assetman
v2.0.0
Published
Ninja generator with focus on glob patterns
Downloads
10
Readme
assetman
Assetman is a Ninja generator that lets you use wildcard/glob patterns. This is useful when building asset files such as images and audio because there are often many asset additions and deletions.
Assetman is a build configure tool similar to CMake, but only works with Ninja
by generating build.ninja
files. Assetman has a focus on building/converting
assets such as images and audio, and adds wildcard/glob pattern features to
support workflows related to asset production. Assetman is able to produce
build.ninja
files that re-generate themselves when files are added or removed
from the source directory, something that CMake does not support.
Getting Started
Install assetman
with npm install -g assetman
and install ninja, there are
instructions on the website.
In the source asset folder create a assets.js
configure script that specifies
which files need to be built and how to build them. Then in the asset build
folder run the following command:
assetman ../path/to/asset/source
This will generate a build.ninja
file in the current directory. Running ninja
in the command line will then build your files.
Example
For this example we will be using a file structure that looks like this:
project
├──raw_assets
│ ├──sprites
│ │ ├──character.psd
│ │ └──bullet.psd
│ └──background.psd
└──assets
The first step is to create an assets.js
in the source directory. In our case
that is the raw_assets
folder.
To start off we want to convert only to convert the background.psd
file in
raw_assets
to a background.png
file in the assets
folder. We will be using
ImageMagick's convert tool to
build out .psd
into a .png
.
To do that add the following to your assets.js
file:
rule('convert').command('convert $in[0] $out');
single('background.psd').to('background.png').using('convert');
The first line says to create a rule named "convert" that runs the command
convert $in[0] $out
. The second line says to take background.psd
as an
input file and produce background.png
as an output file using the rule
convert
. The words $in
and $out
are ninja variables that are replaced
with the input and output files respectively. The .single()
command only ever
produces one input file and one output file so the resulting command becomes:
convert ../raw_assets/background.psd[0] background.png
Note: the '[0]' sequence is used by the convert command, telling it to flatten all of the layers in the psd.
Since the .single(pattern)
command only ever has one input and one output, we
can infer the filename for the output. The filename without an extension is then
stored in the variable $filename
which can be used in the .to()
command:
single('background.psd').to('$filename.png').using('convert');
There is also a shortcut command, .toExt()
, that uses the inferred filename
and lets you specify an extension/suffix:
single('background.psd').toExt('.png').using('convert');
Configure and build
Now in the build directory, in our case the assets
folder, run the following
command:
assetman ../raw_assets
This tells assetman
to run the assets.js
configure script found in the
raw_assets
folder and generate a build.ninja
file in the current directory.
This file is used by the Ninja build system; running ninja
in the assets
folder will execute the final build step producing background.png
.
You only have to run the assetman
command once. Ninja will be able to detect
any changes to the assets.js
file, and re-generate itself.
Patterns
Sometimes you may want to use the same rule to convert/build all files that match a specific wildcard pattern, also known as globbing.
rule('convertHalf').command('convert $in[0] -resize 50% $out');
single('sprites/*.psd').toExt('.png').using('convertHalf');
Here we have a rule that converts images to half their original size. The second
line says to look for all the .psd
files in the sprites
folder and output
them with the .png
extension using the convertHalf
rule. The resulting
commands would look like this:
convert ../raw_assets/sprites/character.psd[0] -resize 50% sprites/character.png
convert ../raw_assets/sprites/bullet.psd[0] -resize 50% sprites/bullet.png
The build.ninja
file that assetman
produces is able to recognize file additions
and deletions in the source directory and re-generates itself, so there is no
need to run asssetman
again.
Note: To match all of the .psd
files in the source directory you could use the pattern **/*.psd
.
Bundles
In some situation you may need multiple input files and/or multiple output files.
The common scenario is building atlases from sprite images. For us, this also
poses the issue of building from files that need to be built. First we need to
build our .psd
files into .png
files. Then we need to combine the .png
files
into an atlas.
rule('convert').command('image-convert $in[0] $out');
single('sprites/*.psd').toExt('.png').using('convert');
rule('atlas').command('binpack $in -o $name');
bundle('sprites/*.png')
.fromBuild(true)
.to(['atlas.png', 'atlas.csv'])
.assign('name', 'atlas')
.using('atlas');
This tells assetman
to build the .psd
files in the sprites folder into .png
files. Then it it says to take all of the .png
files in the sprites
folder
in the build directory and produce a atlas.png
file and a atlas.csv
file.
The .fromBuild(true)
command says that the files we are searching for are in
the build directory, not the source directory. The bundle(...).to(...)
command
does not support the $filename
variable because it is possible to have more
then one input file.
The .assign('name', 'atlas')
command tells assetman
to create a variable
called name
with the value atlas
. The $name
variable is then used by
our rule.
The resulting command would look something like this:
binpack sprites/character.png sprites/bullet.png -o atlas
License
Copyright (c) 2013 Tylor Reynolds Licensed under the MIT license.