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attractors

v1.0.0

Published

Generating animated attractors for <canvas>

Downloads

16

Readme

Attractors

Configuration

These describe the attributes of the config object that is expected from the library.

Setup

id: ID of the DOM canvas on which to paint

Particles

background_color: Color to be used as background color. Expects a Canvas compatible color (example: #57A3BD)

line_width: Width of the particle strokes, in pixel.

color1: Color to be used for particle trails (example: '#DBCEC1')

color2: Secondary color to be used for particle trails (example: '#F7F6F5')

shadow_scale: Scale of the shadow, defaults to 1.

nb_attractors: Number of attractors in the piece

particule_density: Density of particle to create, for a square of 1000 * 1000.

init_scale: The scale at which particles are initialized. 1 means they will spread on an area the size of the screen. 2 twice the size of the screen. 0.5 half the size of the screen.

Text

text: String of text to display that will interact with particles

text_position_x

text_position_y

text_width_ratio

Advanced rendering parameters

pixelratio: Number of points in a screen pixel (example: Set to 2 on Retina screens). Defaults to window.devicePixelRatio

No Go zones

nogo_zone: Boolean, if set to true, will instanciate areas without particles.

nogoCircles : Array of objects contaning data for empty circles.

SVG Export

svg: If set to true, will keep an SVG version of the render in memory

one_path: If set to true, the created SVG will be stored into one single path.