babylon-navigation-mesh
v1.2.6
Published
A toolkit to move on navigation mesh with BABYLONJS
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Babylon-navigation-mesh
A toolkit to navigate on a mesh with BABYLON.js. Largely inspired by PatrolJS for ThreeJS.
Babylon-navigation-mesh is a path finder for AI agents. It use the A star and Funnel algorithms to calculate a path on a navigation mesh.
Usage
Add the npm package babylon-navigation-mesh to your project:
npm install babylon-navigation-mesh --save
or clone:
git clone [email protected]:wanadev/babylon-navigation-mesh.git
npm install
npm run build
then
var Navigation = require("babylon-navigation-mesh");
And create your object and the associated graph:
var navigation = new Navigation();
var scene = engine.scene;
var navmesh = scene.getMeshByName("Navmesh");
var zoneNodes = navigation.buildNodes(navmesh);
navigation.setZoneData('scene', zoneNodes);
To calculate the path :
var zone = navigation.getGroup('scene', agentPosition);
var path = navigation.findPath(agentPosition, dest, 'scene', zone);
And to project a position on the navmesh:
var newPosition = navigation.projectOnNavmesh(this.position, 'scene', navigation.getGroup('level', this.position));
An article is available to create and use a navigation mesh here (french)