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auto_assets

v1.0.6

Published

1. 自动生成 pubspec.yaml 资源声明。 2. 自动压缩资源(目前支持: jpg/jpeg/png/svg)。 3. 自动资源类型化,类似于的 Android 的 R.java,例如:

Downloads

3

Readme

1. 解决的问题

  1. 自动生成 pubspec.yaml 资源声明。

  2. 自动压缩资源(目前支持: jpg/jpeg/png/svg)。

  3. 自动资源类型化,类似于的 Android 的 R.java,例如:

    class Assets {
       Assets._();
       static const String commonIconClose = "assets/common/icon_close.png";
    }
    
    class AssetImages {
       AssetImages._();
       static AssetImage get commonIconClose => const AssetImage(Assets.commonIconClose);
    }

2. 工具安装

auto_assets 是使用 nodejs 开发的工具,安装需要有 node 环境。

  1. 安装 nodejs:https://nodejs.org/en/download/
  2. 执行命令:npm install auto_assets -g
  3. 安装完之后即可使用 auto_assets 命令

3. 工具使用

3.1. 项目配置

在项目根目录下新建 assets_config.json 文件,文件内容:

{
  "assets": "assets/",
  "code": "lib/assets/"
}
  • assets 代表项目中资源文件的根目录,有多个的时候可以传入数组。
  • code 代表自动生成的代码的根目录。

3.2. 执行命令

auto_assets [Flutter项目根目录]

3.3. VSCode 插件

  1. 在 VSCode -> Extensions 下搜索 auto_assets 并安装。
  2. 重新打开项目。

4. 样例

TODO

5. TODO

  1. 支持根据后缀归类不同的资源
  2. 添加支持的后缀或者不支持的后缀配置项
  3. 支持配置不包含的资源文件夹