npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

ashes3d

v0.5.0

Published

An 3D engine for indie games

Readme

image

Build Status

Ray Tracing demo

  • Press k to toggle render mode
  • Press q and e to adjust aperture (depth of field)
  • Press a and d to focal length
  • Press [ andd ] to adjust exposure

glTF Example

Examples

Features

ezgif-4-e4c6f3cb3183

  • Entity–component–system (ECS) architectural
  • glTF support
  • Physically based rendering (PBR)
  • Post effects (WIP)
  • Skeleton animation
  • Keyframe animation
  • HDR

Getting Started

  • via CDN
<script src="https://cdn.jsdelivr.net/npm/ashes3d/build/ashes.main.js"></script>
  • via npm
npm i ashes3d

Usage

Try it


let { Asset, EntityMgr, Camera, vec3, quat, Screen, OrbitControl, MeshRenderer, Filter, Shader, Material, QuadMesh } = Ashes;

let CDN = 'https://but0n.github.io/Ashes/'
Material.SHADER_PATH = CDN + Material.SHADER_PATH;


// DamagedHelmet
let gltf = CDN + 'gltfsamples/DamagedHelmet.glb';


async function main() {

    let screen = new Screen('#screen');

    screen.bgColor = [0.2,0.2,0.2,1];


    let skybox = await Asset.loadCubemap(CDN + 'res/envmap/GoldenGateBridge2/');

    let scene = EntityMgr.create('root - (Click each bar which has yellow border to toggle visible)');

    // Camera
    let mainCamera = EntityMgr.create('camera');
    let cam = mainCamera.addComponent(new Camera(screen.width / screen.height));

    // Set default position
    let cameraTrans = mainCamera.components.Transform;
    vec3.set(cameraTrans.translate, 0, 10, 10);

    // Add it to scene
    scene.appendChild(mainCamera);

    // Attach controler
    mainCamera.addComponent(new OrbitControl(screen, mainCamera));

    document.querySelector('body').appendChild(scene);

    // Load a gltf model
    let gltfroot = await Asset.loadGLTF(gltf, screen, skybox);
    scene.appendChild(gltfroot);

}

main();

Create a quad with texture

    // Create an entity
    let quad = scene.appendChild(EntityMgr.create('quad'));

    // Load a material
    let quadMat = await Asset.LoadMaterial('stylize'); // PBR material

    // Load a texture
    let floor = await Asset.loadTexture(CDN + 'res/textures/floor.png', { minFilter: screen.gl.NEAREST_MIPMAP_NEAREST });
    floor.flipY = true;

    // Attach texture to material we created
    Material.setTexture(quadMat, 'baseColorTexture', floor);
    quadMat.shader.macros['HAS_BASECOLOR_MAP'] = '';

    // Create a renderer component
    let quadMR = new MeshRenderer(screen, new QuadMesh(), quadMat);

    // Attach renderer to entity
    quad.addComponent(quadMR);

    // Set local translate [x, y, z]
    quad.components.Transform.translate[1] = -1;

    // Set euler angle x, y, z
    quat.fromEuler(quad.components.Transform.quaternion, -90, 0, 0);

    // The original size of quad is 2x2
    vec3.scale(quad.components.Transform.scale, quad.components.Transform.scale, 9);

Deployment

git clone --recursive https://github.com/but0n/Ashes.git
cd Ashes

# if you don't have yarn installed
npm install -g yarn

yarn

yarn dev