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ascii-engine

v2.0.0

Published

A render engine based on text

Downloads

196

Readme

ASCII Engine

An ASCII-based renderer for creating animations directly in the browser. ASCII Engine allows for dynamic, grid-based animations displayed as text. This package is still under development.

The library utilizes DOM to render characters on the screen.

Demo

Installation

You can install ASCII Engine via npm:

npm install ascii-engine

or use the script directly in your HTML:

https://ozencb.github.io/ascii-engine/latest/ascii-engine.js

Usage

Create a placeholder container element with an id of your choice, and pass this element down to the render function's first argument. For the second parameter, pass an animation function.

The container element should ideally have a height of 100vh.

Inspired by ertdfgcvb's work.

Using a Script Tag

Include the ASCII Engine script in your HTML file and call the render function:

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Document</title>
    <script src="https://ozencb.github.io/ascii-engine/latest/ascii-engine.js"></script>
  </head>

  <body style="background-color: black; color: white">
    <div id="background" style="height: 100vh"></div>
    <script>
      const density = [' ', '░', '▒', '▓', '█'];
      const animation = () => {
        return density[Math.floor(Math.random() * density.length)];
      };

      AsciiEngine.render(document.getElementById('background'), animation);
    </script>
  </body>
</html>

Using ES Modules

Import the render function from the ASCII Engine package and use it in your JavaScript code:

import { render } from 'ascii-engine';

const density = [' ', '░', '▒', '▓', '█'];
const animation = () => {
  return density[Math.floor(Math.random() * density.length)];
};

render(document.getElementById('background'), animation);

Example Animation Module

Here is a simple example of an animation module you can use with ASCII Engine:

export const CheckerBoard: Animation = (coords, context, buffer, cursor) => {
  // create a static checkboard pattern
  return (coords.x + coords.y) % 2 === 0 ? '█' : ' ';
};

API

Renderer

render(target: HTMLElement, animation: Animation, options?: RenderOptions): void

Renders the ASCII animation on the specified target element.

  • target: The HTML element where the animation will be rendered.
  • animation: The animation module containing the main function.
  • options: Optional rendering options.
    • resolution: Controls the size of each character cell. Accepts numbers between 1 to 10 or Resolution enum values (TypeScript only).

Animation Module

An animation module should have the following structure:

// anim.ts
export const CheckerBoard: Animation = (coord: Coordinates, context: AnimationContext, buffer: FrameBuffer, cursor: CursorContext): string | null => {
  // do stuff and return back a character 
};

Parameters

  • coords: The coordinates of the current cell.
    • x: (number) Column index
    • y: (number) Row index
  • context: The animation context, providing cell metrics and frame information.
    • frame: (number) Current frame count
    • deltaTime: (number) Time in seconds since the last frame
    • elapsedTime: (number) Total elapsed time in seconds
    • cellWidth, cellHeight: (number) Dimensions of each cell
    • rows: (number) Grid dimensions
    • cols: (number) Grid dimensions
  • buffer: (string[][]) The frame buffer, allowing direct mutation of the grid.
  • cursor: The cursor’s position and state, including:
    • x: (number) Cursor coordinates in pixels
    • y: (number) Cursor coordinates in pixels
    • col: (number) Cursor location in grid cells
    • row: (number) Cursor location in grid cells
    • pressed: (boolean) Whether the cursor button is pressed

Please check demo animations under src/demo for different use cases for these parameters.

Development

You can simply clone the repo and then use yarn to install dependencies, and then yarn build to build the project. You can then use the index.html for demo and development purposes.

ToDo

  • [ ] Colored characters
  • [ ] Pre and post render functions

License

This project is licensed under the GNU Public License.