atomy
v2.1.3
Published
JavaScript OOP library
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#Atomy JavaScript OOP
##installaton
npm install atomy
Browser
<script src="/path/to/undercloud.atomy.min.js"></script>
NodeJS
var Atomy = require('atomy');
##class creation
var Animal = Atomy.extend({
weight: 0,
abilities: ['eat','breath','see'],
constructor: function(name) {
this.name = name;
},
say: function() {
console.log("I'am " + this.name);
}
})
var dogg = new Animal('Snoop');
var cat = new Animal('Tom');
dogg.say(); //I'am Snoop
cat.say(); //I'am Tom
##inheritance
var Monkey = Animal.extend({
constructor: function(name) {
Monkey.superclass.constructor.call(this, name);
},
jump: function() {
console.log('I can jump');
}
})
var monkey = new Monkey('Joe');
monkey.say(); //I'am Joe
monkey.jump(); //I can jump
##extends an existing class
var ReversedArray = Atomy.extend(Array, {
constructor: function() {
for (var i in arguments){
this.push(arguments[i]);
}
},
reverseSort: function() {
return this.sort().reverse();
}
})
var ra = new ReversedArray(1,5,3,4,2);
ra.reverseSort(); //[5,4,3,2,1]
##instanceof
var Animal = Atomy.extend({/*...*/});
var Monkey = Animal.extend({/*...*/});
var Human = Monkey.extend({/*...*/});
var Wolf = Animal.extend({/*...*/});
var Dog = Wolf.extend({/*...*/});
console.log(new Dog() instanceof Wolf); //true
console.log(new Dog() instanceof Animal); //true
console.log(new Dog() instanceof Monkey); //false
##constant
var XMath = Atomy.extend({});
XMath.constant('PI', 3.14);
try {
XMath.PI = 0;
} catch (e) {
}
XMath.PI; //3.14
Add constant into existing objects
Atomy.constant(window, 'MYCONST', true);
window.MYCONST = false;
window.MYCONST; //true
##private
var Something = Atomy.extend({
constructor: function() {
var hiddenProperty = 'Hidden Value';
Something.prototype.getHiddenProperty = function() {
return hiddenProperty;
};
}
});
var s = new Something();
s.getHiddenProperty(); //Hidden Value
##inject Extend object prototype
var Something = Atomy.extend({/*...*/});
Something.inject({
foo: 'Bar',
getFoo: function() {
return this.foo;
}
});
var some = new Something();
some.getFoo(); //Bar
Inject single property
Something.inject('square', function(x) {
return x * x;
});
some.square(3); //9
Inject into existing objects
Atomy.inject(Array, 'reverseSort', function() {
return this.sort().reverse()
});
var a = [6,7,3,4,2];
a.reverseSort(); //[7, 6, 4, 3, 2]
##share
Same as Atomy.inject
but extends only static context
var Something = Atomy.extend({/*...*/});
Something.share({
foo: 'Bar',
getFoo: function() {
return this.foo;
}
});
Something.getFoo(); //Bar
Share single property
Something.inject('square', function(x) {
return x * x;
});
Something.square(3); //9
Share existing objects
Atomy.share(window.location, 'setHash', function(hash) {
this.hash = hash;
});
window.location.setHash('goto');
##singletone
var Animal = Atomy.extend({});
Animal.__instance__ = null;
Animal.getInstance = function() {
if(this.__instance__ === null) {
this.__instance__ = new Animal();
}
return this.__instance__;
}
var a = Animal.getInstance();
var b = Animal.getInstance();
a === b //true
##namespace
Atomy.namespace('milkyway.solar.earth');
//window.milkyway.solar.earth
var scope = {};
Atomy.namespace('milkyway.solar.earth',scope);
//scope.milkyway.solar.earth
Atomy.namespace('milkyway.solar.earth.life').Animal = Atomy.extend({
/*...*/
});
var animal = new milkyway.solar.earth.life.Animal();
##isset
Atomy.isset('window.Array.prototype.sort'); //true
Atomy.isset('sort', Array.prototype); //true
var Animal = Atomy.extend({
say: function() {
/*...*/
}
});
var monkey = new Animal();
monkey.isset('say') //true
Animal.abilities = [];
Animal.isset('abilities'); //true
##toString
var Animal = Atomy.extend({
toString: function() {
return '[object Atomy]';
}
});