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astro-xelement

v3.2.0

Published

XElement is a powerful Astro Web Component generator. Create your own Astro compliant Web Components using only HTML Elements with additional Client-Side JS/TS interactivity sprinkled into the Element.

Downloads

115

Readme

#XElement Banner Image

XElement is an Astro only, HTML Web Component Generator.

It lets you to create any type of Custom HTML Web Components to use within Astro, from a single interface.

XElement lets you choose when to run JS on the client-side, whether it be when the document is ready or on any given event, or on any type of observer.

Supports all browser native features such as; Browser fetch API, and Web animation API. If its on the window you can use it by calling either window || document within the Element.

You can even directly render content within the Shadow DOM and more.

Respecting Astro's unique approach to Island's Architecture, XElement expands this concept in some innovative ways to work with your collection of web components, with some really surprising results.


Project Status

⚠️ This project is under active development and can be considered stable as of v2.

We will constantly be seeking to make XElement better with new features and improvements in due course. And will always work alongside Astro as that framework matures in time.

v2 comes of the release of Astro v0.21 using their new GO compiler. Previous version of XElement that was supported on Astro versions older than this has now been archived.

Compatability

XElement is supported on all versions of Astro >v0.21

This particular version of XElement will not be supported on Astro versions <0.20.12.


Getting Started

Import XElement from from npm:

npm i astro-xelement -D

Import into your Astro file:

---
import XElement from 'astro-xelement'
---

All XElement components are polymorphic in the way that they can be implemented.

This means that you can specify in a number of different ways how to you wish to use XElement for creating and designing your own interactive HTML web components.


How to use

XElement lets you generate simple HTML Elements and complex Web-Components with JS from a single place. This provides the component with a form of Element encapsulation for fine-grained interactivity and dynamism.

It'll let you choose how to tie in JS into your HTML Element.

And it is really simple to use, take a look over some of these examples.

---
import XElement from 'astro-xelement'
---
<XElement @is="h1" class="joy">Here Comes A Title</XElement>

<!-- renders as -->
<h1 class="joy">Here Comes A Title<h1>

In this example, we are representing an article heading as a page title via JS.

---
import XElement from 'astro-xelement'
---
<XElement @is="h1"
  @do={element => {
    document.title = `${element.textContent} - Pushed to the Page Title via JS`}
  }
>Some Article Title</XElement>

<!-- renders as -->
<h1>Some Article Title</h1>

<!-- js changes the title to -->
<title>Some Article Title - Pushed to the Page Title via JS</title>

Another example, here it can be used to handle a click event in JS on the Element.

---
import XElement from 'astro-xelement'
---
<XElement.button
  @click={element => {
    console.log('clicked')
  }}
>Button: Clickable</XElement.button>

<!-- renders as -->
<button>Button: Clickable</button>

<!-- logs "clicked" to the console when clicked -->

The next example is the pinnacle of all framework examples, setting up a custom 'Counter' HTML Web Component.

---
import XElement from 'astro-xelement'

const { Button, CounterComponent } = XElement
---
<CounterComponent>
  <Button
    @do={() => {
      let count = 0;

      this.onclick = () => {
        counter_output.textContent = ++count
      }
    }}
  >Increment</Button> <span id="counter_output">0</span>
</CounterComponent>

<!-- renders as -->
<counter-component>
  <button>Increment</button> <span id="counter_output">0</span>
</counter-component>

<!-- increments `counter_output` when clicked -->

👆 A Working HTML Counter Web Component 🤯


Properties

This is the shape of the XElement props:

/** @typedef Tag - Valid HTML Tag names */
type Tag = keyof HTMLElementTagNameMap | (string & {})

export interface Props {
   '@is': Tag,
   shadowroot,
  ...attrs?: any
}

type Tag : HTMLElementTagName | string

Here we allow you to generate spec-compliant semantic HTML tag names for your Web Element. This is provided from TS index.d.ts type bindings. A full list can be found here

The Tag can be extended to incorporate custom Tags, allowing you to specify and create HTML compliant Web Components, that render to the DOM.

type @is : Tag

The @is property accepts a string indicating the type of element being created. By default, it is a span.

