantomJS or SlimerJS for web app rendering. PhantomJS is currently the default value and will be installed by default.

Chrome-Headless (The latest webkit library)

This will also enable the very cool chromy.js (https://github.com/OnetapInc/chromy) library. (When creating onBefore and onReady scripts please make sure you are referring to the Chromy script documentation. Casper features will not work with this setting.)

You must also have Chrome installed, version 59 or greater is required.

"engine": "chrome"

Slimer (Gecko/Mozilla rendering)

To run in Slimer, be sure to have SlimerJS installed. From your root directory run...

$ npm install -g slimerjs

Then, in your backstop.json config file, update the engine property to...

"engine": "slimerjs"

Thats it.

Setting Casper command-line flags

This is for you if for some reason you find yourself needing advanced configuration access to CasperJS. You can set CasperJS flags via casperFlags like so...

"casperFlags": [
  "--engine=slimerjs",
  "--proxy-type=http",
  "--proxy=proxyIp:port",
  "--proxy-auth=user:pass"
]

Integration options (local install)

Installing BackstopJS locally to your project makes a few integration options available.

The most basic example probably looks like this....

# Install from your project root
npm install backstopjs

# Set up a new project
./node_modules/backstopjs/cli/index.js init

# Run a test etc...
./node_modules/backstopjs/cli/index.js test --config=<myConfigPath>

If you are going to call backstop from another app you will probably want to do something like this...

$ npm install backstopjs

Once installed you can require your local backstop installation into your project.

const backstop = require('backstopjs');

Invoke default behavior in the current working directory context

backstop('test')
  .then(() => {
    // test successful
  }).catch(() => {
    // test failed
  });

Pass options to the command

backstop('test', {config:'custom/backstop/config.json'});

Pass a config object to the command

// you can also pass
backstop('test', {
  config: {
    id: "foo",
    scenarios: [
      //some scenarios here
    ]
  }
});

Parse a config file explicitly

backstop('test', {
  config: require("./backstop.config.js")({
    "foo": "bar"
  })
});


// Inside of `backstop.config.js` we export a function that returns the configuration object
module.exports = options => {
  return {
    //you can access options.foo here
  }
}

Since the backstop returns promises so it can run natively as a task in build systems like gulp

const gulp = require('gulp');
const backstopjs = require('backstopjs');

gulp.task('backstop_reference', () => backstopjs('reference'));
gulp.task('backstop_test', () => backstopjs('test'));

Using npm run scripts

When BackstopJS is installed locally, NPM will recognize the backstop <command> pattern originating from your own NPM package.json scripts. The following would enable you to run the respective npm <command> commands locally in your project.

"scripts": {
  "approve": "backstop approve",
  "test": "backstop test",
  "init": "backstop init"
}

The above is a crude example -- there are other fancy mappings you can create as well -- check out the NPM documentation for more info.

Tuning BackstopJS performance

During a test, BackstopJS processes image capture and image comparisons in parallel. You can adjust how much BackstopJS does at one time by changing

Capturing screens in parallel

By default, this value is limited to 10. This value can be adjusted as needed to increase/decrease the amount of RAM required during a test.

The example below would capture 5 screens at a time...

asyncCaptureLimit: 5

Comparing screens in parallel

By default, this value is limited to 50. This value can be adjusted as needed to increase/decrease the amount of RAM required during a test.

As a (very approximate) rule of thumb, BackstopJS will use 100MB RAM plus approximately 5 MB for each concurrent image comparison.

To adjust this value add the following to the root of your config...

"asyncCompareLimit": 100
// Would require 600MB to run tests. Your milage most likely will vary ;)

Creating reference files

This Utility command will by default delete all existing screen references and create new ones based on the referenceUrl or url config config. It will not run any file comparisons.

Use this when you...

  • create references from another enviornment (e.g. staging vs prod)
  • or clean out your reference files and start fresh with all new reference
  • or just create references without previewing

From your project directory...

$ backstop reference

optional parameters --config=<configFilePath> point to a specific config file --filter=<scenario.name> filter on scenario.name via regex string --i incremental flag -- use if you don't want BackstopJS do first delete all files in your reference directory

Modifying output settings of image-diffs

By specifying resembleOutputOptions in your backstop.json file you can modify the image-diffs transparency, errorcolor, etc. (See Resemble.js outputSettings for the full list.

"resembleOutputOptions": {
  "errorColor": {
    "red": 255,
    "green": 0,
    "blue": 255
  },
  "errorType": "movement",
  "transparency": 0.3
}

Troubleshooting

Migrating to 2.0

Filename issue: Projects don't work when I share with other users or run in different environments.

If you just upgraded to 2.x from 1.x

Filename formats have changed. To use the 1.x (compatible) file format, use the fileNameTemplate property like so...

{
  // ...
  fileNameTemplate: '{scenarioIndex}_{scenarioLabel}_{selectorIndex}_{selectorLabel}_{viewportIndex}_{viewportLabel}',
  // ...
}

If you are not migrating scripts but have recently upgraded BackstopJS

Be sure to use a config id in your config file. See https://github.com/garris/BackstopJS/issues/291

Windows users...

PhantomJS needs Python -- please make sure you have Python installed... see https://github.com/garris/BackstopJS/issues/185

The dreaded command-not-found error...

Did you install BackstopJS with the global option? If installing globally remember to add that -g when installing with npm i.e. npm install backstop -g. If you installed locally, remember that the backstop <command> pattern will only be available to your npm scripts -- see the local installation section above for more info.

Debugging

If you are using Chrome-Headless engine then you have the option of displaying the Chrome window as tests are running. This can be helpful for visually monitoring your app state at the time of your test. To enable use...

"debugWindow": true

For all engines there is also the debug setting. This enables verbose console output.This will also output your source payload to the terminal so you can make sure to check that the server is sending what you expect. 😉

"debug": true

Tutorials, Extensions and more

Credits

BackstopJS was created and is maintained by Garris Shipon

Follow @garris

💙㊗️🙇 Many many thanks to all the contributors with special thanks to our BackstopJS core contributors...

Features by:

BackstopJS uses icons from the Noun Project