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asmproc

v0.4.1

Published

`asmproc` is high-level Assembly language for the 6502 processor that extends the 6502 assembly language with structured programming, typical of high level languages like C, Pascal and Basic.

Downloads

7

Readme

asmproc

asmproc is high-level Assembly language for the 6502 processor that extends the 6502 assembly language with structured programming, typical of high level languages like C, Pascal and Basic.

It's a super-set of the normal 6502 assembly, but you can think of it as a language of its own.

INSTALLATION

From the command prompt:

npm i -g asmproc

USAGE

asmproc does not directly produce executables; its output is instead an .asm file that can be assembled with an external assembler (currently only DASM is supported). This because asmproc was born as a preprocess for .asm files.

From the command prompt:

asmproc -i <inputfile> -o <destfile> [-t target] [-d definelist]
  • inputfile is the source file written according to the asmproc syntax

  • destfile is the destination file that is going to be compiled with an external assembler.

Both inputfile and destfile are plain text files.

  • target is the target assembler program:

    • dasm DASM assembler (default)
    • ca65 cc65 assembler
    • z80asm z88dk assembler
  • definelist a comma separated list of symbols to define, eg.

asmproc -i a.lm -o a.asm -d C64,ROM=$C000

If asmproc fails to compile due to an error in the source file the %ERRORLEVEL% shell variable is set to -1 so that the compiling script can be stopped. So %ERRORLEVEL% is 0 if asmproc has worked correctly.

LANGUAGE QUICK REFERENCE

COMMENTS

C-style comments // and /* */ (not nested) are permitted.

CASE SENSITIVITY

asmproc is not case sensitive. All is converted uppercase.

STATEMENT SEPARATION

Statements can be separed onto a single line by a colon (":").

Placing a semicolon in a "if-then" statement on a single line may cause confusion as the statement after the semicolon is not considered part of the "if-then" branch, but a statement of its own.

Example:

INX : INX : STX $FF

IF-THEN

On multiple lines:

if <condition> then
   <blockthen>
else
   <blockelse>
end if  /* or endif */

The else branch is optional.

On a single line:

if <condition> then statement
if <condition> then goto <label>
if <condition> then exit repeat
if <condition> then exit do
if <condition> then exit while
if <condition> then exit for
if <condition> then exit sub

Example:

if carry then LDA $FF

REPEAT-UNTIL

Repeat a block until a condition is met.

repeat 
   <block>
   [exit repeat]
until <condition>

Example:

repeat   
   inx
until x<#20   

DO-LOOP

Executes a loop while a condition is met.

do
   <block>
   [exit do]
loop while <condition>   /* or: loop if <condition> */

do
   <block>
   [exit do]
loop until <condition>  /* loop if condition is NOT true */

Example:

do
   inx
loop until x<#20   

WHILE-WEND

Executes a loop while a condition is met.

while <condition>
   <block>
   [exit while]
wend

Example:

while x<#20
   inx
wend

FOR-NEXT

Executes a FOR loop.

for <register>=<start> to <end> [step <step>]
   <block>
   [exit for]
next
  • <register> can be A,X,Y or a memory location.
  • <start> can be a constant or memory location.
  • <end> is a fixed constant
  • <step> constant from #-4 to #4 (because internally it's translated with INCs and DECs).

When using a memory location the value in A register is lost because it's used in the loop initialization/compare.

Example:

FOR X=#1 TO #20
   TXA
NEXT

EXPRESSING CONDITIONS

All <conditions> expressed in control and looping statements can be one of these:

Flags:

   Z=1, ZERO, EQUAL  
   Z=0, NOT ZERO, NOT EQUAL
   C=1, CARRY
   C=0, NOT CARRY
   N=1, NEGATIVE
   N=0, NOT NEGATIVE
   V=1, OVERFLOW
   V=0, NOT OVERFLOW

Registers:

   A <operator> <value>
   X <operator> <value>
   Y <operator> <value>

Memory:

   <memory> <operator> <value>
   <memory> IS [NOT] ZERO
   <memory> IS [NOT] NEGATIVE

<operator> can be: <, >, <=, >=, <>, !=, ==, =,

<memory> specifies a memory location and the needed compare operation is done via the accumulator unless specified with one of predicates (using x) or (using y).

The IS syntax allows to avoid a CMP istruction.

Compare operation is always unsigned unless the predicate (signed) is specified.

Examples:

if ZERO then rts        ; return if zero flag
if Z=1 then rts         ; return if zero flag
if A IS ZERO then rts   ; return if A is zero
if A=#0 then rts        ; return if A is zero
if A>#15 then rts       ; return if A is > 15
if (signed) X < #-5     ; return if X is less than -5, with X meant as a signed value

SUBROUTINES

Subroutines

sub <Name>[()]
   <block>
   [exit sub]
end sub         /* rts is added automatically*/

Example

SUB mysub()
   lda $03
   if a<#10 then exit sub
   lda #$ff
END SUB

BITMAP CHARACTER CONSTANTS

Define bitmap values, e.g. for sprite or character redefinition.

bitmap <code>

For single-color <code> is 8-character wide

- "." or "-" or "0" equals to bit 0
- any other character equals to bit 1

For multicolor <code> is 4-character wide

- "." or "-" or "0" equals to bits 00  background color
- "B" or "1"        equals to bits 01  border color
- "F" or "2"        equals to bits 10  foreground color
- "A" or "3"        equals to bits 11  auxiliary color (36878's high nibble)

Example:

  bitmap  ...XX...
  bitmap  ..XXXX..
  bitmap  .XX..XX.
  bitmap  .XXXXXX.
  bitmap  .XX..XX.
  bitmap  .XX..XX.
  bitmap  .XX..XX.
  bitmap  ........

