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ascii-data-image

v1.0.7852

Published

produces ascii images/animations from 2D datasets [2d float arrays] - eg raw pixel data, histograms, signed distance functions etc - for use in CLI / terminal / console applications

Downloads

12

Readme

ascii-data-image

draw CLI images and animations from pixel data.

draw images as True Color "pixels" or simple ASCII art.

Table of Contents

Installation

npm i ascii-data-image

Usage - default

var asciiDataImage = require('ascii-data-image');
var resolution = {x: 20, y: 20};

var data = asciiDataImage.generateRandomImgData(resolution);
//data is array of arrays -- data[y][x] = float value

var imgStr = asciiDataImage.data2Img(data);
//image is automatically normalized for data

console.log(imgStr);

//also try .buffer2Img(data,w,h) if your data is flat [r,g,b,a] unit8's

Result

result

Usage - RGB

var asciiDataImage = require('ascii-data-image');
var resolution = {x: 20, y: 20};

var data = asciiDataImage.generateRandomImgData_rgb(resolution);
//data[y][x] = [float,float,float] - each channel range is 0...1

var imgStr = asciiDataImage.data2Img_rgb(data);
//rgb image data is NOT normalized

console.log(imgStr);

Result

result

Usage - simple ASCII

var asciiDataImage = require('ascii-data-image');
var resolution = {x: 20, y: 20};

var data = asciiDataImage.generateRandomImgData(resolution);
//data is array of arrays -- data[y][x] = float value

var imgStrAscii = asciiDataImage.data2Img(data, {simpleAsciiMode: true});
//image is automatically normalized for data

console.log(imgStrAscii);
//ascii mode is available for grayscale (non-rgb) only 

Result:

=*.=%+-::+=:-@:+*:#+
 *#%-=#+ @= @##@#*.@
+.@#*= +==*++**:=#@@
#+-=:+*-%%-+%.=:@=@#
..%:#=+++=#.*#%+.#=%
+#+#-=- *@## %=@##+=
+@#* :%=@*-*-+ :+=:.
- *:*#%%#=%.:-=#.@@*
%**:-.+:***%%.== =%=
 .++@%.@@ +#-=-..*..

Usage - animated

var asciiDataImage = require('ascii-data-image');
var resolution = {x: 20, y: 20};

var numberOfFrames = 10;
var animationData = asciiDataImage.generateRandomAnimationData(resolution, numberOfFrames);
//animationData is now a 3d array of 2d image data arrays -- data[t][y][x] = float value
var animationStrs = asciiDataImage.data2Animation(animationData, {simpleAsciiMode: false});
//non-rgb animations work in both ascii mode and pixels mode

var timePerFrame_milliseconds = 100;
asciiDataImage.playAnimation(animationStrs, timePerFrame_milliseconds);

Result:

result

Usage - animated - RGB

var animationDataRgb = asciiDataImage.generateRandomAnimationData_rgb(resolution, 10);
var animationStrsRgb = asciiDataImage.data2Animation_rgb(animationDataRgb, {simpleAsciiMode: false});

asciiDataImage.playAnimation(animationStrsRgb);

Result:

result

Donate

Support further development of this module

btc: bc1qr2taxcwnyr28f7xnqv4r86zjrcv83qg5grhu48

See Also

stonks