@is = "div" | "p" | "a" | "audio" | "img" | "video" ...

This is a necessary property to allow XElement to generate the HTML Element that you wish to consume for you component.

Since XElement is polymorphic in its nature, it does need to know what type of Element it is to generate. There are three ways to inform XElement of the type of element its to create.

<!-- (1) using `@is`-->
<XElement @is="div"></XElement>

<!-- (2) using `.` notation-->
<XElement.button></XElement.button>
---
// (3) using a `named` reference
const { Section } = XElement
---
<Section></Section>

For further information on HTML Elements and their representations, please visit MDN-Element

type attrs : HTMLAttributes

Can utilize as many of the HTML Element Attributes that are registered for the element specified.

You can use the full compliment of associated HTML attributes such as; aria- attributes, access and modify the data- attributes, specify the elements id and apply class and inline style attributes.


XElement Client-Side JS

Now the purpose of XElement is to help facilitate generating and consuming Astro compliant, Web standard HTML Elements, that need JS without the use of an external framework.

In order to respect Astro's Island's ethos, and hydration policies XElement has been structured in such a way that the JS sent to the client is packaged as independent modules, attached only to the element in question.

Since the JS is scoped directly to each HTMLElement in a way not previously possible it allows you to specify when you wish to run your script, and how.

This can be done either on an event handler or by providing a payload to run on certain conditions.

These are the following methods to apply client-side JS using XElement:


@do : void

The @do property accepts a function which runs when the element has loaded and document is ready.

@do={(element) => {
  console.log(element)
}}

This is the equivalent to using the Astro client:load hydration selector.


@visible : void

The @visible property indicates that the given function should run when the element is visible to the viewport.

@visible={() => {
  console.log('Im Visible and Active')
}}

This is equivalent to Astro's client:visible hydration selector.

@visible:once : void

This @visible:once property only runs once when it becomes visible on the viewport, it then removes and disconnects itself from the Element.

@visible:once={() => {
  console.log('See me Once, run me Once')
}}

@resize : void

The @resize property fires a callback whenever there is a change to XElement's dimensions, either its content or border box.

@resize={() => {
  console.log("I've changed size!")
}}

This is equivalent to Astro's client:media hydration selector.

@resize:once : void

The @resize:once property only runs once when the element has been resized only once, it then would remove and disconnect itself from the Element.

@resize:once={() => {
  console.log("I've only changed size Once!!")
}}

@observe : void

The @observe property runs whenever there is a DOM Mutation change to the Element or its sub-components, such as: Attributes, Children, Modifications made to the Components Subtree and also its data. By default it would observe all the aforementioned attributes unless specified.

@observe={() => {
  console.log("Something's Changed with the element's properties")
}}

@observe:attr : void

This allows to observe any changes that are only made to the Elements Attributes

@observe:attr={()=>{
  console.log("Something's Changed with the element's attributes")
}}

@observe:children : void

This allows to observe any changes that are only made to the Elements children

@observe:children={()=>{
  console.log("Something's Changed with the element's children")
}}

@observe:sub : void

This allows to observe any changes that are only made to the Elements subtree

@observe:sub={()=>{
  console.log("Something's Changed with the element's subtree")
}}

@observe:data : void

This allows to observe any changes that are only made to the Elements character data

@observe:data={()=>{
  console.log("Something's Changed with the element's character data")
}}

@ANY_EVENT : EventTarget< void >

The @event property followed by an event name indicates that the given function should listen to the given event name.

@click | @fullscreenchange | @mouseenter ...

@ANY_EVENT:remove : void

The @event:remove property is the removal of event listeners of a given type from an element.

@click:remove={() => console.log("Removed the click event!")}

@ANY_EVENT:once : void

The @event:once property that the given function should listen to the given event name and fire only once, removing itself when done.

@click:once={() => console.log('Im a one time deal')}

@ANY_EVENT:prevent : void

The @event:prevent property followed by an event name indicates that the given function should prevent the default behaviour of that particular event listeners effects.