C64 SPRITE BITMAP CHARACTER CONSTANTS

Define bitmap values for Commodore 64 sprites (3 bytes per row).

bitmap <code>

For single-color <code> is 24-character wide

- "." or "-" or "0" equals to bit 0
- any other character equals to bit 1

For multicolor <code> is 12-character wide

- "." or "-" or "0" equals to bits 00  background color
- "B" or "1"        equals to bits 01  border color
- "F" or "2"        equals to bits 10  foreground color
- "A" or "3"        equals to bits 11  auxiliary color 

FLOATING POINT CONSTANTS

Defines a floating point constant in CBM format (5 bytes).

[label] float value[,value...]

Example:

PI: float 3.14

MACROS

macro <macroname> <parameter>,<parameter>,...
   <body>
end macro

<parameter> can be:

  • const - meaning a constant value (6502's immediate mode '#')
  • mem - meaning a memory location (6502's absolute or zero page mode)
  • indirect - pointer deference (6502's indirect mode, enclosed in ())
  • "quoted value" - a register value enclosed in quotes ("A", "X", "Y")

When defining the body of the macro:

  • parameters can be referenced with {1}, {2},
  • local labels can be referenced with the prefix LOCAL_LABEL

Macros are polymorhpic, that is, more macros with the same name but with different parameter specification can be defined.

Example:

macro poke mem, const
   lda #{2}   
   sta {1}
end macro

poke 32768, #128

macro ldx indirect, "a"
   tay
   lda ({1}), y
   tax   
end macro

ldx ($ff), a

macro loop_forever 
local_label_loop:
   jmp local_label_loop
end macro

MOD OPERATOR

MOD can be used as modulus operator that can be recognizable by all assembler targets.

Example:

  lda #(foo MOD 256)

CONST

const can be used to explictly define a constant.

Example:

const NULL = $0

DIM

Creates a variable.

dim b as byte         ; creates a variable in memory
dim w as word init 3  ; creates a variable in memory and initializes to 3

dim border as byte at 53280  ; creates a variable at absolute address 53280

dim y(12) as byte init 3 ; creates a buffer of 12 bytes and initializes it to 3
dim x(12) as word        ; creates a buffer of 24 bytes and initializes it to 0

INLINE BASIC

basic start [compact]
   <basic v2.0 text here>    
basic end   

Allows to enter BASIC programs directly from the assembler source.

If you put machine language code after the basic code, it will be hidden to LIST command.

Enclosing an assembler symbol (e.g. a label) in "{}" causes the corresponding decimal number to be entered in the basic text as tokens. It is thus allowed BASIC to interact with machine code.

ASCII text is converted into lowercase + uppercase PETSCII codes. If you want to use the uppercase + symbols PETSCII codes, write uppercase PETSCII in lowercase ASCII and use shift codes {shift }.

ASCII PETSCII l+u PETSCII u+symbols

a a A A A {shift a}

Quoted string text can contain {codes} for special characters, in the format {shift k} or {cbm k} (substitute "k" with the actual key).

The following special codes are also supported:

{pi} {left arrow} {run stop} {return} 

{up} {down} {left} {right} {clr} {home} {inst} {del} {rvs on} {rvs off}

{blk} {wht} {cyn} {red} {pur} {grn} {blu} {yel}  

{rev a} {rev b} {rev d}  {rev f} {rev g} {rev h} {rev i}
{rev j} {rev k} {rev l}  {rev n} {rev o} {rev p} {rev u} 
{rev v} {rev w}  {rev x} {rev y} {rev z} {rev [} 

{rev shift *} {rev shift a} {rev shift b} {rev shift c} {rev shift d}
{rev shift m} {rev shift n} {rev shift o} {rev shift u} {rev shift v}
{rev shift w} {rev shift x} {rev shift y} {rev shift z} {rev shift +}

{f1} to {f8}

{160} {224}

Example:

basic start
   10 print "{clr}hello world"
   20 sys {main}
basic end

main:   
   RTS

LABELS FOR SELF-MODIFYING CODE

Use the syntax *VARNAME in opcode arguments to automatically create a name that points to the argument for self-modifying code. Specify the initial value of the variabile with **VARNAME(initialvalue)

Example

   STA **VIDEO($1C00)  ; VIDEO points to the byte after "STA"
   INC VIDEO      

INCLUDE

Allows inclusion of other files.

include "file"          ; includes a source file
include binary "file"   ; includes a binary file

Include cannot be part of any conditional block, the only allowed conditional syntax is

#ifdef SYMBOL then include "file"

where SYMBOL is a symbol defined from the command line prompt with the -d option.

You can also include files from the include/ folder that is shipped along with Asmproc. Use <> instead of "":

include <vic20.lm>    
include <macros.lm>    
include <macros_16.lm>    

CONDITIONAL COMPILATION

Conditional compilation is available via #if/#ifdef/#ifndef/#else/#endif:

#ifdef  <symbol> then <statement>   ; on a single line
#ifndef <symbol> then <statement>   ; on a single line

#ifdef <symbol>
   [...]           ; on multiple lines
#else
   [...]           ; else block is optional
#endif

#ifndef <symbol>
   [...]           ; on multiple lines
#else
   [...]           ; else block is optional
#endif

#ifdef <expression>
   [...]           ; on multiple lines
#else
   [...]           ; else block is optional
#endif

LICENSE

asmproc was written in 2006 (C) 2006-2007 by Antonino Porcino (Nippur72) and is MIT licensed.

CHANGELOG

  • v0.0.1, 03-feb-2019: JavaScript port and Github/NPM publish.

  • v0: from 2006 to 2019 asmproc was an internal tool I used only for my personal projects. It was written in C++ for Windows (Borland Compiler). In 2019 I converted it to JavaScript and released as an open source (MIT license).