async-image-loader
v2.0.3
Published
a small utility to load image tiles in parallel
Downloads
110
Maintainers
Readme
async-image-loader
A small utility to load images asynchronously, with progress
events and simple error handling.
Examples
At its basic form, it can be used to load image URLs.
var load = require('async-image-loader')
var images = [ 'foo.png', 'blah.png' ]
load(images, function (images) {
// by default, "not found" images will be null
images
.filter(Boolean)
.forEach(function (img) {
document.body.appendChild(img)
})
})
Here is a more complex example, where each "tile" holds some data in an object. The same object will be passed to "progress"
events as ev.data
.
var loadTiles = require('async-image-loader')
var canvas = document.createElement('canvas')
var context = canvas.getContext('2d')
var tiles = [
{ url: 'foobar.png', x: 0, y: 0 }
{ url: 'some-tile.png', x: 50, y: 50 }
]
loadTiles(tiles, {
crossOrigin: 'Anonymous',
defaultImage: defaultImage
}).on('progress', function (ev) {
console.log("Progress: ", ev.count / ev.total)
// stitch the image onto canvas
context.drawImage(ev.image, ev.data.x, ev.data.y)
})
Install
npm install async-image-loader --save
Usage
emitter = loader(urls, [opt], [cb])
Starts loading the specified urls
. Elements in the urls
array can either be strings, or objects containing { url }
.
The opt
settings can be:
crossOrigin
the CORS setting for image loading (default undefined)defaultImage
the fallback Image to use when a load 404s (default null)
On complete, cb
is called with an array of HTMLImageObjects as the first paramter (same order as input). Any images not found will be replaced with defaultImage
, or null.
emitter.on('progress', fn)
Each resource will trigger a progress
event when it completes loading, or when it fails. The function is passed an event
parameter:
{
total: Number // total # of images, N
count: Number // # of loaded images, [ 1 .. N ]
image: Image // loaded image element, or defaultImage
data: String|Object // the value provided in the input array
}
Since the loading is done in parallel, the order is not the same as the input. This event will be triggered regardless of whether the image
resource loaded successfully, so image
may be null.
Here, ev.data
is the same element that was given in the input array, either a string URL or the object containing { url }
.
emitter.on('not-found', fn)
Emitted for each resource that cannot be loaded (i.e. 404). The passed value is the data
that was unable to load; either a String or { url }
object depending on what was passed to input.
This is emitted before the progress
event.
License
MIT, see LICENSE.md for details.