@click:prevent={() => console.log('Prevent default behaviour in full effect')}

@ANY_EVENT:useCapture : void

The @event:useCapture property followed by an event name indicates that the given function should listen to the given event name, capturing the bubbling behaviour of that event to the element.

@click:useCapture={() => console.log('Initiate Capture of the Event')}

@animate && @timings : < object[ ] | object >

XElement allows you to animate the element directly by specifying your animations and key-frames as normal when utilising the standard Web Animation API

Use the @animate to provide a list of keyframes to animate over. @timings is an Object which contains the timing options for the animation. These two are used in concert with each other.

<XElement @is="p"
  @animate={[
    // keyframes
    { transform: 'translateX(0px)' },
    { transform: 'translateX(300px)' }
  ]}
  @timings={
    {
      // timing options
      duration: 1000,
      iterations: 'Infinity'
    }
  }
  >
  See, I'm a Text in motion
</XElement>

Using fetch

XElement also supports client-side's native fetch() API. This allows you to GET data from the internet, POST your form's and data back to your servers, everything you can normally do with fetch() all directly from within the scope of the Element itself.

<XElement 
  @is="button"
  @click={async ()=>{
    await fetch('https://jsonplaceholder.typicode.com/todos/1').then(response => response.json())
  
    console.log("Here is the Fetched Data", json)
  }}
>

Dynamic Imports

XElement allows you to dynamically import scripts into your Element.Either from the file system using Astro.resolve('path/to/file.mjs), or via a URL http://packageRegistry.com/somePackage.{browser | esm}.js.

Since XElement utilises ES Modules, it lets you use other module script files .mjs. This allows you to export the Elements logic from one place and dynamically import them to work within the browser, for more information on .js vs .mjs.

You can also import third party modules from around the ecosystem providing they are esm compliant, this allows you to have a form of package-manager-less type of development.

Not needing to install packages to use with your XElement, instead just pulled using an URL from sources such as: Skypack, jspm.io, jsDelivr or esm.sh..

This way you can load and consume any from of packages or scripts from npm sources without installing them to node_modules first.

Confetti Example

This example encapsulates XElement within a Confetti Web Component, here we are calling the canvas-confetti module via a URL import. We then can call the confetti() directly within the @click event handler.

---
import XElement from 'astro-xelement'

const { button: ConfettiButton, div: Confetti } = XElement
---
<Confetti class="confetti">
  <ConfettiButton
    class="btn"
    @click={() => {
      const confetti = await import('https://cdn.skypack.dev/canvas-confetti').then(exports => exports.default)

      confetti()
    }}
  >Confetti</ConfettiButton>
</Confetti>

Normally you would import the modules that you need directly into the Element that is using it. Leveraging the browser cache, multiple requests to the same export would only result in the one file being sent.


define:vars= : Object

With Astro v0.21 you are able to send props from inside the Astro Codefence, into the <script> tag, using Astro's define:vars directive.

This has also been replicated with XElement to allow you to have the same ability to send data from Astro into your client-side JS, letting you leverage Astro compliment of tools and abilities to its full power.

---
import XElement from 'astro-xelement'

const {Title} = XElement

const fadeIn = [
    { 
        transform: 'translateY(50px)',
        opacity: 0
    },
    {
        transform: 'translateY(0)',
        opacity: 1
    }
];
const timing = {
    duration: 1000,
    easing: 'cubic-bezier(0.390, 0.575, 0.565, 1.000)',
    fill: 'both'
};
---
<Title 
  define:vars={
    {
      fadeIn,
      timing
    }
  }
  @visible={(event)=> {
      event.target.animate(fadeIn,timing)
  }}
>
 See me Fade In
</Title>

Credits

This project owes a tremendous amount of gratitude and thanks to jonathantneal for his continuous support and hacking away, helping to guide this whimsical fantasy into creation.

Special acknowledgement to the Astro Core team for their dedication and hard work towards building Astro as a fantastic framework for Frontend development.