audio-playerx
v1.2.0
Published
Audio player in the browser
Downloads
6
Readme
audio-playerx
Core audio player in the browser
Installation
npm install audio-playerx
or
yarn add audio-playerx
Usage
audio-playerx support two modes.
HTMLAudioElement
import Playerx, { PLAYER_STATE, PLAYER_MODE } from "audio-playerx";
// initialization
const player = new Playerx({
mode: PLAYER_MODE.Audio,
onStateChange(value) {
console.log(value);
}
});
// play your audio
player.play(resource: string);
// pause
player.pause();
// play continue
player.play();
Web Audio API
import Playerx, { PLAYER_STATE, PLAYER_MODE } from "audio-playerx";
// initialization
const player = new Playerx({
mode: PLAYER_MODE.AudioContext,
onStateChange(value) {
console.log(value);
}
});
// play your audio
player.play(buffer: ArrayBuffer);
// stop
player.stop();
// close player
player.close();
API
AudioPlayer
import { AudioPlayer } from "audio-playerx";
new AudioPlayer();
// is equal to
new Playerx({ mode: PLAYER_MODE.Audio });
- Support play, pause and resume
Constructor
new ({ onStateChange?: onStateChange } = {}): AudioPlayer;
onStateChange is a callback, called when the player state changes.
type onStateChange: (value: PLAYER_STATE) => any;
Methods
play: (resource: string | undefined) => Promise<PLAYER_STATE | undefined>
audio play and resume.
When the parameter 'resource' is passed, it will start playing from the beginning, otherwise it is used to continue playing the paused audio.
pause: () => void
ACTXPlayer
import { ACTXPlayer } from "audio-playerx";
new ACTXPlayer();
// is equal to
new Playerx({ mode: PLAYER_MODE.AudioContext });
- Only supports play, stop
- doesn't support pause, resume
Constructor
new ({ onStateChange?: onStateChange } = {}): AudioPlayer;
onStateChange is a callback, called when the player state changes.
type onStateChange: (value: PLAYER_STATE) => any;
Methods
play: (buffer: ArrayBuffer) => Promise<PLAYER_STATE | undefined>,
stop: () => void
close: () => void
PLAYER_MODE
player mode enum
{
Audio: 0,
AudioContext: 1,
}
PLAYER_STATE
player state enum
{
READY: 0,
LOADING: 1,
PLAYING: 2,
PAUSED: 3,
FAILED: 4,
DESTROYED: 5,
}